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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,16 +29,13 @@
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#ifndef TILE_SET_EDITOR_PLUGIN_H
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#define TILE_SET_EDITOR_PLUGIN_H
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#include "scene/resources/tile_set.h"
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#include "editor/editor_node.h"
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_node.h"
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#include "scene/resources/tile_set.h"
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class TileSetEditor : public Control {
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OBJ_TYPE( TileSetEditor, Control );
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OBJ_TYPE(TileSetEditor, Control);
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Ref<TileSet> tileset;
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@@ -59,43 +56,35 @@ class TileSetEditor : public Control {
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int option;
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void _menu_cbk(int p_option);
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void _menu_confirm();
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void _name_dialog_confirm(const String& name);
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void _name_dialog_confirm(const String &name);
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static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
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protected:
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static void _bind_methods();
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public:
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void edit(const Ref<TileSet>& p_tileset);
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static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml,bool p_merge=true);
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public:
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void edit(const Ref<TileSet> &p_tileset);
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static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
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TileSetEditor(EditorNode *p_editor);
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};
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class TileSetEditorPlugin : public EditorPlugin {
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OBJ_TYPE( TileSetEditorPlugin, EditorPlugin );
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OBJ_TYPE(TileSetEditorPlugin, EditorPlugin);
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TileSetEditor *tileset_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "TileSet"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void make_visible(bool p_visible);
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TileSetEditorPlugin(EditorNode *p_node);
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};
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#endif // TILE_SET_EDITOR_PLUGIN_H
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