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Implement animated tiles

This commit is contained in:
Gilles Roudière
2021-09-10 16:23:36 +02:00
parent 8c8feb3ebd
commit f9e6329496
9 changed files with 677 additions and 219 deletions

View File

@@ -94,12 +94,14 @@ void AtlasMergingDialog::_generate_merged(Vector<Ref<TileSetAtlasSource>> p_atla
}
// Copy the texture.
Rect2i src_rect = atlas_source->get_tile_texture_region(tile_id);
Rect2 dst_rect_wide = Rect2i(new_tile_rect_in_altas.position * new_texture_region_size, new_tile_rect_in_altas.size * new_texture_region_size);
if (dst_rect_wide.get_end().x > output_image->get_width() || dst_rect_wide.get_end().y > output_image->get_height()) {
output_image->crop(MAX(dst_rect_wide.get_end().x, output_image->get_width()), MAX(dst_rect_wide.get_end().y, output_image->get_height()));
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(tile_id); frame++) {
Rect2i src_rect = atlas_source->get_tile_texture_region(tile_id, frame);
Rect2 dst_rect_wide = Rect2i(new_tile_rect_in_altas.position * new_texture_region_size, new_tile_rect_in_altas.size * new_texture_region_size);
if (dst_rect_wide.get_end().x > output_image->get_width() || dst_rect_wide.get_end().y > output_image->get_height()) {
output_image->crop(MAX(dst_rect_wide.get_end().x, output_image->get_width()), MAX(dst_rect_wide.get_end().y, output_image->get_height()));
}
output_image->blit_rect(atlas_source->get_texture()->get_image(), src_rect, dst_rect_wide.get_center() - src_rect.size / 2);
}
output_image->blit_rect(atlas_source->get_texture()->get_image(), src_rect, dst_rect_wide.get_center() - src_rect.size / 2);
}
// Compute the atlas offset.