You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-26 15:46:23 +00:00
Add and require GDSOFTCLASS for Object subclasses that want to cast but do not use GDCLASS.
This commit is contained in:
@@ -88,6 +88,8 @@ class WaylandThread {
|
||||
public:
|
||||
// Messages used for exchanging information between Godot's and Wayland's thread.
|
||||
class Message : public RefCounted {
|
||||
GDSOFTCLASS(Message, RefCounted);
|
||||
|
||||
public:
|
||||
Message() {}
|
||||
virtual ~Message() = default;
|
||||
@@ -95,6 +97,8 @@ public:
|
||||
|
||||
// Message data for window rect changes.
|
||||
class WindowRectMessage : public Message {
|
||||
GDSOFTCLASS(WindowRectMessage, Message);
|
||||
|
||||
public:
|
||||
// NOTE: This is in "scaled" terms. For example, if there's a 1920x1080 rect
|
||||
// with a scale factor of 2, the actual value of `rect` will be 3840x2160.
|
||||
@@ -102,27 +106,37 @@ public:
|
||||
};
|
||||
|
||||
class WindowEventMessage : public Message {
|
||||
GDSOFTCLASS(WindowEventMessage, Message);
|
||||
|
||||
public:
|
||||
DisplayServer::WindowEvent event;
|
||||
};
|
||||
|
||||
class InputEventMessage : public Message {
|
||||
GDSOFTCLASS(InputEventMessage, Message);
|
||||
|
||||
public:
|
||||
Ref<InputEvent> event;
|
||||
};
|
||||
|
||||
class DropFilesEventMessage : public Message {
|
||||
GDSOFTCLASS(DropFilesEventMessage, Message);
|
||||
|
||||
public:
|
||||
Vector<String> files;
|
||||
};
|
||||
|
||||
class IMEUpdateEventMessage : public Message {
|
||||
GDSOFTCLASS(IMEUpdateEventMessage, Message);
|
||||
|
||||
public:
|
||||
String text;
|
||||
Vector2i selection;
|
||||
};
|
||||
|
||||
class IMECommitEventMessage : public Message {
|
||||
GDSOFTCLASS(IMECommitEventMessage, Message);
|
||||
|
||||
public:
|
||||
String text;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user