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Add full support for Android scoped storage.

This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
This commit is contained in:
Fredia Huya-Kouadio
2021-07-10 18:39:31 -07:00
committed by Fredia Huya-Kouadio
parent 100d223736
commit f9c19298ce
40 changed files with 2435 additions and 299 deletions

View File

@@ -43,6 +43,7 @@
#include "dir_access_jandroid.h"
#include "display_server_android.h"
#include "file_access_android.h"
#include "file_access_filesystem_jandroid.h"
#include "jni_utils.h"
#include "main/main.h"
#include "net_socket_android.h"
@@ -78,13 +79,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts) {
JavaVM *jvm;
env->GetJavaVM(&jvm);
// create our wrapper classes
godot_java = new GodotJavaWrapper(env, activity, godot_instance);
godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
init_thread_jandroid(jvm, env);
@@ -92,9 +93,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
DirAccessJAndroid::setup(godot_io_java->get_instance());
NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
TTS_Android::setup(godot_java->get_member_object("tts", "Lorg/godotengine/godot/tts/GodotTTS;", env));
DirAccessJAndroid::setup(p_directory_access_handler);
FileAccessFilesystemJAndroid::setup(p_file_access_handler);
NetSocketAndroid::setup(p_net_utils);
TTS_Android::setup(p_godot_tts);
os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);