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[Web] Add IME input support.
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@@ -174,6 +174,11 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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DisplayServerWeb *ds = get_singleton();
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if (ds->ime_started) {
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return;
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}
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char32_t c = 0x00;
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String unicode = p_key_event_key;
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if (unicode.length() == 1) {
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@@ -183,17 +188,21 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
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Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
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Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_echo(p_repeat);
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ev->set_keycode(fix_keycode(c, keycode));
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ev->set_physical_keycode(scancode);
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ev->set_key_label(fix_key_label(c, keycode));
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ev->set_unicode(fix_unicode(c));
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
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DisplayServerWeb::KeyEvent ke;
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Input::get_singleton()->parse_input_event(ev);
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = fix_keycode(c, keycode);
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ke.physical_keycode = scancode;
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ke.key_label = fix_key_label(c, keycode);
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ke.unicode = fix_unicode(c);
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ke.mod = p_modifiers;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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Input::get_singleton()->flush_buffered_events();
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@@ -619,7 +628,7 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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}
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int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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if (!godot_js_display_canvas_is_focused()) {
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if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
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if (get_singleton()->cursor_inside_canvas) {
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godot_js_display_canvas_focus();
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} else {
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@@ -726,7 +735,7 @@ bool DisplayServerWeb::is_touchscreen_available() const {
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// Virtual Keyboard
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void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
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String text = p_text;
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String text = String::utf8(p_text);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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@@ -809,6 +818,100 @@ void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const Str
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}
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}
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// IME.
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void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
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String text = String::utf8(p_text);
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
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return;
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}
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#endif
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_ime_callback(p_type, text);
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}
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void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
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DisplayServerWeb *ds = get_singleton();
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// Resume audio context after input in case autoplay was denied.
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OS_Web::get_singleton()->resume_audio();
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switch (p_type) {
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case 0: {
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// IME start.
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ds->ime_text = String();
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ds->ime_selection = Vector2i();
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for (int i = ds->key_event_pos - 1; i >= 0; i--) {
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// Delete last raw keydown event from query.
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if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
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ds->key_event_buffer.remove_at(i);
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ds->key_event_pos--;
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break;
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}
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}
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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ds->ime_started = true;
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} break;
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case 1: {
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// IME update.
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if (ds->ime_active && ds->ime_started) {
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ds->ime_text = p_text;
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ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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}
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} break;
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case 2: {
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// IME commit.
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if (ds->ime_active && ds->ime_started) {
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ds->ime_started = false;
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ds->ime_text = String();
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ds->ime_selection = Vector2i();
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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String text = p_text;
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for (int i = 0; i < text.length(); i++) {
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DisplayServerWeb::KeyEvent ke;
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ke.pressed = true;
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ke.echo = false;
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ke.raw = false;
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ke.keycode = Key::NONE;
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ke.physical_keycode = Key::NONE;
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ke.key_label = Key::NONE;
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ke.unicode = text[i];
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ke.mod = 0;
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if (ds->key_event_pos >= ds->key_event_buffer.size()) {
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ds->key_event_buffer.resize(1 + ds->key_event_pos);
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}
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ds->key_event_buffer.write[ds->key_event_pos++] = ke;
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}
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}
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} break;
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default:
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break;
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}
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}
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void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
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ime_active = p_active;
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godot_js_set_ime_active(p_active);
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}
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void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
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godot_js_set_ime_position(p_pos.x, p_pos.y);
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}
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Point2i DisplayServerWeb::ime_get_selection() const {
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return ime_selection;
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}
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String DisplayServerWeb::ime_get_text() const {
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return ime_text;
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}
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void DisplayServerWeb::process_joypads() {
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Input *input = Input::get_singleton();
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int32_t pads = godot_js_input_gamepad_sample_count();
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@@ -893,6 +996,9 @@ void DisplayServerWeb::_send_window_event_callback(int p_notification) {
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if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
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ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
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}
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if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
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return;
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}
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if (!ds->window_event_callback.is_null()) {
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Variant event = int(p_notification);
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ds->window_event_callback.call(event);
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@@ -1003,6 +1109,7 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
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godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
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godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
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godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
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godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
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// JS Display interface (js/libs/library_godot_display.js)
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godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
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@@ -1030,7 +1137,6 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
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switch (p_feature) {
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//case FEATURE_GLOBAL_MENU:
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//case FEATURE_HIDPI:
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//case FEATURE_IME:
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case FEATURE_ICON:
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case FEATURE_CLIPBOARD:
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case FEATURE_CURSOR_SHAPE:
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@@ -1044,6 +1150,9 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
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//case FEATURE_WINDOW_TRANSPARENCY:
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//case FEATURE_KEEP_SCREEN_ON:
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//case FEATURE_ORIENTATION:
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case FEATURE_IME:
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// IME does not work with experimental VK support.
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return godot_js_display_vk_available() == 0;
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case FEATURE_VIRTUAL_KEYBOARD:
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return godot_js_display_vk_available() != 0;
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case FEATURE_TEXT_TO_SPEECH:
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@@ -1263,6 +1372,24 @@ void DisplayServerWeb::process_events() {
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Input::get_singleton()->flush_buffered_events();
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if (godot_js_input_gamepad_sample() == OK) {
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process_joypads();
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for (int i = 0; i < key_event_pos; i++) {
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const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
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Ref<InputEventKey> ev;
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ev.instantiate();
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ev->set_pressed(ke.pressed);
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ev->set_echo(ke.echo);
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ev->set_keycode(ke.keycode);
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ev->set_physical_keycode(ke.physical_keycode);
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ev->set_key_label(ke.key_label);
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ev->set_unicode(ke.unicode);
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if (ke.raw) {
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dom2godot_mod(ev, ke.mod, ke.keycode);
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}
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Input::get_singleton()->parse_input_event(ev);
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}
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key_event_pos = 0;
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}
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}
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