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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,30 +29,30 @@
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#ifndef SCENE_TREE_EDITOR_H
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#define SCENE_TREE_EDITOR_H
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#include "scene/gui/tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "undo_redo.h"
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#include "editor_data.h"
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#include "editor_settings.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "undo_redo.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class SceneTreeEditor : public Control {
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OBJ_TYPE( SceneTreeEditor, Control );
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OBJ_TYPE(SceneTreeEditor, Control);
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EditorSelection *editor_selection;
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enum {
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BUTTON_SUBSCENE=0,
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BUTTON_VISIBILITY=1,
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BUTTON_SCRIPT=2,
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BUTTON_LOCK=3,
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BUTTON_GROUP=4,
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BUTTON_WARNING=5,
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BUTTON_SIGNALS=6,
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BUTTON_GROUPS=7,
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BUTTON_SUBSCENE = 0,
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BUTTON_VISIBILITY = 1,
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BUTTON_SCRIPT = 2,
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BUTTON_LOCK = 3,
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BUTTON_GROUP = 4,
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BUTTON_WARNING = 5,
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BUTTON_SIGNALS = 6,
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BUTTON_GROUPS = 7,
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};
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enum {
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@@ -79,18 +79,18 @@ class SceneTreeEditor : public Control {
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int blocked;
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void _compute_hash(Node *p_node,uint64_t &hash);
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void _compute_hash(Node *p_node, uint64_t &hash);
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bool _add_nodes(Node *p_node,TreeItem *p_parent);
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bool _add_nodes(Node *p_node, TreeItem *p_parent);
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void _test_update_tree();
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void _update_tree();
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void _tree_changed();
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void _node_removed(Node *p_node);
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TreeItem* _find(TreeItem *p_node,const NodePath& p_path);
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TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
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void _notification(int p_what);
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void _selected_changed();
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void _rename_node(ObjectID p_node,const String& p_name);
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void _rename_node(ObjectID p_node, const String &p_name);
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void _cell_collapsed(Object *p_obj);
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@@ -104,7 +104,7 @@ class SceneTreeEditor : public Control {
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void _renamed();
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UndoRedo *undo_redo;
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Set<Node*> marked;
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Set<Node *> marked;
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bool marked_selectable;
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bool marked_children_selectable;
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bool display_foreign;
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@@ -112,88 +112,79 @@ class SceneTreeEditor : public Control {
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bool pending_test_update;
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static void _bind_methods();
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void _cell_button_pressed(Object *p_item,int p_column,int p_id);
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void _cell_multi_selected(Object *p_object,int p_cel,bool p_selected);
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void _cell_button_pressed(Object *p_item, int p_column, int p_id);
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void _cell_multi_selected(Object *p_object, int p_cel, bool p_selected);
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void _update_selection(TreeItem *item);
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void _node_script_changed(Node *p_node);
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void _node_visibility_changed(Node *p_node);
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void _update_visibility_color(Node *p_node, TreeItem *p_item);
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void _subscene_option(int p_idx);
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void _node_replace_owner(Node* p_base,Node* p_node,Node* p_root);
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void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root);
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void _selection_changed();
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Node *get_scene_node();
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Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void _rmb_select(const Vector2& p_pos);
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void _rmb_select(const Vector2 &p_pos);
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void _warning_changed(Node* p_for_node);
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void _warning_changed(Node *p_for_node);
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void _editor_settings_changed();
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Timer* update_timer;
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Timer *update_timer;
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List<StringName> *script_types;
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bool _is_script_type(const StringName &p_type) const;
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public:
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void set_filter(const String& p_filter);
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void set_filter(const String &p_filter);
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String get_filter() const;
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void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; };
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void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
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void set_display_foreign_nodes(bool p_display);
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bool get_display_foreign_nodes() const;
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void set_marked(const Set<Node*>& p_marked,bool p_selectable=false,bool p_children_selectable=true);
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void set_marked(Node *p_marked,bool p_selectable=false,bool p_children_selectable=true);
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void set_selected(Node *p_node,bool p_emit_selected=true);
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void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
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void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
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void set_selected(Node *p_node, bool p_emit_selected = true);
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Node *get_selected();
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void set_can_rename(bool p_can_rename) { can_rename=p_can_rename; }
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void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
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void set_editor_selection(EditorSelection *p_selection);
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void set_show_enabled_subscene(bool p_show) { show_enabled_subscene=p_show; }
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void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
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void update_tree() { _update_tree(); }
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Tree *get_scene_tree() { return tree; }
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Tree* get_scene_tree() { return tree; }
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SceneTreeEditor(bool p_label=true,bool p_can_rename=false, bool p_can_open_instance=false);
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SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
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~SceneTreeEditor();
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};
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class SceneTreeDialog : public ConfirmationDialog {
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OBJ_TYPE( SceneTreeDialog, ConfirmationDialog );
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OBJ_TYPE(SceneTreeDialog, ConfirmationDialog);
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SceneTreeEditor *tree;
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// Button *select;
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// Button *cancel;
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// Button *select;
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// Button *cancel;
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void update_tree();
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void _select();
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void _cancel();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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public:
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SceneTreeEditor *get_scene_tree() { return tree; }
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SceneTreeDialog();
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~SceneTreeDialog();
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};
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#endif
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