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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,11 +29,11 @@
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#ifndef POLYGON_2D_EDITOR_PLUGIN_H
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#define POLYGON_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@@ -42,7 +42,7 @@ class CanvasItemEditor;
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class Polygon2DEditor : public HBoxContainer {
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OBJ_TYPE(Polygon2DEditor, HBoxContainer );
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OBJ_TYPE(Polygon2DEditor, HBoxContainer);
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UndoRedo *undo_redo;
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enum Mode {
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@@ -88,8 +88,6 @@ class Polygon2DEditor : public HBoxContainer {
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Vector2 uv_drag_from;
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bool updating_uv_scroll;
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AcceptDialog *error;
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ToolButton *button_create;
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@@ -114,7 +112,7 @@ class Polygon2DEditor : public HBoxContainer {
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Vector2 snap_step;
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void _uv_scroll_changed(float);
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void _uv_input(const InputEvent& p_input);
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void _uv_input(const InputEvent &p_input);
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void _uv_draw();
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void _uv_mode(int p_mode);
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void _wip_close();
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@@ -136,22 +134,20 @@ protected:
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Vector2 snap_point(Vector2 p_target) const;
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public:
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bool forward_input_event(const InputEvent& p_event);
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bool forward_input_event(const InputEvent &p_event);
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void edit(Node *p_collision_polygon);
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Polygon2DEditor(EditorNode *p_editor);
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};
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class Polygon2DEditorPlugin : public EditorPlugin {
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OBJ_TYPE( Polygon2DEditorPlugin, EditorPlugin );
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OBJ_TYPE(Polygon2DEditorPlugin, EditorPlugin);
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Polygon2DEditor *collision_polygon_editor;
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EditorNode *editor;
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public:
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virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual String get_name() const { return "Polygon2D"; }
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bool has_main_screen() const { return false; }
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@@ -161,7 +157,6 @@ public:
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Polygon2DEditorPlugin(EditorNode *p_node);
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~Polygon2DEditorPlugin();
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};
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#endif // POLYGON_2D_EDITOR_PLUGIN_H
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