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C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
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@@ -2255,18 +2255,6 @@ bool Main::start() {
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ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
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}
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#ifndef MODULE_MONO_ENABLED
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// Hack to define Mono-specific project settings even on non-Mono builds,
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// so that we don't lose their descriptions and default values in DocData.
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// Default values should be synced with mono_gd/gd_mono.cpp.
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GLOBAL_DEF("mono/debugger_agent/port", 23685);
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GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
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GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
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GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
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GLOBAL_DEF("mono/profiler/enabled", false);
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GLOBAL_DEF("mono/runtime/unhandled_exception_policy", 0);
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#endif
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Error err;
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DocTools doc;
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doc.generate(doc_base);
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