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Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -28,25 +28,23 @@
/*************************************************************************/
#include "shape.h"
#include "servers/physics_server.h"
#include "scene/resources/mesh.h"
#include "os/os.h"
#include "scene/main/scene_main_loop.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server.h"
void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform) {
void Shape::add_vertices_to_array(DVector<Vector3> &array, const Transform &p_xform) {
Vector<Vector3> toadd = _gen_debug_mesh_lines();
if (toadd.size()) {
int base=array.size();
array.resize(base+toadd.size());
int base = array.size();
array.resize(base + toadd.size());
DVector<Vector3>::Write w = array.write();
for(int i=0;i<toadd.size();i++) {
w[i+base]=p_xform.xform(toadd[i]);
for (int i = 0; i < toadd.size(); i++) {
w[i + base] = p_xform.xform(toadd[i]);
}
}
}
@@ -65,46 +63,39 @@ Ref<Mesh> Shape::get_debug_mesh() {
array.resize(lines.size());
{
DVector<Vector3>::Write w=array.write();
for(int i=0;i<lines.size();i++) {
w[i]=lines[i];
DVector<Vector3>::Write w = array.write();
for (int i = 0; i < lines.size(); i++) {
w[i] = lines[i];
}
}
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX]=array;
arr[Mesh::ARRAY_VERTEX] = array;
SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
SceneTree *st = OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES,arr);
debug_mesh_cache->add_surface(Mesh::PRIMITIVE_LINES, arr);
if (st) {
debug_mesh_cache->surface_set_material(0,st->get_debug_collision_material());
debug_mesh_cache->surface_set_material(0, st->get_debug_collision_material());
}
}
return debug_mesh_cache;
}
Shape::Shape() {
ERR_PRINT("Constructor must not be called!");
}
Shape::Shape(RID p_shape) {
shape=p_shape;
shape = p_shape;
}
Shape::~Shape() {
PhysicsServer::get_singleton()->free(shape);
}