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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -34,15 +34,13 @@ void ButtonGroup::_add_button(BaseButton *p_button) {
buttons.insert(p_button);
p_button->set_toggle_mode(true);
p_button->set_click_on_press(true);
p_button->connect("pressed",this,"_pressed",make_binds(p_button));
p_button->connect("pressed", this, "_pressed", make_binds(p_button));
}
void ButtonGroup::_remove_button(BaseButton *p_button){
void ButtonGroup::_remove_button(BaseButton *p_button) {
buttons.erase(p_button);
p_button->disconnect("pressed",this,"_pressed");
p_button->disconnect("pressed", this, "_pressed");
}
void ButtonGroup::set_pressed_button(BaseButton *p_button) {
@@ -53,14 +51,14 @@ void ButtonGroup::set_pressed_button(BaseButton *p_button) {
void ButtonGroup::_pressed(Object *p_button) {
ERR_FAIL_NULL(p_button);
BaseButton *b=p_button->cast_to<BaseButton>();
BaseButton *b = p_button->cast_to<BaseButton>();
ERR_FAIL_COND(!b);
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
BaseButton *bb=E->get();
bb->set_pressed( b==bb );
if (b==bb){
BaseButton *bb = E->get();
bb->set_pressed(b == bb);
if (b == bb) {
emit_signal("button_selected", b);
}
}
@@ -68,7 +66,7 @@ void ButtonGroup::_pressed(Object *p_button) {
Array ButtonGroup::_get_button_list() const {
List<BaseButton*> b;
List<BaseButton *> b;
get_button_list(&b);
b.sort_custom<Node::Comparator>();
@@ -76,19 +74,19 @@ Array ButtonGroup::_get_button_list() const {
Array arr;
arr.resize(b.size());
int idx=0;
int idx = 0;
for(List<BaseButton*>::Element *E=b.front();E;E=E->next(),idx++) {
for (List<BaseButton *>::Element *E = b.front(); E; E = E->next(), idx++) {
arr[idx]=E->get();
arr[idx] = E->get();
}
return arr;
}
void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
void ButtonGroup::get_button_list(List<BaseButton *> *p_buttons) const {
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
p_buttons->push_back(E->get());
}
@@ -96,7 +94,7 @@ void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
BaseButton *ButtonGroup::get_pressed_button() const {
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed())
return E->get();
@@ -105,40 +103,38 @@ BaseButton *ButtonGroup::get_pressed_button() const {
return NULL;
}
BaseButton *ButtonGroup::get_focused_button() const{
BaseButton *ButtonGroup::get_focused_button() const {
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->has_focus())
return E->get();
}
return NULL;
}
int ButtonGroup::get_pressed_button_index() const {
//in tree order, this is bizarre
ERR_FAIL_COND_V(!is_inside_tree(),0);
ERR_FAIL_COND_V(!is_inside_tree(), 0);
BaseButton *pressed = get_pressed_button();
if (!pressed)
return -1;
List<BaseButton*> blist;
for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
List<BaseButton *> blist;
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
blist.push_back(E->get());
}
blist.sort_custom<Node::Comparator>();
int idx=0;
for(List<BaseButton*>::Element *E=blist.front();E;E=E->next()) {
int idx = 0;
for (List<BaseButton *>::Element *E = blist.front(); E; E = E->next()) {
if (E->get()==pressed)
if (E->get() == pressed)
return idx;
idx++;
@@ -149,16 +145,16 @@ int ButtonGroup::get_pressed_button_index() const {
void ButtonGroup::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
ObjectTypeDB::bind_method(_MD("get_pressed_button_index"),&ButtonGroup::get_pressed_button_index);
ObjectTypeDB::bind_method(_MD("get_focused_button:BaseButton"),&ButtonGroup::get_focused_button);
ObjectTypeDB::bind_method(_MD("get_button_list"),&ButtonGroup::_get_button_list);
ObjectTypeDB::bind_method(_MD("_pressed"),&ButtonGroup::_pressed);
ObjectTypeDB::bind_method(_MD("set_pressed_button","button:BaseButton"),&ButtonGroup::_pressed);
ObjectTypeDB::bind_method(_MD("get_pressed_button:BaseButton"), &ButtonGroup::get_pressed_button);
ObjectTypeDB::bind_method(_MD("get_pressed_button_index"), &ButtonGroup::get_pressed_button_index);
ObjectTypeDB::bind_method(_MD("get_focused_button:BaseButton"), &ButtonGroup::get_focused_button);
ObjectTypeDB::bind_method(_MD("get_button_list"), &ButtonGroup::_get_button_list);
ObjectTypeDB::bind_method(_MD("_pressed"), &ButtonGroup::_pressed);
ObjectTypeDB::bind_method(_MD("set_pressed_button", "button:BaseButton"), &ButtonGroup::_pressed);
ADD_SIGNAL( MethodInfo("button_selected",PropertyInfo(Variant::OBJECT,"button",PROPERTY_HINT_RESOURCE_TYPE,"BaseButton")));
ADD_SIGNAL(MethodInfo("button_selected", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
}
ButtonGroup::ButtonGroup() : BoxContainer(true)
{
ButtonGroup::ButtonGroup()
: BoxContainer(true) {
}