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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

[Web] Add IME input support.

This commit is contained in:
bruvzg
2023-07-11 11:17:35 +03:00
parent f8a2a91936
commit f9486a2d88
4 changed files with 307 additions and 14 deletions

View File

@@ -174,6 +174,11 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
DisplayServerWeb *ds = get_singleton();
if (ds->ime_started) {
return;
}
char32_t c = 0x00;
String unicode = p_key_event_key;
if (unicode.length() == 1) {
@@ -183,17 +188,21 @@ void DisplayServerWeb::_key_callback(const String &p_key_event_code, const Strin
Key keycode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), false);
Key scancode = dom_code2godot_scancode(p_key_event_code.utf8().get_data(), p_key_event_key.utf8().get_data(), true);
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(p_repeat);
ev->set_keycode(fix_keycode(c, keycode));
ev->set_physical_keycode(scancode);
ev->set_key_label(fix_key_label(c, keycode));
ev->set_unicode(fix_unicode(c));
ev->set_pressed(p_pressed);
dom2godot_mod(ev, p_modifiers, fix_keycode(c, keycode));
DisplayServerWeb::KeyEvent ke;
Input::get_singleton()->parse_input_event(ev);
ke.pressed = p_pressed;
ke.echo = p_repeat;
ke.raw = true;
ke.keycode = fix_keycode(c, keycode);
ke.physical_keycode = scancode;
ke.key_label = fix_key_label(c, keycode);
ke.unicode = fix_unicode(c);
ke.mod = p_modifiers;
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
ds->key_event_buffer.resize(1 + ds->key_event_pos);
}
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
// Make sure to flush all events so we can call restricted APIs inside the event.
Input::get_singleton()->flush_buffered_events();
@@ -619,7 +628,7 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
}
int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
if (!godot_js_display_canvas_is_focused()) {
if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
if (get_singleton()->cursor_inside_canvas) {
godot_js_display_canvas_focus();
} else {
@@ -726,7 +735,7 @@ bool DisplayServerWeb::is_touchscreen_available() const {
// Virtual Keyboard
void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
String text = p_text;
String text = String::utf8(p_text);
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
@@ -809,6 +818,100 @@ void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const Str
}
}
// IME.
void DisplayServerWeb::ime_callback(int p_type, const char *p_text) {
String text = String::utf8(p_text);
#ifdef PROXY_TO_PTHREAD_ENABLED
if (!Thread::is_main_thread()) {
callable_mp_static(DisplayServerWeb::_ime_callback).bind(p_type, text).call_deferred();
return;
}
#endif
_ime_callback(p_type, text);
}
void DisplayServerWeb::_ime_callback(int p_type, const String &p_text) {
DisplayServerWeb *ds = get_singleton();
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
switch (p_type) {
case 0: {
// IME start.
ds->ime_text = String();
ds->ime_selection = Vector2i();
for (int i = ds->key_event_pos - 1; i >= 0; i--) {
// Delete last raw keydown event from query.
if (ds->key_event_buffer[i].pressed && ds->key_event_buffer[i].raw) {
ds->key_event_buffer.remove_at(i);
ds->key_event_pos--;
break;
}
}
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
ds->ime_started = true;
} break;
case 1: {
// IME update.
if (ds->ime_active && ds->ime_started) {
ds->ime_text = p_text;
ds->ime_selection = Vector2i(ds->ime_text.length(), ds->ime_text.length());
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
}
} break;
case 2: {
// IME commit.
if (ds->ime_active && ds->ime_started) {
ds->ime_started = false;
ds->ime_text = String();
ds->ime_selection = Vector2i();
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
String text = p_text;
for (int i = 0; i < text.length(); i++) {
DisplayServerWeb::KeyEvent ke;
ke.pressed = true;
ke.echo = false;
ke.raw = false;
ke.keycode = Key::NONE;
ke.physical_keycode = Key::NONE;
ke.key_label = Key::NONE;
ke.unicode = text[i];
ke.mod = 0;
if (ds->key_event_pos >= ds->key_event_buffer.size()) {
ds->key_event_buffer.resize(1 + ds->key_event_pos);
}
ds->key_event_buffer.write[ds->key_event_pos++] = ke;
}
}
} break;
default:
break;
}
}
void DisplayServerWeb::window_set_ime_active(const bool p_active, WindowID p_window) {
ime_active = p_active;
godot_js_set_ime_active(p_active);
}
void DisplayServerWeb::window_set_ime_position(const Point2i &p_pos, WindowID p_window) {
godot_js_set_ime_position(p_pos.x, p_pos.y);
}
Point2i DisplayServerWeb::ime_get_selection() const {
return ime_selection;
}
String DisplayServerWeb::ime_get_text() const {
return ime_text;
}
void DisplayServerWeb::process_joypads() {
Input *input = Input::get_singleton();
int32_t pads = godot_js_input_gamepad_sample_count();
@@ -893,6 +996,9 @@ void DisplayServerWeb::_send_window_event_callback(int p_notification) {
if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
}
if (godot_js_is_ime_focused() && (p_notification == DisplayServer::WINDOW_EVENT_FOCUS_IN || p_notification == DisplayServer::WINDOW_EVENT_FOCUS_OUT)) {
return;
}
if (!ds->window_event_callback.is_null()) {
Variant event = int(p_notification);
ds->window_event_callback.call(event);
@@ -1003,6 +1109,7 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
godot_js_input_paste_cb(&DisplayServerWeb::update_clipboard_callback);
godot_js_input_drop_files_cb(&DisplayServerWeb::drop_files_js_callback);
godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
godot_js_set_ime_cb(&DisplayServerWeb::ime_callback, &DisplayServerWeb::key_callback, key_event.code, key_event.key);
// JS Display interface (js/libs/library_godot_display.js)
godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
@@ -1030,7 +1137,6 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
switch (p_feature) {
//case FEATURE_GLOBAL_MENU:
//case FEATURE_HIDPI:
//case FEATURE_IME:
case FEATURE_ICON:
case FEATURE_CLIPBOARD:
case FEATURE_CURSOR_SHAPE:
@@ -1044,6 +1150,9 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const {
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
case FEATURE_IME:
// IME does not work with experimental VK support.
return godot_js_display_vk_available() == 0;
case FEATURE_VIRTUAL_KEYBOARD:
return godot_js_display_vk_available() != 0;
case FEATURE_TEXT_TO_SPEECH:
@@ -1263,6 +1372,24 @@ void DisplayServerWeb::process_events() {
Input::get_singleton()->flush_buffered_events();
if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
for (int i = 0; i < key_event_pos; i++) {
const DisplayServerWeb::KeyEvent &ke = key_event_buffer[i];
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_pressed(ke.pressed);
ev->set_echo(ke.echo);
ev->set_keycode(ke.keycode);
ev->set_physical_keycode(ke.physical_keycode);
ev->set_key_label(ke.key_label);
ev->set_unicode(ke.unicode);
if (ke.raw) {
dom2godot_mod(ev, ke.mod, ke.keycode);
}
Input::get_singleton()->parse_input_event(ev);
}
key_event_pos = 0;
}
}