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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,22 +29,17 @@
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#ifndef SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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#define SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/audio/sample_player.h"
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#include "scene/resources/sample.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/tree.h"
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#include "scene/resources/sample.h"
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class SampleLibraryEditor : public Panel {
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OBJ_TYPE(SampleLibraryEditor, Panel );
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OBJ_TYPE(SampleLibraryEditor, Panel);
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SamplePlayer *player;
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Ref<SampleLibrary> sample_library;
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@@ -57,42 +52,40 @@ class SampleLibraryEditor : public Panel {
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ConfirmationDialog *dialog;
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void _load_pressed();
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void _file_load_request(const DVector<String>& p_path);
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void _file_load_request(const DVector<String> &p_path);
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void _delete_pressed();
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void _update_library();
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void _item_edited();
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UndoRedo *undo_redo;
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void _button_pressed(Object *p_item,int p_column, int p_id);
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void _button_pressed(Object *p_item, int p_column, int p_id);
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Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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protected:
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void _notification(int p_what);
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void _input_event(InputEvent p_event);
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static void _bind_methods();
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public:
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void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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public:
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void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
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void edit(Ref<SampleLibrary> p_sample);
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SampleLibraryEditor();
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};
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class SampleLibraryEditorPlugin : public EditorPlugin {
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OBJ_TYPE( SampleLibraryEditorPlugin, EditorPlugin );
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OBJ_TYPE(SampleLibraryEditorPlugin, EditorPlugin);
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SampleLibraryEditor *sample_library_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "SampleLibrary"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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@@ -101,7 +94,6 @@ public:
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SampleLibraryEditorPlugin(EditorNode *p_node);
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~SampleLibraryEditorPlugin();
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};
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#endif // SAMPLE_LIBRARY_EDITOR_PLUGIN_H
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