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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
@@ -27,45 +27,45 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "screen_button.h"
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#include "os/os.h"
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#include "input_map.h"
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#include "os/input.h"
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#include "os/os.h"
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void TouchScreenButton::set_texture(const Ref<Texture>& p_texture) {
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void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
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texture=p_texture;
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texture = p_texture;
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update();
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}
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Ref<Texture> TouchScreenButton::get_texture() const{
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Ref<Texture> TouchScreenButton::get_texture() const {
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return texture;
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}
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void TouchScreenButton::set_texture_pressed(const Ref<Texture>& p_texture_pressed) {
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void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
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texture_pressed=p_texture_pressed;
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texture_pressed = p_texture_pressed;
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update();
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}
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Ref<Texture> TouchScreenButton::get_texture_pressed() const{
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Ref<Texture> TouchScreenButton::get_texture_pressed() const {
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return texture_pressed;
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}
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void TouchScreenButton::set_bitmask(const Ref<BitMap>& p_bitmask){
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void TouchScreenButton::set_bitmask(const Ref<BitMap> &p_bitmask) {
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bitmask=p_bitmask;
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bitmask = p_bitmask;
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}
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Ref<BitMap> TouchScreenButton::get_bitmask() const{
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Ref<BitMap> TouchScreenButton::get_bitmask() const {
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return bitmask;
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}
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void TouchScreenButton::set_shape(const Ref<Shape2D>& p_shape){
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void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
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shape=p_shape;
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shape = p_shape;
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if (!is_inside_tree())
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return;
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@@ -74,14 +74,14 @@ void TouchScreenButton::set_shape(const Ref<Shape2D>& p_shape){
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update();
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}
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Ref<Shape2D> TouchScreenButton::get_shape() const{
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Ref<Shape2D> TouchScreenButton::get_shape() const {
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return shape;
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}
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void TouchScreenButton::set_shape_centered(bool p_shape_centered) {
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shape_centered=p_shape_centered;
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shape_centered = p_shape_centered;
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if (!is_inside_tree())
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return;
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@@ -97,50 +97,50 @@ bool TouchScreenButton::is_shape_centered() const {
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void TouchScreenButton::_notification(int p_what) {
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switch(p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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if (!is_inside_tree())
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return;
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY)
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
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return;
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if (finger_pressed!=-1) {
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if (finger_pressed != -1) {
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if (texture_pressed.is_valid())
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draw_texture(texture_pressed,Point2());
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draw_texture(texture_pressed, Point2());
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else if (texture.is_valid())
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draw_texture(texture,Point2());
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draw_texture(texture, Point2());
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} else {
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if (texture.is_valid())
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draw_texture(texture,Point2());
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draw_texture(texture, Point2());
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}
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if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
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return;
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if (shape.is_valid()) {
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Color draw_col=get_tree()->get_debug_collisions_color();
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Vector2 pos=shape_centered ? get_item_rect().size*0.5f : Vector2();
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Color draw_col = get_tree()->get_debug_collisions_color();
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Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2();
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draw_set_transform_matrix(get_canvas_transform().translated(pos));
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shape->draw(get_canvas_item(),draw_col);
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shape->draw(get_canvas_item(), draw_col);
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY)
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if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
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return;
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update();
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if (!get_tree()->is_editor_hint())
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set_process_input(is_visible());
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if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) {
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action_id=InputMap::get_singleton()->get_action_id(action);
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if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
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action_id = InputMap::get_singleton()->get_action_id(action);
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} else {
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action_id=-1;
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action_id = -1;
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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@@ -165,21 +165,19 @@ void TouchScreenButton::_notification(int p_what) {
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}
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}
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bool TouchScreenButton::is_pressed() const {
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bool TouchScreenButton::is_pressed() const{
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return finger_pressed!=-1;
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return finger_pressed != -1;
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}
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void TouchScreenButton::set_action(const String& p_action) {
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void TouchScreenButton::set_action(const String &p_action) {
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action=p_action;
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if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) {
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action_id=InputMap::get_singleton()->get_action_id(action);
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action = p_action;
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if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) {
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action_id = InputMap::get_singleton()->get_action_id(action);
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} else {
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action_id=-1;
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action_id = -1;
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}
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}
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String TouchScreenButton::get_action() const {
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@@ -187,7 +185,7 @@ String TouchScreenButton::get_action() const {
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return action;
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}
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void TouchScreenButton::_input(const InputEvent& p_event) {
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void TouchScreenButton::_input(const InputEvent &p_event) {
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if (!get_tree())
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return;
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@@ -197,94 +195,88 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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if (passby_press) {
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if (p_event.type==InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed==p_event.screen_touch.index) {
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if (p_event.type == InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed == p_event.screen_touch.index) {
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_release();
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}
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if ((p_event.type==InputEvent::SCREEN_TOUCH && p_event.screen_touch.pressed)|| p_event.type==InputEvent::SCREEN_DRAG) {
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if ((p_event.type == InputEvent::SCREEN_TOUCH && p_event.screen_touch.pressed) || p_event.type == InputEvent::SCREEN_DRAG) {
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if (finger_pressed==-1 || p_event.screen_touch.index==finger_pressed) {
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if (finger_pressed == -1 || p_event.screen_touch.index == finger_pressed) {
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x, p_event.screen_touch.y));
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bool touched=false;
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bool touched = false;
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if (bitmask.is_valid()) {
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if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
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if (Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
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if (bitmask->get_bit(coord))
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touched=true;
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touched = true;
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}
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} else {
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if (texture.is_valid())
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touched=Rect2(Point2(),texture->get_size()).has_point(coord);
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touched = Rect2(Point2(), texture->get_size()).has_point(coord);
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}
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if (touched) {
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if (finger_pressed==-1) {
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if (finger_pressed == -1) {
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_press(p_event.screen_touch.index);
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}
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} else {
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if (finger_pressed!=-1) {
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if (finger_pressed != -1) {
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_release();
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}
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}
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}
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}
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} else {
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if (p_event.type==InputEvent::SCREEN_TOUCH) {
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if (p_event.type == InputEvent::SCREEN_TOUCH) {
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if (p_event.screen_touch.pressed) {
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if (!is_visible())
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return;
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const bool can_press=finger_pressed==-1;
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const bool can_press = finger_pressed == -1;
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if (!can_press)
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return; //already fingering
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y));
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Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(Point2(p_event.screen_touch.x, p_event.screen_touch.y));
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Rect2 item_rect = get_item_rect();
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bool touched=false;
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bool check_rect=true;
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bool touched = false;
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bool check_rect = true;
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if (shape.is_valid()) {
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check_rect=false;
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Matrix32 xform=shape_centered ? Matrix32().translated(get_item_rect().size*0.5f) : Matrix32();
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touched=shape->collide(xform, unit_rect, Matrix32(0, coord + Vector2(0.5,0.5)));
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check_rect = false;
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Matrix32 xform = shape_centered ? Matrix32().translated(get_item_rect().size * 0.5f) : Matrix32();
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touched = shape->collide(xform, unit_rect, Matrix32(0, coord + Vector2(0.5, 0.5)));
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}
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if (bitmask.is_valid()) {
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check_rect=false;
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if (!touched && Rect2(Point2(),bitmask->get_size()).has_point(coord)) {
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check_rect = false;
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if (!touched && Rect2(Point2(), bitmask->get_size()).has_point(coord)) {
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if (bitmask->get_bit(coord))
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touched=true;
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touched = true;
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}
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}
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if (!touched && check_rect) {
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if (!texture.is_null())
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touched=item_rect.has_point(coord);
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touched = item_rect.has_point(coord);
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}
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if (touched) {
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_press(p_event.screen_touch.index);
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}
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} else {
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if (p_event.screen_touch.index==finger_pressed) {
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if (p_event.screen_touch.index == finger_pressed) {
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_release();
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}
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}
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@@ -294,16 +286,16 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
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void TouchScreenButton::_press(int p_finger_pressed) {
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finger_pressed=p_finger_pressed;
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finger_pressed = p_finger_pressed;
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if (action_id!=-1) {
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if (action_id != -1) {
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Input::get_singleton()->action_press(action);
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InputEvent ie;
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ie.type=InputEvent::ACTION;
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ie.ID=0;
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ie.action.action=action_id;
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ie.action.pressed=true;
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ie.type = InputEvent::ACTION;
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ie.ID = 0;
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ie.action.action = action_id;
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ie.action.pressed = true;
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get_tree()->input_event(ie);
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}
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@@ -313,17 +305,17 @@ void TouchScreenButton::_press(int p_finger_pressed) {
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void TouchScreenButton::_release(bool p_exiting_tree) {
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finger_pressed=-1;
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finger_pressed = -1;
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if (action_id!=-1) {
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if (action_id != -1) {
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Input::get_singleton()->action_release(action);
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if (!p_exiting_tree) {
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InputEvent ie;
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ie.type=InputEvent::ACTION;
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ie.ID=0;
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ie.action.action=action_id;
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ie.action.pressed=false;
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ie.type = InputEvent::ACTION;
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ie.ID = 0;
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ie.action.action = action_id;
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ie.action.pressed = false;
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get_tree()->input_event(ie);
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}
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}
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@@ -337,16 +329,15 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
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Rect2 TouchScreenButton::get_item_rect() const {
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if (texture.is_null())
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return Rect2(0,0,1,1);
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return Rect2(0, 0, 1, 1);
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//if (texture.is_null())
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// return CanvasItem::get_item_rect();
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return Rect2(Size2(),texture->get_size());
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return Rect2(Size2(), texture->get_size());
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}
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void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) {
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visibility=p_mode;
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visibility = p_mode;
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update();
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}
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@@ -357,69 +348,64 @@ TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const
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void TouchScreenButton::set_passby_press(bool p_enable) {
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passby_press=p_enable;
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passby_press = p_enable;
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}
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bool TouchScreenButton::is_passby_press_enabled() const{
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bool TouchScreenButton::is_passby_press_enabled() const {
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return passby_press;
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}
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void TouchScreenButton::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_texture","texture"),&TouchScreenButton::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture"),&TouchScreenButton::get_texture);
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ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &TouchScreenButton::set_texture);
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ObjectTypeDB::bind_method(_MD("get_texture"), &TouchScreenButton::get_texture);
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ObjectTypeDB::bind_method(_MD("set_texture_pressed","texture_pressed"),&TouchScreenButton::set_texture_pressed);
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ObjectTypeDB::bind_method(_MD("get_texture_pressed"),&TouchScreenButton::get_texture_pressed);
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ObjectTypeDB::bind_method(_MD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed);
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ObjectTypeDB::bind_method(_MD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed);
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ObjectTypeDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask);
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ObjectTypeDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask);
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ObjectTypeDB::bind_method(_MD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask);
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ObjectTypeDB::bind_method(_MD("get_bitmask"), &TouchScreenButton::get_bitmask);
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ObjectTypeDB::bind_method(_MD("set_shape","shape"),&TouchScreenButton::set_shape);
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ObjectTypeDB::bind_method(_MD("get_shape"),&TouchScreenButton::get_shape);
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ObjectTypeDB::bind_method(_MD("set_shape", "shape"), &TouchScreenButton::set_shape);
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ObjectTypeDB::bind_method(_MD("get_shape"), &TouchScreenButton::get_shape);
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ObjectTypeDB::bind_method(_MD("set_shape_centered","bool"),&TouchScreenButton::set_shape_centered);
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ObjectTypeDB::bind_method(_MD("is_shape_centered"),&TouchScreenButton::is_shape_centered);
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ObjectTypeDB::bind_method(_MD("set_shape_centered", "bool"), &TouchScreenButton::set_shape_centered);
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ObjectTypeDB::bind_method(_MD("is_shape_centered"), &TouchScreenButton::is_shape_centered);
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ObjectTypeDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action);
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ObjectTypeDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action);
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ObjectTypeDB::bind_method(_MD("set_action", "action"), &TouchScreenButton::set_action);
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ObjectTypeDB::bind_method(_MD("get_action"), &TouchScreenButton::get_action);
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ObjectTypeDB::bind_method(_MD("set_visibility_mode","mode"),&TouchScreenButton::set_visibility_mode);
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ObjectTypeDB::bind_method(_MD("get_visibility_mode"),&TouchScreenButton::get_visibility_mode);
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ObjectTypeDB::bind_method(_MD("set_visibility_mode", "mode"), &TouchScreenButton::set_visibility_mode);
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ObjectTypeDB::bind_method(_MD("get_visibility_mode"), &TouchScreenButton::get_visibility_mode);
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ObjectTypeDB::bind_method(_MD("set_passby_press","enabled"),&TouchScreenButton::set_passby_press);
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ObjectTypeDB::bind_method(_MD("is_passby_press_enabled"),&TouchScreenButton::is_passby_press_enabled);
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ObjectTypeDB::bind_method(_MD("set_passby_press", "enabled"), &TouchScreenButton::set_passby_press);
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ObjectTypeDB::bind_method(_MD("is_passby_press_enabled"), &TouchScreenButton::is_passby_press_enabled);
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ObjectTypeDB::bind_method(_MD("is_pressed"),&TouchScreenButton::is_pressed);
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ObjectTypeDB::bind_method(_MD("_input"),&TouchScreenButton::_input);
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||||
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),_SCS("set_bitmask"),_SCS("get_bitmask"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D"),_SCS("set_shape"),_SCS("get_shape"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shape_centered"),_SCS("set_shape_centered"),_SCS("is_shape_centered"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),_SCS("set_passby_press"),_SCS("is_passby_press_enabled"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action"),_SCS("get_action"));
|
||||
ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),_SCS("set_visibility_mode"),_SCS("get_visibility_mode"));
|
||||
|
||||
ADD_SIGNAL( MethodInfo("pressed" ) );
|
||||
ADD_SIGNAL( MethodInfo("released" ) );
|
||||
ObjectTypeDB::bind_method(_MD("is_pressed"), &TouchScreenButton::is_pressed);
|
||||
|
||||
ObjectTypeDB::bind_method(_MD("_input"), &TouchScreenButton::_input);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture_pressed"), _SCS("get_texture_pressed"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), _SCS("set_bitmask"), _SCS("get_bitmask"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), _SCS("set_shape"), _SCS("get_shape"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), _SCS("set_shape_centered"), _SCS("is_shape_centered"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), _SCS("set_passby_press"), _SCS("is_passby_press_enabled"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), _SCS("set_action"), _SCS("get_action"));
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), _SCS("set_visibility_mode"), _SCS("get_visibility_mode"));
|
||||
|
||||
ADD_SIGNAL(MethodInfo("pressed"));
|
||||
ADD_SIGNAL(MethodInfo("released"));
|
||||
}
|
||||
|
||||
TouchScreenButton::TouchScreenButton() {
|
||||
|
||||
finger_pressed=-1;
|
||||
action_id=-1;
|
||||
passby_press=false;
|
||||
visibility=VISIBILITY_ALWAYS;
|
||||
shape_centered=true;
|
||||
unit_rect=Ref<RectangleShape2D>(memnew(RectangleShape2D));
|
||||
unit_rect->set_extents(Vector2(0.5,0.5));
|
||||
finger_pressed = -1;
|
||||
action_id = -1;
|
||||
passby_press = false;
|
||||
visibility = VISIBILITY_ALWAYS;
|
||||
shape_centered = true;
|
||||
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
|
||||
unit_rect->set_extents(Vector2(0.5, 0.5));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user