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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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@@ -7,8 +7,6 @@ namespace GodotTools.BuildLogger
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{
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public class GodotBuildLogger : ILogger
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{
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public static readonly string AssemblyPath = Path.GetFullPath(typeof(GodotBuildLogger).Assembly.Location);
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public string Parameters { get; set; }
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public LoggerVerbosity Verbosity { get; set; }
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@@ -5,6 +5,6 @@
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<LangVersion>7.2</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Framework" Version="16.5.0" />
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<PackageReference Include="Microsoft.Build.Framework" Version="15.1.548" ExcludeAssets="runtime" />
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</ItemGroup>
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</Project>
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