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Option for software skinning in MeshInstance
Option in MeshInstance to enable software skinning, in order to test against the current USE_SKELETON_SOFTWARE path which causes problems with bad performance. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@@ -264,6 +264,8 @@ public:
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virtual bool material_is_animated(RID p_material) = 0;
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virtual bool material_casts_shadows(RID p_material) = 0;
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virtual bool material_uses_tangents(RID p_material);
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virtual bool material_uses_ensure_correct_normals(RID p_material);
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virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
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virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
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