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Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to "window_input" signal, because that is only sent if it is not an internal signal. Instead they receive events in `_input_from_window`. They ensure that the event is also propagated to their super-function, just like previously the signals would be treated.
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@@ -42,6 +42,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
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if (close_on_escape && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
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_cancel_pressed();
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}
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Window::_input_from_window(p_event);
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}
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void AcceptDialog::_parent_focused() {
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@@ -428,8 +429,6 @@ AcceptDialog::AcceptDialog() {
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ok_button->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
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set_title(TTRC("Alert!"));
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connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
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}
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AcceptDialog::~AcceptDialog() {
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