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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

C#: Begin move to .NET Core

We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
This commit is contained in:
Ignacio Roldán Etcheverry
2021-09-12 20:23:05 +02:00
parent 513ee857a9
commit f9a67ee9da
96 changed files with 2475 additions and 5615 deletions

View File

@@ -30,13 +30,6 @@
#include "gd_mono.h"
#include <mono/metadata/environment.h>
#include <mono/metadata/exception.h>
#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
#include <mono/metadata/mono-gc.h>
#include <mono/metadata/profiler.h>
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/dir_access.h"
@@ -48,61 +41,28 @@
#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
#include "gd_mono_cache.h"
#include "gd_mono_utils.h"
#include <nethost.h>
#include <coreclr_delegates.h>
#include <hostfxr.h>
#warning TODO mobile
#if 0
#ifdef ANDROID_ENABLED
#include "android_mono_config.h"
#include "support/android_support.h"
#elif defined(IOS_ENABLED)
#include "support/ios_support.h"
#endif
#if defined(TOOL_ENABLED) && defined(GD_MONO_SINGLE_APPDOMAIN)
// This will no longer be the case if we replace appdomains with AssemblyLoadContext
#error "Editor build requires support for multiple appdomains"
#endif
#if defined(GD_MONO_HOT_RELOAD) && defined(GD_MONO_SINGLE_APPDOMAIN)
#error "Hot reloading requires multiple appdomains"
#endif
// TODO:
// This has turned into a gigantic mess. There's too much going on here. Too much #ifdef as well.
// It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
GDMono *GDMono::singleton = nullptr;
namespace {
#if defined(JAVASCRIPT_ENABLED)
extern "C" {
void mono_wasm_load_runtime(const char *managed_path, int enable_debugging);
}
#endif
#if !defined(JAVASCRIPT_ENABLED)
void gd_mono_setup_runtime_main_args() {
CharString execpath = OS::get_singleton()->get_executable_path().utf8();
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
List<CharString> cmdline_args_utf8;
Vector<char *> main_args;
main_args.resize(cmdline_args.size() + 1);
main_args.write[0] = execpath.ptrw();
int i = 1;
for (const String &E : cmdline_args) {
CharString &stored = cmdline_args_utf8.push_back(E.utf8())->get();
main_args.write[i] = stored.ptrw();
i++;
}
mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
}
#warning "TODO .NET debugging and profiling. What's needed?"
#if 0
void gd_mono_profiler_init() {
String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
@@ -165,258 +125,193 @@ void gd_mono_debug_init() {
};
mono_jit_parse_options(2, (char **)options);
}
#endif // !defined(JAVASCRIPT_ENABLED)
#if defined(JAVASCRIPT_ENABLED)
MonoDomain *gd_initialize_mono_runtime() {
const char *vfs_prefix = "managed";
int enable_debugging = 0;
// TODO: Provide a way to enable debugging on WASM release builds.
#ifdef DEBUG_ENABLED
enable_debugging = 1;
#endif
mono_wasm_load_runtime(vfs_prefix, enable_debugging);
return mono_get_root_domain();
}
#else
MonoDomain *gd_initialize_mono_runtime() {
gd_mono_debug_init();
#if defined(IOS_ENABLED) || defined(ANDROID_ENABLED)
// I don't know whether this actually matters or not
const char *runtime_version = "mobile";
#else
const char *runtime_version = "v4.0.30319";
#endif
return mono_jit_init_version("GodotEngine.RootDomain", runtime_version);
}
#endif
} // namespace
void GDMono::add_mono_shared_libs_dir_to_path() {
// TODO: Replace this with a mono_dl_fallback
namespace {
hostfxr_initialize_for_runtime_config_fn hostfxr_initialize_for_runtime_config = nullptr;
hostfxr_get_runtime_delegate_fn hostfxr_get_runtime_delegate = nullptr;
hostfxr_close_fn hostfxr_close = nullptr;
// By default Mono seems to search shared libraries in the following directories:
// Current working directory, @executable_path@ and PATH
// The parent directory of the image file (assembly where the dllimport method is declared)
// @executable_path@/../lib
// @executable_path@/../Libraries (__MACH__ only)
// This does not work when embedding Mono unless we use the same directory structure.
// To fix this we append the directory containing our shared libraries to PATH.
#if defined(WINDOWS_ENABLED) || defined(UNIX_ENABLED)
String path_var("PATH");
String path_value = OS::get_singleton()->get_environment(path_var);
#ifdef WINDOWS_ENABLED
path_value += ';';
String bundled_bin_dir = GodotSharpDirs::get_data_mono_bin_dir();
#ifdef TOOLS_ENABLED
if (DirAccess::exists(bundled_bin_dir)) {
path_value += bundled_bin_dir;
} else {
path_value += mono_reg_info.bin_dir;
}
#ifdef _WIN32
static_assert(sizeof(char_t) == sizeof(char16_t));
using HostFxrCharString = Char16String;
#define HOSTFXR_STR(m_str) L##m_str
#else
if (DirAccess::exists(bundled_bin_dir)) {
path_value += bundled_bin_dir;
}
#endif // TOOLS_ENABLED
static_assert(sizeof(char_t) == sizeof(char));
using HostFxrCharString = CharString;
#define HOSTFXR_STR(m_str) m_str
#endif
HostFxrCharString str_to_hostfxr(const String &p_str) {
#ifdef _WIN32
return p_str.utf16();
#else
path_value += ':';
String bundled_lib_dir = GodotSharpDirs::get_data_mono_lib_dir();
if (DirAccess::exists(bundled_lib_dir)) {
path_value += bundled_lib_dir;
} else {
// TODO: Do we need to add the lib dir when using the system installed Mono on Unix platforms?
}
#endif // WINDOWS_ENABLED
OS::get_singleton()->set_environment(path_var, path_value);
#endif // WINDOWS_ENABLED || UNIX_ENABLED
return p_str.utf8();
#endif
}
void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) {
String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
#ifdef TOOLS_ENABLED
#if defined(WINDOWS_ENABLED)
mono_reg_info = MonoRegUtils::find_mono();
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
r_assembly_rootdir = mono_reg_info.assembly_dir;
}
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
r_config_dir = mono_reg_info.config_dir;
}
#elif defined(MACOS_ENABLED)
const char *c_assembly_rootdir = mono_assembly_getrootdir();
const char *c_config_dir = mono_get_config_dir();
if (!c_assembly_rootdir || !c_config_dir || !DirAccess::exists(c_assembly_rootdir) || !DirAccess::exists(c_config_dir)) {
Vector<const char *> locations;
locations.push_back("/Library/Frameworks/Mono.framework/Versions/Current/");
locations.push_back("/usr/local/var/homebrew/linked/mono/");
for (int i = 0; i < locations.size(); i++) {
String hint_assembly_rootdir = path::join(locations[i], "lib");
String hint_mscorlib_path = path::join(hint_assembly_rootdir, "mono", "4.5", "mscorlib.dll");
String hint_config_dir = path::join(locations[i], "etc");
if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
r_assembly_rootdir = hint_assembly_rootdir;
r_config_dir = hint_config_dir;
break;
}
}
}
#endif
if (DirAccess::exists(bundled_assembly_rootdir)) {
r_assembly_rootdir = bundled_assembly_rootdir;
}
if (DirAccess::exists(bundled_config_dir)) {
r_config_dir = bundled_config_dir;
}
#ifdef WINDOWS_ENABLED
if (r_assembly_rootdir.is_empty() || r_config_dir.is_empty()) {
ERR_PRINT("Cannot find Mono in the registry.");
// Assertion: if they are not set, then they weren't found in the registry
CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
}
#endif // WINDOWS_ENABLED
String str_from_hostfxr(const char_t *p_buffer) {
#ifdef _WIN32
return String::utf16((const char16_t *)p_buffer);
#else
// Export templates always use the bundled directories
r_assembly_rootdir = bundled_assembly_rootdir;
r_config_dir = bundled_config_dir;
return String::utf8((const char *)p_buffer);
#endif
}
const char_t *get_data(const HostFxrCharString &p_char_str) {
return (const char_t *)p_char_str.get_data();
}
String find_hostfxr() {
const int HostApiBufferTooSmall = 0x80008098;
size_t buffer_size = 0;
int rc = get_hostfxr_path(nullptr, &buffer_size, nullptr);
if (rc == HostApiBufferTooSmall) {
// Pre-allocate a large buffer for the path to hostfxr
Vector<char_t> buffer;
buffer.resize(buffer_size);
rc = get_hostfxr_path(buffer.ptrw(), &buffer_size, nullptr);
if (rc != 0) {
return String();
}
return str_from_hostfxr(buffer.ptr());
}
return String();
}
// Forward declarations
bool load_hostfxr() {
String hostfxr_path = find_hostfxr();
if (hostfxr_path.is_empty()) {
return false;
}
print_verbose("Found hostfxr: " + hostfxr_path);
void *lib = nullptr;
Error err = OS::get_singleton()->open_dynamic_library(hostfxr_path, lib);
// TODO: Clean up lib handle when shutting down
if (err != OK) {
return false;
}
void *symbol = nullptr;
err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_initialize_for_runtime_config", symbol);
ERR_FAIL_COND_V(err != OK, false);
hostfxr_initialize_for_runtime_config = (hostfxr_initialize_for_runtime_config_fn)symbol;
err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_get_runtime_delegate", symbol);
ERR_FAIL_COND_V(err != OK, false);
hostfxr_get_runtime_delegate = (hostfxr_get_runtime_delegate_fn)symbol;
err = OS::get_singleton()->get_dynamic_library_symbol_handle(lib, "hostfxr_close", symbol);
ERR_FAIL_COND_V(err != OK, false);
hostfxr_close = (hostfxr_close_fn)symbol;
return (hostfxr_initialize_for_runtime_config &&
hostfxr_get_runtime_delegate &&
hostfxr_close);
}
load_assembly_and_get_function_pointer_fn initialize_hostfxr(const char_t *p_config_path) {
hostfxr_handle cxt = nullptr;
int rc = hostfxr_initialize_for_runtime_config(p_config_path, nullptr, &cxt);
if (rc != 0 || cxt == nullptr) {
hostfxr_close(cxt);
ERR_FAIL_V_MSG(nullptr, "hostfxr_initialize_for_runtime_config failed");
}
void *load_assembly_and_get_function_pointer = nullptr;
rc = hostfxr_get_runtime_delegate(cxt,
hdt_load_assembly_and_get_function_pointer, &load_assembly_and_get_function_pointer);
if (rc != 0 || load_assembly_and_get_function_pointer == nullptr) {
ERR_FAIL_V_MSG(nullptr, "hostfxr_get_runtime_delegate failed");
}
hostfxr_close(cxt);
return (load_assembly_and_get_function_pointer_fn)load_assembly_and_get_function_pointer;
}
} // namespace
static bool _on_core_api_assembly_loaded() {
if (!GDMonoCache::godot_api_cache_updated) {
return false;
}
GDMonoCache::managed_callbacks.Dispatcher_InitializeDefaultGodotTaskScheduler();
#ifdef DEBUG_ENABLED
// Install the trace listener now before the project assembly is loaded
GDMonoCache::managed_callbacks.DebuggingUtils_InstallTraceListener();
#endif
return true;
}
void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
print_verbose("Mono: Initializing module...");
char *runtime_build_info = mono_get_runtime_build_info();
print_verbose("Mono JIT compiler version " + String(runtime_build_info));
mono_free(runtime_build_info);
print_verbose(".NET: Initializing module...");
_init_godot_api_hashes();
_init_exception_policy();
GDMonoLog::get_singleton()->initialize();
#if !defined(JAVASCRIPT_ENABLED)
String assembly_rootdir;
String config_dir;
determine_mono_dirs(assembly_rootdir, config_dir);
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : nullptr,
config_dir.length() ? config_dir.utf8().get_data() : nullptr);
add_mono_shared_libs_dir_to_path();
#endif
#ifdef ANDROID_ENABLED
mono_config_parse_memory(get_godot_android_mono_config().utf8().get_data());
#else
mono_config_parse(nullptr);
#endif
#if defined(ANDROID_ENABLED)
gdmono::android::support::initialize();
#elif defined(IOS_ENABLED)
gdmono::ios::support::initialize();
#endif
GDMonoAssembly::initialize();
#if !defined(JAVASCRIPT_ENABLED)
gd_mono_profiler_init();
#endif
mono_install_unhandled_exception_hook(&unhandled_exception_hook, nullptr);
#ifndef TOOLS_ENABLED
// Exported games that don't use C# must still work. They likely don't ship with mscorlib.
// We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
if (GDMonoAssembly::find_assembly("mscorlib.dll").is_empty()) {
print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
return;
if (!load_hostfxr()) {
ERR_FAIL_MSG(".NET: Failed to load hostfxr");
}
#endif
#if !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
// FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812
if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) {
OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");
}
#endif
auto config_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
.plus_file("GodotPlugins.runtimeconfig.json"));
// NOTE: Internal calls must be registered after the Mono runtime initialization.
// Otherwise registration fails with the error: 'assertion 'hash != nullptr' failed'.
root_domain = gd_initialize_mono_runtime();
ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime.");
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
#if !defined(JAVASCRIPT_ENABLED)
gd_mono_setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
#endif
load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
initialize_hostfxr(get_data(config_path));
ERR_FAIL_NULL(load_assembly_and_get_function_pointer);
runtime_initialized = true;
print_verbose("Mono: Runtime initialized");
print_verbose(".NET: hostfxr initialized");
#if defined(ANDROID_ENABLED)
gdmono::android::support::register_internal_calls();
#endif
auto godot_plugins_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
.plus_file("GodotPlugins.dll"));
// mscorlib assembly MUST be present at initialization
bool corlib_loaded = _load_corlib_assembly();
ERR_FAIL_COND_MSG(!corlib_loaded, "Mono: Failed to load mscorlib assembly.");
using godot_plugins_initialize_fn = bool (*)(bool, PluginCallbacks *, GDMonoCache::ManagedCallbacks *);
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
#ifndef GD_MONO_SINGLE_APPDOMAIN
Error domain_load_err = _load_scripts_domain();
ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
#else
scripts_domain = root_domain;
#endif
int rc = load_assembly_and_get_function_pointer(get_data(godot_plugins_path),
HOSTFXR_STR("GodotPlugins.Main, GodotPlugins"),
HOSTFXR_STR("Initialize"),
UNMANAGEDCALLERSONLY_METHOD,
nullptr,
(void **)&godot_plugins_initialize);
ERR_FAIL_COND_MSG(rc != 0, ".NET: Failed to get Godot.Plugins Initialize function pointer");
_register_internal_calls();
PluginCallbacks aux_plugin_callbacks;
GDMonoCache::ManagedCallbacks managed_callbacks;
bool init_ok = godot_plugins_initialize(Engine::get_singleton()->is_editor_hint(),
&aux_plugin_callbacks, &managed_callbacks);
ERR_FAIL_COND_MSG(!init_ok, ".NET: Call to Godot.Plugins Initialize failed");
print_verbose("Mono: INITIALIZED");
GDMonoCache::update_godot_api_cache(managed_callbacks);
plugin_callbacks = aux_plugin_callbacks;
print_verbose(".NET: GodotPlugins initialized");
_on_core_api_assembly_loaded();
}
void GDMono::initialize_load_assemblies() {
// Load assemblies. The API and tools assemblies are required,
// the application is aborted if these assemblies cannot be loaded.
if (!_try_load_api_assemblies()) {
CRASH_NOW_MSG("Failed to load one of the API assemblies.");
}
#if defined(TOOLS_ENABLED)
bool tool_assemblies_loaded = _load_tools_assemblies();
CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
if (Engine::get_singleton()->is_project_manager_hint()) {
return;
}
@@ -427,20 +322,11 @@ void GDMono::initialize_load_assemblies() {
// we're running in the editor, it may just happen to be it wasn't built yet.
if (!_load_project_assembly()) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("Mono: Failed to load project assembly");
print_error(".NET: Failed to load project assembly");
}
}
}
void godot_register_object_icalls();
void godot_register_placeholder_icalls();
void GDMono::_register_internal_calls() {
// Registers internal calls that were not generated.
godot_register_object_icalls();
godot_register_placeholder_icalls();
}
void GDMono::_init_godot_api_hashes() {
#ifdef DEBUG_METHODS_ENABLED
get_api_core_hash();
@@ -451,216 +337,22 @@ void GDMono::_init_godot_api_hashes() {
#endif // DEBUG_METHODS_ENABLED
}
void GDMono::_init_exception_policy() {
PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM,
vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
if (Engine::get_singleton()->is_editor_hint()) {
// Unhandled exceptions should not terminate the editor
unhandled_exception_policy = POLICY_LOG_ERROR;
}
}
void GDMono::add_assembly(int32_t p_domain_id, GDMonoAssembly *p_assembly) {
assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
}
GDMonoAssembly *GDMono::get_loaded_assembly(const String &p_name) {
if (p_name == "mscorlib" && corlib_assembly) {
return corlib_assembly;
}
MonoDomain *domain = mono_domain_get();
int32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
GDMonoAssembly **result = assemblies[domain_id].getptr(p_name);
return result ? *result : nullptr;
}
bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
#ifdef DEBUG_ENABLED
CRASH_COND(!r_assembly);
#endif
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
bool result = load_assembly(p_name, aname, r_assembly);
mono_assembly_name_free(aname);
mono_free(aname);
return result;
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly) {
#ifdef DEBUG_ENABLED
CRASH_COND(!r_assembly);
#endif
return load_assembly(p_name, p_aname, r_assembly, GDMonoAssembly::get_default_search_dirs());
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, const Vector<String> &p_search_dirs) {
#ifdef DEBUG_ENABLED
CRASH_COND(!r_assembly);
#endif
print_verbose("Mono: Loading assembly " + p_name + "...");
GDMonoAssembly *assembly = GDMonoAssembly::load(p_name, p_aname, /* refonly: */ false, p_search_dirs);
if (!assembly) {
return false;
}
*r_assembly = assembly;
print_verbose("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path());
return true;
}
bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly) {
CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + "...");
GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, /* refonly: */ false);
if (!assembly) {
return false;
}
*r_assembly = assembly;
print_verbose("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path());
return true;
}
bool GDMono::_load_corlib_assembly() {
if (corlib_assembly) {
return true;
}
return load_assembly("mscorlib", &corlib_assembly);
}
bool GDMono::_load_core_api_assembly(GDMonoAssembly **r_loaded_api_assembly, const String &p_config) {
if (*r_loaded_api_assembly) {
return true;
}
return load_assembly(CORE_API_ASSEMBLY_NAME, r_loaded_api_assembly);
}
#ifdef TOOLS_ENABLED
bool GDMono::_load_editor_api_assembly(GDMonoAssembly **r_loaded_api_assembly, const String &p_config) {
if (*r_loaded_api_assembly) {
return true;
}
return load_assembly(EDITOR_API_ASSEMBLY_NAME, r_loaded_api_assembly);
}
#endif
bool GDMono::_try_load_api_assemblies() {
String config = get_expected_api_build_config();
if (!_load_core_api_assembly(&core_api_assembly, config)) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("Mono: Failed to load Core API assembly");
}
return false;
}
#ifdef TOOLS_ENABLED
if (!_load_editor_api_assembly(&editor_api_assembly, config)) {
if (OS::get_singleton()->is_stdout_verbose()) {
print_error("Mono: Failed to load Editor API assembly");
}
return false;
}
#endif
return _on_core_api_assembly_loaded();
}
bool GDMono::_on_core_api_assembly_loaded() {
GDMonoCache::update_godot_api_cache();
if (!GDMonoCache::cached_data.godot_api_cache_updated) {
return false;
}
get_singleton()->_install_trace_listener();
return true;
}
#ifdef TOOLS_ENABLED
bool GDMono::_load_tools_assemblies() {
if (tools_assembly && tools_project_editor_assembly) {
return true;
}
return load_assembly(TOOLS_ASM_NAME, &tools_assembly) &&
load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly);
}
#endif
bool GDMono::_load_project_assembly() {
if (project_assembly) {
return true;
}
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
if (appname_safe.is_empty()) {
appname_safe = "UnnamedProject";
}
bool success = load_assembly(appname_safe, &project_assembly);
String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.plus_file(appname_safe + ".dll");
assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
MonoException *exc = nullptr;
GDMonoCache::cached_data.methodthunk_ScriptManagerBridge_LookupScriptsInAssembly.invoke(
mono_assembly_get_object(mono_domain_get(), project_assembly->get_assembly()), &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
}
}
return success;
}
void GDMono::_install_trace_listener() {
#ifdef DEBUG_ENABLED
// Install the trace listener now before the project assembly is loaded
MonoException *exc = nullptr;
GDMonoCache::cached_data.methodthunk_DebuggingUtils_InstallTraceListener.invoke(&exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_PRINT("Failed to install 'System.Diagnostics.Trace' listener.");
}
#endif
}
#ifndef GD_MONO_SINGLE_APPDOMAIN
Error GDMono::_load_scripts_domain() {
ERR_FAIL_COND_V(scripts_domain != nullptr, ERR_BUG);
print_verbose("Mono: Loading scripts domain...");
scripts_domain = GDMonoUtils::create_domain("GodotEngine.Domain.Scripts");
ERR_FAIL_NULL_V_MSG(scripts_domain, ERR_CANT_CREATE, "Mono: Could not create scripts app domain.");
mono_domain_set(scripts_domain, true);
return OK;
return plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16());
}
#warning TODO hot-reload
#if 0
Error GDMono::_unload_scripts_domain() {
ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
@@ -682,10 +374,6 @@ Error GDMono::_unload_scripts_domain() {
mono_gc_collect(mono_gc_max_generation());
GDMonoCache::clear_godot_api_cache();
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
core_api_assembly = nullptr;
#ifdef TOOLS_ENABLED
editor_api_assembly = nullptr;
@@ -694,7 +382,6 @@ Error GDMono::_unload_scripts_domain() {
project_assembly = nullptr;
#ifdef TOOLS_ENABLED
tools_assembly = nullptr;
tools_project_editor_assembly = nullptr;
#endif
MonoDomain *domain = scripts_domain;
@@ -713,7 +400,6 @@ Error GDMono::_unload_scripts_domain() {
return OK;
}
#endif
#ifdef GD_MONO_HOT_RELOAD
Error GDMono::reload_scripts_domain() {
@@ -750,51 +436,10 @@ Error GDMono::reload_scripts_domain() {
return OK;
}
#endif
#ifndef GD_MONO_SINGLE_APPDOMAIN
Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
CRASH_COND(p_domain == nullptr);
CRASH_COND(p_domain == GDMono::get_singleton()->get_scripts_domain()); // Should use _unload_scripts_domain() instead
String domain_name = mono_domain_get_friendly_name(p_domain);
print_verbose("Mono: Unloading domain '" + domain_name + "'...");
if (mono_domain_get() == p_domain) {
mono_domain_set(root_domain, true);
}
if (!mono_domain_finalize(p_domain, 2000)) {
ERR_PRINT("Mono: Domain finalization timeout.");
}
mono_gc_collect(mono_gc_max_generation());
_domain_assemblies_cleanup(mono_domain_get_id(p_domain));
MonoException *exc = nullptr;
mono_domain_try_unload(p_domain, (MonoObject **)&exc);
if (exc) {
ERR_PRINT("Exception thrown when unloading domain '" + domain_name + "'.");
GDMonoUtils::debug_print_unhandled_exception(exc);
return FAILED;
}
return OK;
}
#endif
void GDMono::_domain_assemblies_cleanup(int32_t p_domain_id) {
HashMap<String, GDMonoAssembly *> &domain_assemblies = assemblies[p_domain_id];
for (const KeyValue<String, GDMonoAssembly *> &E : domain_assemblies) {
memdelete(E.value);
}
assemblies.erase(p_domain_id);
}
#warning TODO Reimplement in C#
#if 0
void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
// This method will be called by the runtime when a thrown exception is not handled.
// It won't be called when we manually treat a thrown exception as unhandled.
@@ -811,89 +456,37 @@ void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
GD_UNREACHABLE();
}
#endif
GDMono::GDMono() {
singleton = this;
gdmono_log = memnew(GDMonoLog);
runtime_initialized = false;
finalizing_scripts_domain = false;
root_domain = nullptr;
scripts_domain = nullptr;
corlib_assembly = nullptr;
project_assembly = nullptr;
#ifdef TOOLS_ENABLED
tools_assembly = nullptr;
tools_project_editor_assembly = nullptr;
#endif
api_core_hash = 0;
#ifdef TOOLS_ENABLED
api_editor_hash = 0;
#endif
unhandled_exception_policy = POLICY_TERMINATE_APP;
}
GDMono::~GDMono() {
if (is_runtime_initialized()) {
#ifndef GD_MONO_SINGLE_APPDOMAIN
#warning "TODO assembly unloading for cleanup of disposables (including managed RefCounteds)"
#if 0
if (scripts_domain) {
Error err = _unload_scripts_domain();
if (err != OK) {
ERR_PRINT("Mono: Failed to unload scripts domain.");
}
}
#else
CRASH_COND(scripts_domain != root_domain);
print_verbose("Mono: Finalizing scripts domain...");
if (mono_domain_get() != root_domain) {
mono_domain_set(root_domain, true);
}
finalizing_scripts_domain = true;
if (!mono_domain_finalize(root_domain, 2000)) {
ERR_PRINT("Mono: Domain finalization timeout.");
}
finalizing_scripts_domain = false;
mono_gc_collect(mono_gc_max_generation());
GDMonoCache::clear_godot_api_cache();
_domain_assemblies_cleanup(mono_domain_get_id(root_domain));
core_api_assembly.assembly = nullptr;
project_assembly = nullptr;
root_domain = nullptr;
scripts_domain = nullptr;
// Leave the rest to 'mono_jit_cleanup'
#endif
for (const KeyValue<int32_t, HashMap<String, GDMonoAssembly *>> &E : assemblies) {
const HashMap<String, GDMonoAssembly *> &domain_assemblies = E.value;
for (const KeyValue<String, GDMonoAssembly *> &F : domain_assemblies) {
memdelete(F.value);
}
}
assemblies.clear();
print_verbose("Mono: Runtime cleanup...");
mono_jit_cleanup(root_domain);
print_verbose("Mono: Finalized");
#endif
runtime_initialized = false;
}
@@ -902,10 +495,6 @@ GDMono::~GDMono() {
gdmono::android::support::cleanup();
#endif
if (gdmono_log) {
memdelete(gdmono_log);
}
singleton = nullptr;
}
@@ -913,62 +502,7 @@ namespace mono_bind {
GodotSharp *GodotSharp::singleton = nullptr;
void GodotSharp::attach_thread() {
GDMonoUtils::attach_current_thread();
}
void GodotSharp::detach_thread() {
GDMonoUtils::detach_current_thread();
}
int32_t GodotSharp::get_domain_id() {
MonoDomain *domain = mono_domain_get();
ERR_FAIL_NULL_V(domain, -1);
return mono_domain_get_id(domain);
}
int32_t GodotSharp::get_scripts_domain_id() {
ERR_FAIL_NULL_V_MSG(GDMono::get_singleton(),
-1, "The Mono runtime is not initialized");
MonoDomain *domain = GDMono::get_singleton()->get_scripts_domain();
ERR_FAIL_NULL_V(domain, -1);
return mono_domain_get_id(domain);
}
bool GodotSharp::is_scripts_domain_loaded() {
return GDMono::get_singleton() != nullptr &&
GDMono::get_singleton()->is_runtime_initialized() &&
GDMono::get_singleton()->get_scripts_domain() != nullptr;
}
bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(p_domain_id);
}
bool GodotSharp::is_domain_finalizing_for_unload(int32_t p_domain_id) {
return is_domain_finalizing_for_unload(mono_domain_get_by_id(p_domain_id));
}
bool GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
GDMono *gd_mono = GDMono::get_singleton();
ERR_FAIL_COND_V_MSG(!gd_mono || !gd_mono->is_runtime_initialized(),
false, "The Mono runtime is not initialized");
ERR_FAIL_NULL_V(p_domain, true);
if (p_domain == gd_mono->get_scripts_domain() && gd_mono->is_finalizing_scripts_domain()) {
return true;
}
return mono_domain_is_unloading(p_domain);
}
bool GodotSharp::is_runtime_shutting_down() {
return mono_runtime_is_shutting_down();
}
bool GodotSharp::is_runtime_initialized() {
bool GodotSharp::_is_runtime_initialized() {
return GDMono::get_singleton() != nullptr && GDMono::get_singleton()->is_runtime_initialized();
}
@@ -984,16 +518,7 @@ void GodotSharp::_reload_assemblies(bool p_soft_reload) {
}
void GodotSharp::_bind_methods() {
ClassDB::bind_method(D_METHOD("attach_thread"), &GodotSharp::attach_thread);
ClassDB::bind_method(D_METHOD("detach_thread"), &GodotSharp::detach_thread);
ClassDB::bind_method(D_METHOD("get_domain_id"), &GodotSharp::get_domain_id);
ClassDB::bind_method(D_METHOD("get_scripts_domain_id"), &GodotSharp::get_scripts_domain_id);
ClassDB::bind_method(D_METHOD("is_scripts_domain_loaded"), &GodotSharp::is_scripts_domain_loaded);
ClassDB::bind_method(D_METHOD("is_domain_finalizing_for_unload", "domain_id"), &GodotSharp::_is_domain_finalizing_for_unload);
ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &GodotSharp::is_runtime_shutting_down);
ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::is_runtime_initialized);
ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &GodotSharp::_is_runtime_initialized);
ClassDB::bind_method(D_METHOD("_reload_assemblies"), &GodotSharp::_reload_assemblies);
}