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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,11 +29,11 @@
#ifndef PATH_2D_EDITOR_PLUGIN_H
#define PATH_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -77,7 +77,6 @@ class Path2DEditor : public HBoxContainer {
ACTION_MOVING_OUT,
};
Action action;
int action_point;
Point2 moving_from;
@@ -87,28 +86,28 @@ class Path2DEditor : public HBoxContainer {
void _canvas_draw();
void _node_visibility_changed();
friend class Path2DEditorPlugin;
friend class Path2DEditorPlugin;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
bool forward_input_event(const InputEvent& p_event);
public:
bool forward_input_event(const InputEvent &p_event);
void edit(Node *p_path2d);
Path2DEditor(EditorNode *p_editor);
};
class Path2DEditorPlugin : public EditorPlugin {
OBJ_TYPE( Path2DEditorPlugin, EditorPlugin );
OBJ_TYPE(Path2DEditorPlugin, EditorPlugin);
Path2DEditor *path2d_editor;
EditorNode *editor;
public:
virtual bool forward_input_event(const InputEvent& p_event) { return path2d_editor->forward_input_event(p_event); }
virtual bool forward_input_event(const InputEvent &p_event) { return path2d_editor->forward_input_event(p_event); }
virtual String get_name() const { return "Path2D"; }
bool has_main_screen() const { return false; }
@@ -118,9 +117,6 @@ public:
Path2DEditorPlugin(EditorNode *p_node);
~Path2DEditorPlugin();
};
#endif // PATH_2D_EDITOR_PLUGIN_H