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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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@@ -4,7 +4,7 @@
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<OutputPath>bin/$(Configuration)</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<RootNamespace>Godot</RootNamespace>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>net5.0</TargetFramework>
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<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
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<EnableDefaultItems>false</EnableDefaultItems>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@@ -34,6 +34,7 @@
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<Compile Include="Core\Basis.cs" />
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<Compile Include="Core\Bridge\CSharpInstanceBridge.cs" />
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<Compile Include="Core\Bridge\GCHandleBridge.cs" />
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<Compile Include="Core\Bridge\ManagedCallbacks.cs" />
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<Compile Include="Core\Bridge\ScriptManagerBridge.cs" />
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<Compile Include="Core\Callable.cs" />
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<Compile Include="Core\Color.cs" />
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@@ -58,6 +59,7 @@
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<Compile Include="Core\MarshalUtils.cs" />
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<Compile Include="Core\Mathf.cs" />
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<Compile Include="Core\MathfEx.cs" />
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<Compile Include="Core\NativeInterop\ExceptionUtils.cs" />
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<Compile Include="Core\NativeInterop\InteropUtils.cs" />
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<Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" />
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<Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" />
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