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More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
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@@ -3298,7 +3298,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
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Scenario *scenario = p_instance->scenario;
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ERR_FAIL_COND_V(!scenario, true);
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VisualServerRaster::redraw_request(); //update, so it updates in editor
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VisualServerRaster::redraw_request(false); //update, so it updates in editor
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if (p_step == 0) {
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if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
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