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mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,11 +29,11 @@
#ifndef SCRIPT_EDITOR_DEBUGGER_H
#define SCRIPT_EDITOR_DEBUGGER_H
#include "core/io/packet_peer.h"
#include "core/io/tcp_server.h"
#include "property_editor.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "core/io/tcp_server.h"
#include "core/io/packet_peer.h"
#include "property_editor.h"
class Tree;
class PropertyEditor;
@@ -49,17 +49,14 @@ class HSplitContainer;
class ItemList;
class EditorProfiler;
class ScriptEditorDebuggerInspectedObject;
class ScriptEditorDebugger : public Control {
OBJ_TYPE( ScriptEditorDebugger, Control );
OBJ_TYPE(ScriptEditorDebugger, Control);
AcceptDialog *msgdialog;
Button *debugger_button;
LineEdit *clicked_ctrl;
@@ -68,8 +65,6 @@ class ScriptEditorDebugger : public Control {
Button *le_set;
Button *le_clear;
Tree *inspect_scene_tree;
HSplitContainer *inspect_info;
PropertyEditor *inspect_properties;
@@ -80,8 +75,6 @@ class ScriptEditorDebugger : public Control {
bool updating_scene_tree;
Set<ObjectID> unfold_cache;
HSplitContainer *error_split;
ItemList *error_list;
ItemList *error_stack;
@@ -91,8 +84,6 @@ class ScriptEditorDebugger : public Control {
bool hide_on_stop;
TabContainer *tabs;
LineEdit *reason;
@@ -107,9 +98,9 @@ class ScriptEditorDebugger : public Control {
List<Vector<float> > perf_history;
Vector<float> perf_max;
Vector<TreeItem*> perf_items;
Vector<TreeItem *> perf_items;
Map<int,String> profiler_signature;
Map<int, String> profiler_signature;
Tree *perf_monitors;
Control *perf_draw;
@@ -129,9 +120,9 @@ class ScriptEditorDebugger : public Control {
Array message;
int pending_in_queue;
HashMap<NodePath,int> node_path_cache;
HashMap<NodePath, int> node_path_cache;
int last_path_id;
Map<String,int> res_path_cache;
Map<String, int> res_path_cache;
EditorProfiler *profiler;
@@ -146,28 +137,27 @@ class ScriptEditorDebugger : public Control {
void _stack_dump_frame_selected();
void _output_clear();
void _scene_tree_folded(Object* obj);
void _scene_tree_folded(Object *obj);
void _scene_tree_selected();
void _scene_tree_request();
void _parse_message(const String& p_msg,const Array& p_data);
void _parse_message(const String &p_msg, const Array &p_data);
void _scene_tree_property_select_object(ObjectID p_object);
void _scene_tree_property_value_edited(const String& p_prop,const Variant& p_value);
void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
void _video_mem_request();
int _get_node_path_cache(const NodePath& p_path);
int _get_node_path_cache(const NodePath &p_path);
int _get_res_path_cache(const String& p_path);
int _get_res_path_cache(const String &p_path);
void _live_edit_set();
void _live_edit_clear();
void _method_changed(Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
void _property_changed(Object*p_base,const StringName& p_property,const Variant& p_value);
void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
static void _method_changeds(void *p_ud,Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
static void _property_changeds(void *p_ud,Object*p_base,const StringName& p_property,const Variant& p_value);
static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
void _error_selected(int p_idx);
void _error_stack_selected(int p_idx);
@@ -175,17 +165,13 @@ class ScriptEditorDebugger : public Control {
void _profiler_activate(bool p_enable);
void _profiler_seeked();
void _paused();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void start();
void pause();
void unpause();
@@ -196,30 +182,30 @@ public:
void debug_break();
void debug_continue();
String get_var_value(const String& p_var) const;
String get_var_value(const String &p_var) const;
void set_live_debugging(bool p_enable);
void live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name);
void live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name);
void live_debug_remove_node(const NodePath& p_at);
void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
void live_debug_remove_node(const NodePath &p_at);
void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
void set_breakpoint(const String& p_path,int p_line,bool p_enabled);
void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
void update_live_edit_root();
void set_hide_on_stop(bool p_hide);
void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
void reload_scripts();
virtual Size2 get_minimum_size() const;
ScriptEditorDebugger(EditorNode *p_editor=NULL);
ScriptEditorDebugger(EditorNode *p_editor = NULL);
~ScriptEditorDebugger();
};