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PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
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@@ -469,7 +469,7 @@ ShaderEditor::ShaderEditor() {
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE);
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edit_menu->get_popup()->add_separator();
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL);
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edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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edit_menu->get_popup()->connect("id_pressed", this,"_menu_option");
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search_menu = memnew( MenuButton );
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@@ -483,7 +483,7 @@ ShaderEditor::ShaderEditor() {
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search_menu->get_popup()->add_separator();
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// search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
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search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE);
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search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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search_menu->get_popup()->connect("id_pressed", this,"_menu_option");
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goto_line_dialog = memnew(GotoLineDialog);
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