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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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@@ -21,7 +21,8 @@ namespace GodotTools.ProjectEditor
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root.Sdk = GodotSdkAttrValue;
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var mainGroup = root.AddPropertyGroup();
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mainGroup.AddProperty("TargetFramework", "netstandard2.1");
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mainGroup.AddProperty("TargetFramework", "net5.0");
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mainGroup.AddProperty("EnableDynamicLoading", "true");
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string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
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