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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -31,7 +31,7 @@
#include <GL/gl.h>
#include <stdio.h>
static PROC _gl_procs[]={
static PROC _gl_procs[] = {
(PROC)glCullFace,
(PROC)glFrontFace,
(PROC)glHint,
@@ -99,7 +99,7 @@ static PROC _gl_procs[]={
0
};
static const char* _gl_proc_names[]={
static const char *_gl_proc_names[] = {
"glCullFace",
"glFrontFace",
"glHint",
@@ -167,15 +167,15 @@ static const char* _gl_proc_names[]={
0
};
PROC get_gl_proc_address(const char* p_address) {
PROC get_gl_proc_address(const char *p_address) {
PROC proc = wglGetProcAddress((const CHAR*)p_address);
PROC proc = wglGetProcAddress((const CHAR *)p_address);
if (!proc) {
int i=0;
while(_gl_procs[i]) {
int i = 0;
while (_gl_procs[i]) {
if (strcmp(p_address,_gl_proc_names[i])==0) {
if (strcmp(p_address, _gl_proc_names[i]) == 0) {
return _gl_procs[i];
}
i++;