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Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -31,58 +31,58 @@
#ifdef OSX_ENABLED
#if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <unistd.h>
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
void ContextGL_OSX::release_current() {
aglSetCurrentContext( context );
aglSetCurrentContext(context);
}
void ContextGL_OSX::make_current() {
aglSetCurrentContext( NULL );
aglSetCurrentContext(NULL);
}
void ContextGL_OSX::swap_buffers() {
aglSwapBuffers( context );
aglSwapBuffers(context);
}
Error ContextGL_OSX::initialize() {
if ( (Ptr) kUnresolvedCFragSymbolAddress == (Ptr) aglChoosePixelFormat )
if ((Ptr)kUnresolvedCFragSymbolAddress == (Ptr)aglChoosePixelFormat)
return FAILED;
GLint attributes[] = { AGL_RGBA,
AGL_DOUBLEBUFFER,
AGL_DEPTH_SIZE, 32,
AGL_NO_RECOVERY,
AGL_NONE,
AGL_NONE };
AGL_DOUBLEBUFFER,
AGL_DEPTH_SIZE, 32,
AGL_NO_RECOVERY,
AGL_NONE,
AGL_NONE };
AGLPixelFormat format = NULL;
format = aglChoosePixelFormat( NULL, 0, attributes );
format = aglChoosePixelFormat(NULL, 0, attributes);
if ( !format )
if (!format)
return FAILED;
context = aglCreateContext( format, 0 );
context = aglCreateContext(format, 0);
if ( !context )
if (!context)
return FAILED;
aglDestroyPixelFormat( format );
aglDestroyPixelFormat(format);
aglSetWindowRef( context, window );
aglSetWindowRef(context, window);
GLint swapInterval = 1;
aglSetInteger( context, AGL_SWAP_INTERVAL, &swapInterval );
aglSetInteger(context, AGL_SWAP_INTERVAL, &swapInterval);
aglSetCurrentContext( context );
aglSetCurrentContext(context);
return OK;
}
@@ -92,13 +92,11 @@ ContextGL_OSX::ContextGL_OSX(WindowRef p_window) {
window = p_window;
}
ContextGL_OSX::~ContextGL_OSX() {
if (context)
aglDestroyContext(context);
}
#endif
#endif