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Updates size of float constant in visual shader if empty is selected
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@@ -111,6 +111,7 @@ public:
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void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
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void update_constant(VisualShader::Type p_type, int p_node_id);
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int get_constant_index(float p_constant) const;
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void update_node_size(int p_node_id);
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VisualShader::Type get_shader_type() const;
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VisualShaderGraphPlugin();
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