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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

C#: Begin move to .NET Core

We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.

TEMPORARY REGRESSIONS
---------------------

Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
This commit is contained in:
Ignacio Roldán Etcheverry
2021-09-12 20:23:05 +02:00
parent 513ee857a9
commit f9a67ee9da
96 changed files with 2475 additions and 5615 deletions

View File

@@ -7,8 +7,6 @@ namespace GodotTools.BuildLogger
{
public class GodotBuildLogger : ILogger
{
public static readonly string AssemblyPath = Path.GetFullPath(typeof(GodotBuildLogger).Assembly.Location);
public string Parameters { get; set; }
public LoggerVerbosity Verbosity { get; set; }

View File

@@ -5,6 +5,6 @@
<LangVersion>7.2</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Framework" Version="16.5.0" />
<PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />
</ItemGroup>
</Project>