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Add safe defaults for async shader compilation
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@@ -2735,16 +2735,19 @@ VisualServer::VisualServer() {
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force_shader_fallbacks = GLOBAL_GET("rendering/gles3/shaders/debug_shader_fallbacks");
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}
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#endif
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GLOBAL_DEF("rendering/gles3/shaders/shader_compilation_mode", 2);
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GLOBAL_DEF("rendering/gles3/shaders/shader_compilation_mode", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles3/shaders/shader_compilation_mode", PropertyInfo(Variant::INT, "rendering/gles3/shaders/shader_compilation_mode", PROPERTY_HINT_ENUM, "Synchronous,Asynchronous,Asynchronous + Cache"));
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GLOBAL_DEF("rendering/gles3/shaders/shader_compilation_mode.mobile", 0);
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GLOBAL_DEF("rendering/gles3/shaders/shader_compilation_mode.web", 0);
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GLOBAL_DEF("rendering/gles3/shaders/max_simultaneous_compiles", 2);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles3/shaders/max_simultaneous_compiles", PropertyInfo(Variant::INT, "rendering/gles3/shaders/max_simultaneous_compiles", PROPERTY_HINT_RANGE, "1,8,1"));
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GLOBAL_DEF("rendering/gles3/shaders/max_simultaneous_compiles.mobile", 1);
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GLOBAL_DEF("rendering/gles3/shaders/max_simultaneous_compiles.web", 1);
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GLOBAL_DEF("rendering/gles3/shaders/log_active_async_compiles_count", false);
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GLOBAL_DEF("rendering/gles3/shaders/shader_cache_size_mb", 512);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles3/shaders/shader_cache_size_mb", PropertyInfo(Variant::INT, "rendering/gles3/shaders/shader_cache_size_mb", PROPERTY_HINT_RANGE, "128,4096,128"));
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GLOBAL_DEF("rendering/gles3/shaders/shader_cache_size_mb.mobile", 128);
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GLOBAL_DEF("rendering/gles3/shaders/shader_cache_size_mb.web", 128);
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}
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VisualServer::~VisualServer() {
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