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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -28,37 +28,37 @@
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/*************************************************************************/
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#include "scene_string_names.h"
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SceneStringNames* SceneStringNames::singleton=NULL;
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SceneStringNames *SceneStringNames::singleton = NULL;
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SceneStringNames::SceneStringNames() {
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resized=StaticCString::create("resized");
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dot=StaticCString::create(".");
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doubledot=StaticCString::create("..");
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draw=StaticCString::create("draw");
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_draw=StaticCString::create("_draw");
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hide=StaticCString::create("hide");
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visibility_changed=StaticCString::create("visibility_changed");
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input_event=StaticCString::create("input_event");
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shader_shader=StaticCString::create("shader/shader");
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shader_unshaded=StaticCString::create("shader/unshaded");
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shading_mode=StaticCString::create("shader/shading_mode");
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enter_tree=StaticCString::create("enter_tree");
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exit_tree=StaticCString::create("exit_tree");
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item_rect_changed=StaticCString::create("item_rect_changed");
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size_flags_changed=StaticCString::create("size_flags_changed");
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minimum_size_changed=StaticCString::create("minimum_size_changed");
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sleeping_state_changed=StaticCString::create("sleeping_state_changed");
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resized = StaticCString::create("resized");
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dot = StaticCString::create(".");
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doubledot = StaticCString::create("..");
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draw = StaticCString::create("draw");
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_draw = StaticCString::create("_draw");
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hide = StaticCString::create("hide");
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visibility_changed = StaticCString::create("visibility_changed");
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input_event = StaticCString::create("input_event");
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shader_shader = StaticCString::create("shader/shader");
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shader_unshaded = StaticCString::create("shader/unshaded");
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shading_mode = StaticCString::create("shader/shading_mode");
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enter_tree = StaticCString::create("enter_tree");
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exit_tree = StaticCString::create("exit_tree");
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item_rect_changed = StaticCString::create("item_rect_changed");
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size_flags_changed = StaticCString::create("size_flags_changed");
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minimum_size_changed = StaticCString::create("minimum_size_changed");
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sleeping_state_changed = StaticCString::create("sleeping_state_changed");
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finished=StaticCString::create("finished");
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animation_changed=StaticCString::create("animation_changed");
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animation_started=StaticCString::create("animation_started");
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finished = StaticCString::create("finished");
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animation_changed = StaticCString::create("animation_changed");
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animation_started = StaticCString::create("animation_started");
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mouse_enter=StaticCString::create("mouse_enter");
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mouse_exit=StaticCString::create("mouse_exit");
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mouse_enter = StaticCString::create("mouse_enter");
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mouse_exit = StaticCString::create("mouse_exit");
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focus_enter=StaticCString::create("focus_enter");
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focus_exit=StaticCString::create("focus_exit");
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focus_enter = StaticCString::create("focus_enter");
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focus_exit = StaticCString::create("focus_exit");
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sort_children = StaticCString::create("sort_children");
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@@ -73,40 +73,40 @@ SceneStringNames::SceneStringNames() {
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_body_inout = StaticCString::create("_body_inout");
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_area_inout = StaticCString::create("_area_inout");
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idle=StaticCString::create("idle");
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iteration=StaticCString::create("iteration");
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update=StaticCString::create("update");
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updated=StaticCString::create("updated");
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idle = StaticCString::create("idle");
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iteration = StaticCString::create("iteration");
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update = StaticCString::create("update");
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updated = StaticCString::create("updated");
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_get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
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_can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
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_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
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_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
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_fixed_process=StaticCString::create("_fixed_process");
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_process=StaticCString::create("_process");
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_fixed_process = StaticCString::create("_fixed_process");
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_process = StaticCString::create("_process");
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_enter_tree=StaticCString::create("_enter_tree");
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_exit_tree=StaticCString::create("_exit_tree");
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_enter_world=StaticCString::create("_enter_world");
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_exit_world=StaticCString::create("_exit_world");
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_ready=StaticCString::create("_ready");
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_enter_tree = StaticCString::create("_enter_tree");
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_exit_tree = StaticCString::create("_exit_tree");
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_enter_world = StaticCString::create("_enter_world");
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_exit_world = StaticCString::create("_exit_world");
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_ready = StaticCString::create("_ready");
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_update_scroll=StaticCString::create("_update_scroll");
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_update_xform=StaticCString::create("_update_xform");
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_update_scroll = StaticCString::create("_update_scroll");
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_update_xform = StaticCString::create("_update_xform");
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_proxgroup_add=StaticCString::create("_proxgroup_add");
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_proxgroup_remove=StaticCString::create("_proxgroup_remove");
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_proxgroup_add = StaticCString::create("_proxgroup_add");
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_proxgroup_remove = StaticCString::create("_proxgroup_remove");
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grouped=StaticCString::create("grouped");
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ungrouped=StaticCString::create("ungrouped");
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grouped = StaticCString::create("grouped");
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ungrouped = StaticCString::create("ungrouped");
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enter_screen=StaticCString::create("enter_screen");
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exit_screen=StaticCString::create("exit_screen");
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enter_screen = StaticCString::create("enter_screen");
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exit_screen = StaticCString::create("exit_screen");
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enter_viewport=StaticCString::create("enter_viewport");
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exit_viewport=StaticCString::create("exit_viewport");
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enter_viewport = StaticCString::create("enter_viewport");
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exit_viewport = StaticCString::create("exit_viewport");
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enter_camera=StaticCString::create("enter_camera");
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exit_camera=StaticCString::create("exit_camera");
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enter_camera = StaticCString::create("enter_camera");
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exit_camera = StaticCString::create("exit_camera");
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_body_enter_tree = StaticCString::create("_body_enter_tree");
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_body_exit_tree = StaticCString::create("_body_exit_tree");
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@@ -114,32 +114,32 @@ SceneStringNames::SceneStringNames() {
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_area_enter_tree = StaticCString::create("_area_enter_tree");
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_area_exit_tree = StaticCString::create("_area_exit_tree");
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_input_event=StaticCString::create("_input_event");
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_input_event = StaticCString::create("_input_event");
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changed=StaticCString::create("changed");
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_shader_changed=StaticCString::create("_shader_changed");
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changed = StaticCString::create("changed");
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_shader_changed = StaticCString::create("_shader_changed");
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_spatial_editor_group=StaticCString::create("_spatial_editor_group");
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_request_gizmo=StaticCString::create("_request_gizmo");
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_spatial_editor_group = StaticCString::create("_spatial_editor_group");
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_request_gizmo = StaticCString::create("_request_gizmo");
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offset=StaticCString::create("offset");
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unit_offset=StaticCString::create("unit_offset");
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rotation_mode=StaticCString::create("rotation_mode");
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rotate=StaticCString::create("rotate");
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h_offset=StaticCString::create("h_offset");
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v_offset=StaticCString::create("v_offset");
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offset = StaticCString::create("offset");
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unit_offset = StaticCString::create("unit_offset");
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rotation_mode = StaticCString::create("rotation_mode");
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rotate = StaticCString::create("rotate");
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h_offset = StaticCString::create("h_offset");
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v_offset = StaticCString::create("v_offset");
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transform_pos=StaticCString::create("transform/pos");
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transform_rot=StaticCString::create("transform/rot");
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transform_scale=StaticCString::create("transform/scale");
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transform_pos = StaticCString::create("transform/pos");
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transform_rot = StaticCString::create("transform/rot");
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transform_scale = StaticCString::create("transform/scale");
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_update_remote=StaticCString::create("_update_remote");
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_update_pairs=StaticCString::create("_update_pairs");
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_update_remote = StaticCString::create("_update_remote");
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_update_pairs = StaticCString::create("_update_pairs");
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get_minimum_size=StaticCString::create("get_minimum_size");
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get_minimum_size = StaticCString::create("get_minimum_size");
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area_enter=StaticCString::create("area_enter");
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area_exit=StaticCString::create("area_exit");
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area_enter = StaticCString::create("area_enter");
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area_exit = StaticCString::create("area_exit");
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has_point = StaticCString::create("has_point");
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@@ -157,30 +157,30 @@ SceneStringNames::SceneStringNames() {
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baked_light_changed = StaticCString::create("baked_light_changed");
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_baked_light_changed = StaticCString::create("_baked_light_changed");
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_mouse_enter=StaticCString::create("_mouse_enter");
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_mouse_exit=StaticCString::create("_mouse_exit");
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_mouse_enter = StaticCString::create("_mouse_enter");
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_mouse_exit = StaticCString::create("_mouse_exit");
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_pressed=StaticCString::create("_pressed");
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_toggled=StaticCString::create("_toggled");
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_pressed = StaticCString::create("_pressed");
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_toggled = StaticCString::create("_toggled");
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frame_changed=StaticCString::create("frame_changed");
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frame_changed = StaticCString::create("frame_changed");
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playback_speed=StaticCString::create("playback/speed");
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playback_active=StaticCString::create("playback/active");
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autoplay=StaticCString::create("autoplay");
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blend_times=StaticCString::create("blend_times");
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speed=StaticCString::create("speed");
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playback_speed = StaticCString::create("playback/speed");
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playback_active = StaticCString::create("playback/active");
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autoplay = StaticCString::create("autoplay");
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blend_times = StaticCString::create("blend_times");
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speed = StaticCString::create("speed");
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node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
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path_pp=NodePath("..");
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path_pp = NodePath("..");
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_default=StaticCString::create("default");
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_default = StaticCString::create("default");
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for(int i=0;i<MAX_MATERIALS;i++) {
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for (int i = 0; i < MAX_MATERIALS; i++) {
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mesh_materials[i]="material/"+itos(i);
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mesh_materials[i] = "material/" + itos(i);
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}
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_mesh_changed=StaticCString::create("_mesh_changed");
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_mesh_changed = StaticCString::create("_mesh_changed");
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}
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