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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
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@@ -29,13 +29,11 @@
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#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
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#define NAVIGATIONPOLYGONEDITORPLUGIN_H
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#include "editor/editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/navigation_polygon.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@@ -44,7 +42,7 @@ class CanvasItemEditor;
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class NavigationPolygonEditor : public HBoxContainer {
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OBJ_TYPE(NavigationPolygonEditor, HBoxContainer );
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OBJ_TYPE(NavigationPolygonEditor, HBoxContainer);
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UndoRedo *undo_redo;
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enum Mode {
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@@ -74,7 +72,6 @@ class NavigationPolygonEditor : public HBoxContainer {
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Vector<Vector2> wip;
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bool wip_active;
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void _wip_close();
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void _canvas_draw();
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void _create_nav();
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@@ -85,23 +82,22 @@ protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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bool forward_input_event(const InputEvent& p_event);
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public:
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bool forward_input_event(const InputEvent &p_event);
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void edit(Node *p_collision_polygon);
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NavigationPolygonEditor(EditorNode *p_editor);
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};
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class NavigationPolygonEditorPlugin : public EditorPlugin {
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OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin );
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OBJ_TYPE(NavigationPolygonEditorPlugin, EditorPlugin);
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NavigationPolygonEditor *collision_polygon_editor;
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EditorNode *editor;
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public:
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virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual bool forward_input_event(const InputEvent &p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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virtual String get_name() const { return "NavigationPolygonInstance"; }
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bool has_main_screen() const { return false; }
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@@ -111,8 +107,6 @@ public:
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NavigationPolygonEditorPlugin(EditorNode *p_node);
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~NavigationPolygonEditorPlugin();
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};
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#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
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