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Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -31,40 +31,35 @@
#include "editor/code_editor.h"
#include "editor/editor_plugin.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/menu_button.h"
#include "scene/main/timer.h"
#include "scene/resources/shader.h"
#include "servers/visual/shader_language.h"
class ShaderTextEditor : public CodeTextEditor {
OBJ_TYPE( ShaderTextEditor, CodeTextEditor );
OBJ_TYPE(ShaderTextEditor, CodeTextEditor);
Ref<Shader> shader;
ShaderLanguage::ShaderType type;
protected:
static void _bind_methods();
virtual void _load_theme_settings();
public:
public:
virtual void _validate_script();
Ref<Shader> get_edited_shader() const;
void set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type);
void set_edited_shader(const Ref<Shader> &p_shader, ShaderLanguage::ShaderType p_type);
ShaderTextEditor();
};
class ShaderEditor : public Control {
OBJ_TYPE(ShaderEditor, Control );
OBJ_TYPE(ShaderEditor, Control);
enum {
@@ -110,18 +105,18 @@ class ShaderEditor : public Control {
protected:
void _notification(int p_what);
static void _bind_methods();
public:
public:
void apply_shaders();
void ensure_select_current();
void edit(const Ref<Shader>& p_shader);
void edit(const Ref<Shader> &p_shader);
Dictionary get_state() const;
void set_state(const Dictionary& p_state);
void set_state(const Dictionary &p_state);
void clear();
virtual Size2 get_minimum_size() const { return Size2(0,200); }
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
void save_external_data();
ShaderEditor();
@@ -129,13 +124,13 @@ public:
class ShaderEditorPlugin : public EditorPlugin {
OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
OBJ_TYPE(ShaderEditorPlugin, EditorPlugin);
bool _2d;
ShaderEditor *shader_editor;
EditorNode *editor;
public:
public:
virtual String get_name() const { return "Shader"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -144,14 +139,13 @@ public:
virtual void selected_notify();
Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void set_state(const Dictionary &p_state);
virtual void clear();
virtual void save_external_data();
virtual void apply_changes();
ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
ShaderEditorPlugin(EditorNode *p_node, bool p_2d);
~ShaderEditorPlugin();
};
#endif