1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Hide SSIL properties when SSIL is disabled in the Environment resource

- Hide Tonemap White property when the tonemapper is Linear
  (as linear tonemapping does not use a whitepoint).
This commit is contained in:
Hugo Locurcio
2022-04-10 23:44:19 +02:00
parent 83d2673772
commit f9c0a66d6e

View File

@@ -189,6 +189,7 @@ void Environment::_update_ambient_light() {
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
tone_mapper = p_tone_mapper;
_update_tonemap();
notify_property_list_changed();
}
Environment::ToneMapper Environment::get_tonemapper() const {
@@ -1049,6 +1050,10 @@ void Environment::_validate_property(PropertyInfo &property) const {
}
}
if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
}
@@ -1081,6 +1086,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
"auto_exposure_",
"ssr_",
"ssao_",
"ssil_",
"sdfgi_",
"glow_",
"adjustment_",