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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Runtime.Loader;
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namespace GodotPlugins
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{
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public class PluginLoadContext : AssemblyLoadContext
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{
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private readonly AssemblyDependencyResolver _resolver;
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private readonly ICollection<string> _sharedAssemblies;
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private readonly AssemblyLoadContext _mainLoadContext;
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public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
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AssemblyLoadContext mainLoadContext)
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{
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Console.WriteLine(pluginPath);
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Console.Out.Flush();
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_resolver = new AssemblyDependencyResolver(pluginPath);
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_sharedAssemblies = sharedAssemblies;
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_mainLoadContext = mainLoadContext;
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}
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protected override Assembly? Load(AssemblyName assemblyName)
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{
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if (assemblyName.Name == null)
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return null;
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if (_sharedAssemblies.Contains(assemblyName.Name))
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return _mainLoadContext.LoadFromAssemblyName(assemblyName);
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string? assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
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if (assemblyPath != null)
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{
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// Load in memory to prevent locking the file
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using var assemblyFile = File.Open(assemblyPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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string pdbPath = Path.ChangeExtension(assemblyPath, ".pdb");
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if (File.Exists(pdbPath))
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{
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using var pdbFile = File.Open(pdbPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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return LoadFromStream(assemblyFile, pdbFile);
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}
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return LoadFromStream(assemblyFile);
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}
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return null;
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}
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protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
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{
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string? libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
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if (libraryPath != null)
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return LoadUnmanagedDllFromPath(libraryPath);
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return IntPtr.Zero;
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}
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}
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}
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