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More low priority redraw request cases

Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
This commit is contained in:
lawnjelly
2022-06-12 06:44:59 +01:00
parent 40963cc920
commit f8df04ed50
7 changed files with 12 additions and 12 deletions

View File

@@ -3298,7 +3298,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
Scenario *scenario = p_instance->scenario;
ERR_FAIL_COND_V(!scenario, true);
VisualServerRaster::redraw_request(); //update, so it updates in editor
VisualServerRaster::redraw_request(false); //update, so it updates in editor
if (p_step == 0) {
if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {