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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,11 +29,11 @@
#ifndef SAMPLE_PLAYER_EDITOR_PLUGIN_H
#define SAMPLE_PLAYER_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/spatial_sample_player.h"
#include "scene/gui/option_button.h"
#include "scene/audio/sample_player.h"
#include "scene/gui/option_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -41,15 +41,14 @@
class SamplePlayerEditor : public Control {
OBJ_TYPE(SamplePlayerEditor, Control );
OBJ_TYPE(SamplePlayerEditor, Control);
Panel *panel;
Button * play;
Button * stop;
Button *play;
Button *stop;
OptionButton *samples;
Node *node;
void _update_sample_library();
void _play();
void _stop();
@@ -58,21 +57,20 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
public:
void edit(Node *p_sample_player);
SamplePlayerEditor();
};
class SamplePlayerEditorPlugin : public EditorPlugin {
OBJ_TYPE( SamplePlayerEditorPlugin, EditorPlugin );
OBJ_TYPE(SamplePlayerEditorPlugin, EditorPlugin);
SamplePlayerEditor *sample_player_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "SamplePlayer"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -81,7 +79,6 @@ public:
SamplePlayerEditorPlugin(EditorNode *p_node);
~SamplePlayerEditorPlugin();
};
#endif // SAMPLE_PLAYER_EDITOR_PLUGIN_H