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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,57 +29,50 @@
#include "audio_driver_opensl.h"
#include <string.h>
#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6
/* Structure for passing information to callback function */
void AudioDriverOpenSL::_buffer_callback(
SLAndroidSimpleBufferQueueItf queueItf
/* SLuint32 eventFlags,
SLAndroidSimpleBufferQueueItf queueItf
/* SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed*/) {
bool mix=true;
bool mix = true;
if (pause) {
mix=false;
mix = false;
} else if (mutex) {
mix = mutex->try_lock()==OK;
mix = mutex->try_lock() == OK;
}
if (mix) {
audio_server_process(buffer_size,mixdown_buffer);
audio_server_process(buffer_size, mixdown_buffer);
} else {
int32_t* src_buff=mixdown_buffer;
for(int i=0;i<buffer_size*2;i++) {
src_buff[i]=0;
int32_t *src_buff = mixdown_buffer;
for (int i = 0; i < buffer_size * 2; i++) {
src_buff[i] = 0;
}
}
if (mutex && mix)
mutex->unlock();
const int32_t *src_buff = mixdown_buffer;
const int32_t* src_buff=mixdown_buffer;
int16_t *ptr = (int16_t *)buffers[last_free];
last_free = (last_free + 1) % BUFFER_COUNT;
int16_t *ptr = (int16_t*)buffers[last_free];
last_free=(last_free+1)%BUFFER_COUNT;
for (int i = 0; i < buffer_size * 2; i++) {
for(int i=0;i<buffer_size*2;i++) {
ptr[i]=src_buff[i]>>16;
ptr[i] = src_buff[i] >> 16;
}
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
(*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
#if 0
SLresult res;
@@ -98,25 +91,22 @@ void AudioDriverOpenSL::_buffer_callback(
}
void AudioDriverOpenSL::_buffer_callbacks(
SLAndroidSimpleBufferQueueItf queueItf,
/*SLuint32 eventFlags,
SLAndroidSimpleBufferQueueItf queueItf,
/*SLuint32 eventFlags,
const void * pBuffer,
SLuint32 bufferSize,
SLuint32 dataUsed,*/
void *pContext) {
void *pContext) {
AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
AudioDriverOpenSL *ad = (AudioDriverOpenSL*)pContext;
// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
// ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
ad->_buffer_callback(queueItf);
}
AudioDriverOpenSL *AudioDriverOpenSL::s_ad = NULL;
AudioDriverOpenSL* AudioDriverOpenSL::s_ad=NULL;
const char* AudioDriverOpenSL::get_name() const {
const char *AudioDriverOpenSL::get_name() const {
return "Android";
}
@@ -180,23 +170,23 @@ int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
}
#endif
Error AudioDriverOpenSL::init(){
Error AudioDriverOpenSL::init() {
SLresult
res;
res;
SLEngineOption EngineOption[] = {
(SLuint32) SL_ENGINEOPTION_THREADSAFE,
(SLuint32) SL_BOOLEAN_TRUE
(SLuint32)SL_ENGINEOPTION_THREADSAFE,
(SLuint32)SL_BOOLEAN_TRUE
};
res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
if (res!=SL_RESULT_SUCCESS) {
res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL);
if (res != SL_RESULT_SUCCESS) {
ERR_EXPLAIN("Could not Initialize OpenSL");
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
if (res!=SL_RESULT_SUCCESS) {
if (res != SL_RESULT_SUCCESS) {
ERR_EXPLAIN("Could not Realize OpenSL");
ERR_FAIL_V(ERR_INVALID_PARAMETER);
@@ -205,37 +195,33 @@ Error AudioDriverOpenSL::init(){
print_line("OpenSL Init OK!");
return OK;
}
void AudioDriverOpenSL::start(){
void AudioDriverOpenSL::start() {
mutex = Mutex::create();
active=false;
active = false;
SLint32 numOutputs = 0;
SLuint32 deviceID = 0;
SLresult res;
buffer_size = 1024;
for(int i=0;i<BUFFER_COUNT;i++) {
for (int i = 0; i < BUFFER_COUNT; i++) {
buffers[i]=memnew_arr( int16_t,buffer_size*2 );
memset(buffers[i],0,buffer_size*4);
buffers[i] = memnew_arr(int16_t, buffer_size * 2);
memset(buffers[i], 0, buffer_size * 4);
}
mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);
mixdown_buffer = memnew_arr(int32_t, buffer_size * 2);
/* Callback context for the buffer queue callback function */
/* Get the SL Engine Interface which is implicit */
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Initialize arrays required[] and iidArray[] */
SLboolean required[MAX_NUMBER_INTERFACES];
SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
@@ -257,22 +243,20 @@ void AudioDriverOpenSL::start(){
#else
{
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
ids, req);
const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
}
#endif
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
// Realizing the Output Mix object in synchronous mode.
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
// Realizing the Output Mix object in synchronous mode.
res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
// bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
// bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
/* Setup the format of the content in the buffer queue */
pcm.formatType = SL_DATAFORMAT_PCM;
pcm.numChannels = 2;
@@ -288,14 +272,13 @@ void AudioDriverOpenSL::start(){
audioSource.pFormat = (void *)&pcm;
audioSource.pLocator = (void *)&loc_bufq;
/* Setup the data sink structure */
locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
locator_outputmix.outputMix= OutputMix;
locator_outputmix.outputMix = OutputMix;
audioSink.pLocator = (void *)&locator_outputmix;
audioSink.pFormat = NULL;
/* Initialize the context for Buffer queue callbacks */
// cntxt.pDataBase = (void*)&pcmData;
// cntxt.pDataBase = (void*)&pcmData;
//cntxt.pData = cntxt.pDataBase;
//cntxt.size = sizeof(pcmData);
/* Set arrays required[] and iidArray[] for SEEK interface
@@ -305,27 +288,25 @@ void AudioDriverOpenSL::start(){
/* Create the music player */
{
const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
&audioSource, &audioSink, 1, ids, req);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
}
/* Realizing the player in synchronous mode. */
res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Get seek and play interfaces */
res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
(void*)&bufferQueueItf);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
(void *)&bufferQueueItf);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Setup to receive buffer queue event callbacks */
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
_buffer_callbacks, this);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
/* Before we start set volume to -3dB (-300mB) */
res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
/* Before we start set volume to -3dB (-300mB) */
#if 0
res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
(void*)&volumeItf);
@@ -335,19 +316,17 @@ void AudioDriverOpenSL::start(){
res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
#endif
last_free=0;
last_free = 0;
#if 1
//fill up buffers
for(int i=0;i<BUFFER_COUNT;i++) {
for (int i = 0; i < BUFFER_COUNT; i++) {
/* Enqueue a few buffers to get the ball rolling */
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
4 * buffer_size); /* Size given in */
res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
}
#endif
res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
#if 0
res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
@@ -365,7 +344,7 @@ void AudioDriverOpenSL::start(){
(*OutputMix)->Destroy(OutputMix);
#endif
active=true;
active = true;
}
int AudioDriverOpenSL::get_mix_rate() const {
@@ -373,34 +352,31 @@ int AudioDriverOpenSL::get_mix_rate() const {
return 44100;
}
AudioDriverSW::OutputFormat AudioDriverOpenSL::get_output_format() const{
AudioDriverSW::OutputFormat AudioDriverOpenSL::get_output_format() const {
return OUTPUT_STEREO;
}
void AudioDriverOpenSL::lock(){
void AudioDriverOpenSL::lock() {
if (active && mutex)
mutex->lock();
}
void AudioDriverOpenSL::unlock() {
if (active && mutex)
mutex->unlock();
}
void AudioDriverOpenSL::finish(){
void AudioDriverOpenSL::finish() {
(*sl)->Destroy(sl);
}
void AudioDriverOpenSL::set_pause(bool p_pause) {
pause=p_pause;
pause = p_pause;
if (active) {
if (pause) {
@@ -411,13 +387,8 @@ void AudioDriverOpenSL::set_pause(bool p_pause) {
}
}
AudioDriverOpenSL::AudioDriverOpenSL()
{
s_ad=this;
mutex=Mutex::create();//NULL;
pause=false;
AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
mutex = Mutex::create(); //NULL;
pause = false;
}