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Clarify offest.y behavior for Sprite2D vs Sprite3D
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@@ -71,6 +71,7 @@
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</member>
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The texture's drawing offset.
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The texture's drawing offset.
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[b]Note:[/b] When you increase [member offset].y in Sprite2D, the sprite moves downward on screen (i.e., +Y is down).
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</member>
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</member>
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<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
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<member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
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If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
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If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
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@@ -85,6 +85,7 @@
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</member>
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
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The texture's drawing offset.
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The texture's drawing offset.
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[b]Note:[/b] When you increase [member offset].y in Sprite3D, the sprite moves upward in world space (i.e., +Y is up).
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</member>
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</member>
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
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The size of one pixel's width on the sprite to scale it in 3D.
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The size of one pixel's width on the sprite to scale it in 3D.
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