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Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -30,22 +30,20 @@
#include "ik.h"
bool InverseKinematics::_get(const StringName& p_name,Variant &r_ret) const
{
bool InverseKinematics::_get(const StringName &p_name, Variant &r_ret) const {
if (String(p_name)=="ik_bone") {
if (String(p_name) == "ik_bone") {
r_ret=get_bone_name();
r_ret = get_bone_name();
return true;
}
return false;
}
bool InverseKinematics::_set(const StringName& p_name, const Variant& p_value)
{
bool InverseKinematics::_set(const StringName &p_name, const Variant &p_value) {
if (String(p_name)=="ik_bone") {
if (String(p_name) == "ik_bone") {
set_bone_name(p_value);
changed = true;
@@ -55,109 +53,97 @@ bool InverseKinematics::_set(const StringName& p_name, const Variant& p_value)
return false;
}
void InverseKinematics::_get_property_list( List<PropertyInfo>* p_list ) const
{
void InverseKinematics::_get_property_list(List<PropertyInfo> *p_list) const {
Skeleton *parent=NULL;
if(get_parent())
parent=get_parent()->cast_to<Skeleton>();
Skeleton *parent = NULL;
if (get_parent())
parent = get_parent()->cast_to<Skeleton>();
if (parent) {
String names;
for(int i=0;i<parent->get_bone_count();i++) {
if(i>0)
names+=",";
names+=parent->get_bone_name(i);
for (int i = 0; i < parent->get_bone_count(); i++) {
if (i > 0)
names += ",";
names += parent->get_bone_name(i);
}
p_list->push_back(PropertyInfo(Variant::STRING,"ik_bone",PROPERTY_HINT_ENUM,names));
p_list->push_back(PropertyInfo(Variant::STRING, "ik_bone", PROPERTY_HINT_ENUM, names));
} else {
p_list->push_back(PropertyInfo(Variant::STRING,"ik_bone"));
p_list->push_back(PropertyInfo(Variant::STRING, "ik_bone"));
}
}
void InverseKinematics::_check_bind()
{
void InverseKinematics::_check_bind() {
if (get_parent() && get_parent()->cast_to<Skeleton>()) {
Skeleton *sk = get_parent()->cast_to<Skeleton>();
int idx = sk->find_bone(ik_bone);
if (idx!=-1) {
if (idx != -1) {
ik_bone_no = idx;
bound=true;
bound = true;
}
skel = sk;
}
}
void InverseKinematics::_check_unbind()
{
void InverseKinematics::_check_unbind() {
if (bound) {
if (get_parent() && get_parent()->cast_to<Skeleton>()) {
Skeleton *sk = get_parent()->cast_to<Skeleton>();
int idx = sk->find_bone(ik_bone);
if (idx!=-1)
if (idx != -1)
ik_bone_no = idx;
else
ik_bone_no = 0;
skel = sk;
}
bound=false;
bound = false;
}
}
void InverseKinematics::set_bone_name(const String& p_name)
{
void InverseKinematics::set_bone_name(const String &p_name) {
if (is_inside_tree())
_check_unbind();
ik_bone=p_name;
ik_bone = p_name;
if (is_inside_tree())
_check_bind();
changed = true;
}
String InverseKinematics::get_bone_name() const
{
String InverseKinematics::get_bone_name() const {
return ik_bone;
}
void InverseKinematics::set_iterations(int itn)
{
void InverseKinematics::set_iterations(int itn) {
if (is_inside_tree())
_check_unbind();
iterations=itn;
iterations = itn;
if (is_inside_tree())
_check_bind();
changed = true;
}
int InverseKinematics::get_iterations() const
{
int InverseKinematics::get_iterations() const {
return iterations;
}
void InverseKinematics::set_chain_size(int cs)
{
void InverseKinematics::set_chain_size(int cs) {
if (is_inside_tree())
_check_unbind();
chain_size=cs;
chain_size = cs;
chain.clear();
if (bound)
update_parameters();
@@ -167,52 +153,46 @@ void InverseKinematics::set_chain_size(int cs)
changed = true;
}
int InverseKinematics::get_chain_size() const
{
int InverseKinematics::get_chain_size() const {
return chain_size;
}
void InverseKinematics::set_precision(float p)
{
void InverseKinematics::set_precision(float p) {
if (is_inside_tree())
_check_unbind();
precision=p;
precision = p;
if (is_inside_tree())
_check_bind();
changed = true;
}
float InverseKinematics::get_precision() const
{
float InverseKinematics::get_precision() const {
return precision;
}
void InverseKinematics::set_speed(float p)
{
void InverseKinematics::set_speed(float p) {
if (is_inside_tree())
_check_unbind();
speed=p;
speed = p;
if (is_inside_tree())
_check_bind();
changed = true;
}
float InverseKinematics::get_speed() const
{
float InverseKinematics::get_speed() const {
return speed;
}
void InverseKinematics::update_parameters()
{
void InverseKinematics::update_parameters() {
tail_bone = -1;
for (int i = 0; i < skel->get_bone_count(); i++)
if (skel->get_bone_parent(i) == ik_bone_no)
@@ -226,10 +206,9 @@ void InverseKinematics::update_parameters()
}
}
void InverseKinematics::_notification(int p_what)
{
void InverseKinematics::_notification(int p_what) {
switch(p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -267,9 +246,8 @@ void InverseKinematics::_notification(int p_what)
if (!reached && err < precision)
reached = true;
break;
} else
if (reached)
reached = false;
} else if (reached)
reached = false;
if (err > olderr)
psign = -psign;
Transform mod = skel->get_bone_global_pose(cur_bone);
@@ -286,10 +264,9 @@ void InverseKinematics::_notification(int p_what)
}
if (reached)
break;
}
} break;
} break;
case NOTIFICATION_EXIT_TREE: {
set_process(false);
@@ -298,29 +275,26 @@ void InverseKinematics::_notification(int p_what)
}
}
void InverseKinematics::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_bone_name","ik_bone"),&InverseKinematics::set_bone_name);
ObjectTypeDB::bind_method(_MD("get_bone_name"),&InverseKinematics::get_bone_name);
ObjectTypeDB::bind_method(_MD("set_iterations","iterations"),&InverseKinematics::set_iterations);
ObjectTypeDB::bind_method(_MD("get_iterations"),&InverseKinematics::get_iterations);
ObjectTypeDB::bind_method(_MD("set_chain_size","chain_size"),&InverseKinematics::set_chain_size);
ObjectTypeDB::bind_method(_MD("get_chain_size"),&InverseKinematics::get_chain_size);
ObjectTypeDB::bind_method(_MD("set_precision","precision"),&InverseKinematics::set_precision);
ObjectTypeDB::bind_method(_MD("get_precision"),&InverseKinematics::get_precision);
ObjectTypeDB::bind_method(_MD("set_speed","speed"),&InverseKinematics::set_speed);
ObjectTypeDB::bind_method(_MD("get_speed"),&InverseKinematics::get_speed);
ObjectTypeDB::bind_method(_MD("set_bone_name", "ik_bone"), &InverseKinematics::set_bone_name);
ObjectTypeDB::bind_method(_MD("get_bone_name"), &InverseKinematics::get_bone_name);
ObjectTypeDB::bind_method(_MD("set_iterations", "iterations"), &InverseKinematics::set_iterations);
ObjectTypeDB::bind_method(_MD("get_iterations"), &InverseKinematics::get_iterations);
ObjectTypeDB::bind_method(_MD("set_chain_size", "chain_size"), &InverseKinematics::set_chain_size);
ObjectTypeDB::bind_method(_MD("get_chain_size"), &InverseKinematics::get_chain_size);
ObjectTypeDB::bind_method(_MD("set_precision", "precision"), &InverseKinematics::set_precision);
ObjectTypeDB::bind_method(_MD("get_precision"), &InverseKinematics::get_precision);
ObjectTypeDB::bind_method(_MD("set_speed", "speed"), &InverseKinematics::set_speed);
ObjectTypeDB::bind_method(_MD("get_speed"), &InverseKinematics::get_speed);
ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_size"), _SCS("set_chain_size"), _SCS("get_chain_size"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "precision"), _SCS("set_precision"), _SCS("get_precision"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed"), _SCS("set_speed"), _SCS("get_speed"));
}
InverseKinematics::InverseKinematics()
{
bound=false;
InverseKinematics::InverseKinematics() {
bound = false;
chain_size = 2;
iterations = 100;
precision = 0.001;
speed = 0.2;
}