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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,11 +29,11 @@
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#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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#include "core/io/packet_peer.h"
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#include "core/io/tcp_server.h"
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#include "property_editor.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "core/io/tcp_server.h"
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#include "core/io/packet_peer.h"
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#include "property_editor.h"
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class Tree;
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class PropertyEditor;
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@@ -49,17 +49,14 @@ class HSplitContainer;
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class ItemList;
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class EditorProfiler;
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class ScriptEditorDebuggerInspectedObject;
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class ScriptEditorDebugger : public Control {
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OBJ_TYPE( ScriptEditorDebugger, Control );
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OBJ_TYPE(ScriptEditorDebugger, Control);
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AcceptDialog *msgdialog;
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Button *debugger_button;
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LineEdit *clicked_ctrl;
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@@ -68,8 +65,6 @@ class ScriptEditorDebugger : public Control {
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Button *le_set;
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Button *le_clear;
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Tree *inspect_scene_tree;
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HSplitContainer *inspect_info;
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PropertyEditor *inspect_properties;
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@@ -80,8 +75,6 @@ class ScriptEditorDebugger : public Control {
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bool updating_scene_tree;
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Set<ObjectID> unfold_cache;
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HSplitContainer *error_split;
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ItemList *error_list;
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ItemList *error_stack;
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@@ -91,8 +84,6 @@ class ScriptEditorDebugger : public Control {
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bool hide_on_stop;
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TabContainer *tabs;
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LineEdit *reason;
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@@ -107,9 +98,9 @@ class ScriptEditorDebugger : public Control {
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List<Vector<float> > perf_history;
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Vector<float> perf_max;
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Vector<TreeItem*> perf_items;
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Vector<TreeItem *> perf_items;
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Map<int,String> profiler_signature;
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Map<int, String> profiler_signature;
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Tree *perf_monitors;
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Control *perf_draw;
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@@ -129,9 +120,9 @@ class ScriptEditorDebugger : public Control {
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Array message;
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int pending_in_queue;
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HashMap<NodePath,int> node_path_cache;
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HashMap<NodePath, int> node_path_cache;
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int last_path_id;
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Map<String,int> res_path_cache;
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Map<String, int> res_path_cache;
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EditorProfiler *profiler;
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@@ -146,28 +137,27 @@ class ScriptEditorDebugger : public Control {
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void _stack_dump_frame_selected();
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void _output_clear();
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void _scene_tree_folded(Object* obj);
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void _scene_tree_folded(Object *obj);
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void _scene_tree_selected();
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void _scene_tree_request();
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void _parse_message(const String& p_msg,const Array& p_data);
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void _parse_message(const String &p_msg, const Array &p_data);
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void _scene_tree_property_select_object(ObjectID p_object);
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void _scene_tree_property_value_edited(const String& p_prop,const Variant& p_value);
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void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
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void _video_mem_request();
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int _get_node_path_cache(const NodePath& p_path);
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int _get_node_path_cache(const NodePath &p_path);
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int _get_res_path_cache(const String& p_path);
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int _get_res_path_cache(const String &p_path);
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void _live_edit_set();
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void _live_edit_clear();
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void _method_changed(Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
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void _property_changed(Object*p_base,const StringName& p_property,const Variant& p_value);
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void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
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static void _method_changeds(void *p_ud,Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
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static void _property_changeds(void *p_ud,Object*p_base,const StringName& p_property,const Variant& p_value);
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static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
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static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
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void _error_selected(int p_idx);
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void _error_stack_selected(int p_idx);
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@@ -175,17 +165,13 @@ class ScriptEditorDebugger : public Control {
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void _profiler_activate(bool p_enable);
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void _profiler_seeked();
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void _paused();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void start();
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void pause();
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void unpause();
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@@ -196,30 +182,30 @@ public:
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void debug_break();
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void debug_continue();
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String get_var_value(const String& p_var) const;
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String get_var_value(const String &p_var) const;
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void set_live_debugging(bool p_enable);
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void live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name);
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void live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name);
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void live_debug_remove_node(const NodePath& p_at);
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void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
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void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
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void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
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void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
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void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
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void live_debug_remove_node(const NodePath &p_at);
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void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
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void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
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void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
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void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
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void set_breakpoint(const String& p_path,int p_line,bool p_enabled);
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void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
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void update_live_edit_root();
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void set_hide_on_stop(bool p_hide);
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void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
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void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
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void reload_scripts();
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virtual Size2 get_minimum_size() const;
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ScriptEditorDebugger(EditorNode *p_editor=NULL);
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ScriptEditorDebugger(EditorNode *p_editor = NULL);
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~ScriptEditorDebugger();
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};
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