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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,18 +29,15 @@
#ifndef SAMPLE_EDITOR_PLUGIN_H
#define SAMPLE_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/audio/sample_player.h"
#include "scene/resources/sample.h"
#include "scene/resources/sample_library.h"
class SampleEditor : public Panel {
OBJ_TYPE(SampleEditor, Panel );
OBJ_TYPE(SampleEditor, Panel);
SamplePlayer *player;
Label *info_label;
@@ -59,23 +56,21 @@ protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
static void generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture);
public:
static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture);
void edit(Ref<Sample> p_sample);
SampleEditor();
};
class SampleEditorPlugin : public EditorPlugin {
OBJ_TYPE( SampleEditorPlugin, EditorPlugin );
OBJ_TYPE(SampleEditorPlugin, EditorPlugin);
SampleEditor *sample_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Sample"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -84,7 +79,6 @@ public:
SampleEditorPlugin(EditorNode *p_node);
~SampleEditorPlugin();
};
#endif // SAMPLE_EDITOR_PLUGIN_H