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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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@@ -5,8 +5,8 @@
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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@@ -37,7 +37,9 @@
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#include "../interop_types.h"
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#include "modules/mono/csharp_script.h"
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#include "modules/mono/managed_callable.h"
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#include "modules/mono/mono_gd/gd_mono_cache.h"
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#include "modules/mono/signal_awaiter_utils.h"
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#ifdef __cplusplus
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@@ -75,14 +77,225 @@ GD_PINVOKE_EXPORT godotsharp_class_creation_func godotsharp_get_class_constructo
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return nullptr;
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}
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GD_PINVOKE_EXPORT Object *godotsharp_invoke_class_constructor(godotsharp_class_creation_func p_creation_func) {
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return p_creation_func();
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}
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GD_PINVOKE_EXPORT Object *godotsharp_engine_get_singleton(const String *p_name) {
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return Engine::get_singleton()->get_singleton_object(*p_name);
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_object_disposed(Object *p_ptr) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p_ptr == nullptr);
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#endif
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if (p_ptr->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
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if (cs_instance) {
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if (!cs_instance->is_destructing_script_instance()) {
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cs_instance->mono_object_disposed();
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p_ptr->set_script_instance(nullptr);
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}
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return;
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}
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}
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void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
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if (data) {
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
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if (script_binding.inited) {
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MonoGCHandleData &gchandle = script_binding.gchandle;
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if (!gchandle.is_released()) {
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CSharpLanguage::release_script_gchandle(nullptr, gchandle);
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script_binding.inited = false;
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}
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}
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}
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_refcounted_disposed(Object *p_ptr, bool p_is_finalizer) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p_ptr == nullptr);
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// This is only called with RefCounted derived classes
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CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
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#endif
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RefCounted *rc = static_cast<RefCounted *>(p_ptr);
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if (rc->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
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if (cs_instance) {
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if (!cs_instance->is_destructing_script_instance()) {
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bool delete_owner;
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bool remove_script_instance;
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cs_instance->mono_object_disposed_baseref(p_is_finalizer, delete_owner, remove_script_instance);
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if (delete_owner) {
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memdelete(rc);
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} else if (remove_script_instance) {
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rc->set_script_instance(nullptr);
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}
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}
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return;
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}
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}
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// Unsafe refcount decrement. The managed instance also counts as a reference.
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// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
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CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
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if (rc->unreference()) {
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memdelete(rc);
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} else {
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void *data = CSharpLanguage::get_existing_instance_binding(rc);
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if (data) {
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
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if (script_binding.inited) {
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MonoGCHandleData &gchandle = script_binding.gchandle;
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if (!gchandle.is_released()) {
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CSharpLanguage::release_script_gchandle(nullptr, gchandle);
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script_binding.inited = false;
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}
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}
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}
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}
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_object_connect_event_signal(Object *p_ptr, const StringName *p_event_signal) {
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CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
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if (csharp_instance) {
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csharp_instance->connect_event_signal(*p_event_signal);
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}
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}
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GD_PINVOKE_EXPORT int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
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StringName signal = p_signal ? *p_signal : StringName();
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return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
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}
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GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!p_unmanaged);
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CRASH_COND(!r_has_cs_script_instance);
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#endif
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if (p_unmanaged->get_script_instance()) {
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CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
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if (cs_instance) {
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*r_has_cs_script_instance = true;
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return cs_instance->get_gchandle_intptr();
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}
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}
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*r_has_cs_script_instance = false;
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return GCHandleIntPtr();
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}
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GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!p_unmanaged);
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#endif
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void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
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ERR_FAIL_NULL_V(data, GCHandleIntPtr());
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
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ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr());
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return script_binding.gchandle.get_intptr();
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}
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GD_PINVOKE_EXPORT GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(!p_unmanaged);
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#endif
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void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
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ERR_FAIL_NULL_V(data, GCHandleIntPtr());
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
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ERR_FAIL_COND_V(!script_binding.inited, GCHandleIntPtr());
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MonoGCHandleData &gchandle = script_binding.gchandle;
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// TODO: Possible data race?
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CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
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CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
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script_binding.inited = false;
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// Create a new one
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#ifdef DEBUG_ENABLED
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CRASH_COND(script_binding.type_name == StringName());
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#endif
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bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
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ERR_FAIL_COND_V_MSG(!parent_is_object_class, GCHandleIntPtr(),
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"Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
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GCHandleIntPtr strong_gchandle =
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GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
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&script_binding.type_name, p_unmanaged);
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ERR_FAIL_NULL_V(strong_gchandle.value, GCHandleIntPtr());
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gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
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script_binding.inited = true;
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// Tie managed to unmanaged
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RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
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if (rc) {
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// Unsafe refcount increment. The managed instance also counts as a reference.
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// This way if the unmanaged world has no references to our owner
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// but the managed instance is alive, the refcount will be 1 instead of 0.
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// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
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rc->reference();
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CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
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}
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return gchandle.get_intptr();
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {
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CSharpLanguage::tie_native_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_native_name, p_ref_counted);
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, CSharpScript *p_script, bool p_ref_counted) {
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CSharpLanguage::tie_user_managed_to_unmanaged(p_gchandle_intptr, p_unmanaged, p_script, p_ref_counted);
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}
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GD_PINVOKE_EXPORT void godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {
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CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(p_gchandle_intptr, p_unmanaged);
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}
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GD_PINVOKE_EXPORT CSharpScript *godotsharp_internal_new_csharp_script() {
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CSharpScript *script = memnew(CSharpScript);
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CRASH_COND(!script);
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return script;
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}
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GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
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memnew_placement(r_output, Array);
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for (int i = 0; i < p_input->size(); ++i) {
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if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
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r_output->push_back(p_input[i]);
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}
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}
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}
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GD_PINVOKE_EXPORT void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {
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memnew_placement(r_output, Array);
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for (int i = 0; i < p_input->size(); ++i) {
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CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
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if (si != nullptr) {
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r_output->push_back(p_input[i]);
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}
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}
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}
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GD_PINVOKE_EXPORT void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
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p_instance->~Ref();
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}
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@@ -1003,8 +1216,8 @@ GD_PINVOKE_EXPORT void godotsharp_convert(const godot_variant *p_what, int32_t p
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if (ce.error != Callable::CallError::CALL_OK) {
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memnew_placement(r_ret, Variant);
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ERR_FAIL_MSG("Unable to convert parameter from '" +
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Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
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"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
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Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
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"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
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}
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memnew_placement(r_ret, Variant(ret));
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}
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@@ -1028,11 +1241,23 @@ GD_PINVOKE_EXPORT void godotsharp_object_to_string(Object *p_ptr, godot_string *
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#endif
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// We need this to prevent the functions from being stripped.
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void *godotsharp_pinvoke_funcs[164] = {
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void *godotsharp_pinvoke_funcs[176] = {
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(void *)godotsharp_method_bind_get_method,
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(void *)godotsharp_get_class_constructor,
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(void *)godotsharp_invoke_class_constructor,
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(void *)godotsharp_engine_get_singleton,
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(void *)godotsharp_internal_object_disposed,
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(void *)godotsharp_internal_refcounted_disposed,
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(void *)godotsharp_internal_object_connect_event_signal,
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(void *)godotsharp_internal_signal_awaiter_connect,
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(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
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(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
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(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
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(void *)godotsharp_internal_tie_native_managed_to_unmanaged,
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(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
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(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
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(void *)godotsharp_internal_new_csharp_script,
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(void *)godotsharp_array_filter_godot_objects_by_native,
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(void *)godotsharp_array_filter_godot_objects_by_non_native,
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(void *)godotsharp_ref_destroy,
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(void *)godotsharp_string_name_new_from_string,
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(void *)godotsharp_node_path_new_from_string,
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