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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,18 +29,15 @@
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#ifndef SAMPLE_EDITOR_PLUGIN_H
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#define SAMPLE_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/audio/sample_player.h"
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#include "scene/resources/sample.h"
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#include "scene/resources/sample_library.h"
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class SampleEditor : public Panel {
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OBJ_TYPE(SampleEditor, Panel );
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OBJ_TYPE(SampleEditor, Panel);
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SamplePlayer *player;
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Label *info_label;
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@@ -59,23 +56,21 @@ protected:
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void _notification(int p_what);
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void _input_event(InputEvent p_event);
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static void _bind_methods();
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public:
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static void generate_preview_texture(const Ref<Sample>& p_sample,Ref<ImageTexture> &p_texture);
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public:
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static void generate_preview_texture(const Ref<Sample> &p_sample, Ref<ImageTexture> &p_texture);
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void edit(Ref<Sample> p_sample);
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SampleEditor();
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};
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class SampleEditorPlugin : public EditorPlugin {
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OBJ_TYPE( SampleEditorPlugin, EditorPlugin );
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OBJ_TYPE(SampleEditorPlugin, EditorPlugin);
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SampleEditor *sample_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "Sample"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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@@ -84,7 +79,6 @@ public:
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SampleEditorPlugin(EditorNode *p_node);
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~SampleEditorPlugin();
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};
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#endif // SAMPLE_EDITOR_PLUGIN_H
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