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Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -28,37 +28,37 @@
/*************************************************************************/
#include "scene_string_names.h"
SceneStringNames* SceneStringNames::singleton=NULL;
SceneStringNames *SceneStringNames::singleton = NULL;
SceneStringNames::SceneStringNames() {
resized=StaticCString::create("resized");
dot=StaticCString::create(".");
doubledot=StaticCString::create("..");
draw=StaticCString::create("draw");
_draw=StaticCString::create("_draw");
hide=StaticCString::create("hide");
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
shader_unshaded=StaticCString::create("shader/unshaded");
shading_mode=StaticCString::create("shader/shading_mode");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
item_rect_changed=StaticCString::create("item_rect_changed");
size_flags_changed=StaticCString::create("size_flags_changed");
minimum_size_changed=StaticCString::create("minimum_size_changed");
sleeping_state_changed=StaticCString::create("sleeping_state_changed");
resized = StaticCString::create("resized");
dot = StaticCString::create(".");
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
hide = StaticCString::create("hide");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader_shader = StaticCString::create("shader/shader");
shader_unshaded = StaticCString::create("shader/unshaded");
shading_mode = StaticCString::create("shader/shading_mode");
enter_tree = StaticCString::create("enter_tree");
exit_tree = StaticCString::create("exit_tree");
item_rect_changed = StaticCString::create("item_rect_changed");
size_flags_changed = StaticCString::create("size_flags_changed");
minimum_size_changed = StaticCString::create("minimum_size_changed");
sleeping_state_changed = StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");
finished = StaticCString::create("finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
mouse_enter=StaticCString::create("mouse_enter");
mouse_exit=StaticCString::create("mouse_exit");
mouse_enter = StaticCString::create("mouse_enter");
mouse_exit = StaticCString::create("mouse_exit");
focus_enter=StaticCString::create("focus_enter");
focus_exit=StaticCString::create("focus_exit");
focus_enter = StaticCString::create("focus_enter");
focus_exit = StaticCString::create("focus_exit");
sort_children = StaticCString::create("sort_children");
@@ -73,40 +73,40 @@ SceneStringNames::SceneStringNames() {
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
idle=StaticCString::create("idle");
iteration=StaticCString::create("iteration");
update=StaticCString::create("update");
updated=StaticCString::create("updated");
idle = StaticCString::create("idle");
iteration = StaticCString::create("iteration");
update = StaticCString::create("update");
updated = StaticCString::create("updated");
_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
_fixed_process=StaticCString::create("_fixed_process");
_process=StaticCString::create("_process");
_fixed_process = StaticCString::create("_fixed_process");
_process = StaticCString::create("_process");
_enter_tree=StaticCString::create("_enter_tree");
_exit_tree=StaticCString::create("_exit_tree");
_enter_world=StaticCString::create("_enter_world");
_exit_world=StaticCString::create("_exit_world");
_ready=StaticCString::create("_ready");
_enter_tree = StaticCString::create("_enter_tree");
_exit_tree = StaticCString::create("_exit_tree");
_enter_world = StaticCString::create("_enter_world");
_exit_world = StaticCString::create("_exit_world");
_ready = StaticCString::create("_ready");
_update_scroll=StaticCString::create("_update_scroll");
_update_xform=StaticCString::create("_update_xform");
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
_proxgroup_add=StaticCString::create("_proxgroup_add");
_proxgroup_remove=StaticCString::create("_proxgroup_remove");
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
grouped=StaticCString::create("grouped");
ungrouped=StaticCString::create("ungrouped");
grouped = StaticCString::create("grouped");
ungrouped = StaticCString::create("ungrouped");
enter_screen=StaticCString::create("enter_screen");
exit_screen=StaticCString::create("exit_screen");
enter_screen = StaticCString::create("enter_screen");
exit_screen = StaticCString::create("exit_screen");
enter_viewport=StaticCString::create("enter_viewport");
exit_viewport=StaticCString::create("exit_viewport");
enter_viewport = StaticCString::create("enter_viewport");
exit_viewport = StaticCString::create("exit_viewport");
enter_camera=StaticCString::create("enter_camera");
exit_camera=StaticCString::create("exit_camera");
enter_camera = StaticCString::create("enter_camera");
exit_camera = StaticCString::create("exit_camera");
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
@@ -114,32 +114,32 @@ SceneStringNames::SceneStringNames() {
_area_enter_tree = StaticCString::create("_area_enter_tree");
_area_exit_tree = StaticCString::create("_area_exit_tree");
_input_event=StaticCString::create("_input_event");
_input_event = StaticCString::create("_input_event");
changed=StaticCString::create("changed");
_shader_changed=StaticCString::create("_shader_changed");
changed = StaticCString::create("changed");
_shader_changed = StaticCString::create("_shader_changed");
_spatial_editor_group=StaticCString::create("_spatial_editor_group");
_request_gizmo=StaticCString::create("_request_gizmo");
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
offset=StaticCString::create("offset");
unit_offset=StaticCString::create("unit_offset");
rotation_mode=StaticCString::create("rotation_mode");
rotate=StaticCString::create("rotate");
h_offset=StaticCString::create("h_offset");
v_offset=StaticCString::create("v_offset");
offset = StaticCString::create("offset");
unit_offset = StaticCString::create("unit_offset");
rotation_mode = StaticCString::create("rotation_mode");
rotate = StaticCString::create("rotate");
h_offset = StaticCString::create("h_offset");
v_offset = StaticCString::create("v_offset");
transform_pos=StaticCString::create("transform/pos");
transform_rot=StaticCString::create("transform/rot");
transform_scale=StaticCString::create("transform/scale");
transform_pos = StaticCString::create("transform/pos");
transform_rot = StaticCString::create("transform/rot");
transform_scale = StaticCString::create("transform/scale");
_update_remote=StaticCString::create("_update_remote");
_update_pairs=StaticCString::create("_update_pairs");
_update_remote = StaticCString::create("_update_remote");
_update_pairs = StaticCString::create("_update_pairs");
get_minimum_size=StaticCString::create("get_minimum_size");
get_minimum_size = StaticCString::create("get_minimum_size");
area_enter=StaticCString::create("area_enter");
area_exit=StaticCString::create("area_exit");
area_enter = StaticCString::create("area_enter");
area_exit = StaticCString::create("area_exit");
has_point = StaticCString::create("has_point");
@@ -157,30 +157,30 @@ SceneStringNames::SceneStringNames() {
baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");
_mouse_enter=StaticCString::create("_mouse_enter");
_mouse_exit=StaticCString::create("_mouse_exit");
_mouse_enter = StaticCString::create("_mouse_enter");
_mouse_exit = StaticCString::create("_mouse_exit");
_pressed=StaticCString::create("_pressed");
_toggled=StaticCString::create("_toggled");
_pressed = StaticCString::create("_pressed");
_toggled = StaticCString::create("_toggled");
frame_changed=StaticCString::create("frame_changed");
frame_changed = StaticCString::create("frame_changed");
playback_speed=StaticCString::create("playback/speed");
playback_active=StaticCString::create("playback/active");
autoplay=StaticCString::create("autoplay");
blend_times=StaticCString::create("blend_times");
speed=StaticCString::create("speed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
autoplay = StaticCString::create("autoplay");
blend_times = StaticCString::create("blend_times");
speed = StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
path_pp=NodePath("..");
path_pp = NodePath("..");
_default=StaticCString::create("default");
_default = StaticCString::create("default");
for(int i=0;i<MAX_MATERIALS;i++) {
for (int i = 0; i < MAX_MATERIALS; i++) {
mesh_materials[i]="material/"+itos(i);
mesh_materials[i] = "material/" + itos(i);
}
_mesh_changed=StaticCString::create("_mesh_changed");
_mesh_changed = StaticCString::create("_mesh_changed");
}