You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-12 13:20:55 +00:00
Use Key enum instead of plain integers
This commit is contained in:
@@ -104,9 +104,6 @@ static Vector<_CoreConstant> _global_constants;
|
||||
|
||||
#endif
|
||||
|
||||
VARIANT_ENUM_CAST(Key);
|
||||
VARIANT_ENUM_CAST(KeyModifierMask);
|
||||
|
||||
void register_global_constants() {
|
||||
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
|
||||
BIND_CORE_ENUM_CONSTANT(SIDE_TOP);
|
||||
|
||||
Reference in New Issue
Block a user