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Add driver types to GD extension initialisation levels
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@@ -2669,18 +2669,19 @@ void Main::cleanup(bool p_force) {
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//clear global shader variables before scene and other graphics stuff are deinitialized.
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rendering_server->global_variables_clear();
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#ifdef TOOLS_ENABLED
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EditorNode::unregister_editor_types();
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#endif
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if (xr_server) {
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// cleanup now before we pull the rug from underneath...
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memdelete(xr_server);
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}
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unregister_driver_types();
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#ifdef TOOLS_ENABLED
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EditorNode::unregister_editor_types();
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#endif
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ImageLoader::cleanup();
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unregister_driver_types();
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unregister_module_types();
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unregister_platform_apis();
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unregister_scene_types();
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