1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188

This commit is contained in:
Juan Linietsky
2017-01-08 18:18:54 -03:00
parent 1b0930c435
commit fa170cbc58
43 changed files with 89 additions and 87 deletions

View File

@@ -469,7 +469,7 @@ ShaderEditor::ShaderEditor() {
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/paste", TTR("Paste"), KEY_MASK_CMD|KEY_V), EDIT_PASTE);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/select_all", TTR("Select All"), KEY_MASK_CMD|KEY_A), EDIT_SELECT_ALL);
edit_menu->get_popup()->connect("item_pressed", this,"_menu_option");
edit_menu->get_popup()->connect("id_pressed", this,"_menu_option");
search_menu = memnew( MenuButton );
@@ -483,7 +483,7 @@ ShaderEditor::ShaderEditor() {
search_menu->get_popup()->add_separator();
// search_menu->get_popup()->add_item("Locate Symbol..",SEARCH_LOCATE_SYMBOL,KEY_MASK_CMD|KEY_K);
search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD|KEY_L), SEARCH_GOTO_LINE);
search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
search_menu->get_popup()->connect("id_pressed", this,"_menu_option");
goto_line_dialog = memnew(GotoLineDialog);