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Use Key enum instead of plain integers
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@@ -330,7 +330,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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for (const Rect2 &E : autoslice_cache) {
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if (E.has_point(point)) {
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rect = E;
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if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
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if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) {
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Rect2 r;
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if (node_sprite) {
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r = node_sprite->get_region_rect();
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