1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Use Key enum instead of plain integers

This commit is contained in:
Aaron Franke
2021-06-20 13:12:33 -04:00
parent 18bd0fee5a
commit fa3a32a2d6
43 changed files with 173 additions and 102 deletions

View File

@@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (const Rect2 &E : autoslice_cache) {
if (E.has_point(point)) {
rect = E;
if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
Rect2 r;
if (node_sprite) {
r = node_sprite->get_region_rect();