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mirror of https://github.com/godotengine/godot.git synced 2025-11-30 16:26:50 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -33,8 +33,8 @@
#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/sprite.h"
#include "scene/gui/patch_9_frame.h"
#include "scene/resources/style_box.h"
@@ -42,7 +42,7 @@
class TextureRegionEditor : public Control {
OBJ_TYPE(TextureRegionEditor, Control );
OBJ_TYPE(TextureRegionEditor, Control);
enum SnapMode {
SNAP_NONE,
@@ -57,7 +57,7 @@ class TextureRegionEditor : public Control {
ToolButton *zoom_in;
ToolButton *zoom_reset;
ToolButton *zoom_out;
HBoxContainer * hb_grid; //For showing/hiding the grid controls when changing the SnapMode
HBoxContainer *hb_grid; //For showing/hiding the grid controls when changing the SnapMode
SpinBox *sb_step_y;
SpinBox *sb_step_x;
SpinBox *sb_off_y;
@@ -70,7 +70,7 @@ class TextureRegionEditor : public Control {
HScrollBar *hscroll;
EditorNode *editor;
UndoRedo* undo_redo;
UndoRedo *undo_redo;
Vector2 draw_ofs;
float draw_zoom;
@@ -107,9 +107,9 @@ class TextureRegionEditor : public Control {
void _zoom_in();
void _zoom_reset();
void _zoom_out();
void apply_rect(const Rect2& rect);
protected:
void apply_rect(const Rect2 &rect);
protected:
void _notification(int p_what);
void _node_removed(Object *p_obj);
static void _bind_methods();
@@ -119,26 +119,23 @@ protected:
virtual void _changed_callback(Object *p_changed, const char *p_prop);
public:
void _edit_region();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
void edit(Object *p_obj);
TextureRegionEditor(EditorNode* p_editor);
TextureRegionEditor(EditorNode *p_editor);
};
class TextureRegionEditorPlugin : public EditorPlugin
{
OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
class TextureRegionEditorPlugin : public EditorPlugin {
OBJ_TYPE(TextureRegionEditorPlugin, EditorPlugin);
Button *region_button;
TextureRegionEditor *region_editor;
EditorNode *editor;
public:
public:
virtual String get_name() const { return "TextureRegion"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);