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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,8 +29,8 @@
#ifndef MULTIMESH_EDITOR_PLUGIN_H
#define MULTIMESH_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/gui/spin_box.h"
@@ -40,12 +40,12 @@
class MultiMeshEditor : public Control {
OBJ_TYPE(MultiMeshEditor, Control );
OBJ_TYPE(MultiMeshEditor, Control);
friend class MultiMeshEditorPlugin;
friend class MultiMeshEditorPlugin;
AcceptDialog *err_dialog;
MenuButton * options;
MenuButton *options;
MultiMeshInstance *_last_pp_node;
bool browsing_source;
@@ -70,7 +70,7 @@ friend class MultiMeshEditorPlugin;
MENU_OPTION_POPULATE
};
void _browsed(const NodePath& p_path);
void _browsed(const NodePath &p_path);
void _menu_option(int);
void _populate();
void _browse(bool p_source);
@@ -78,21 +78,20 @@ friend class MultiMeshEditorPlugin;
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
public:
public:
void edit(MultiMeshInstance *p_multimesh);
MultiMeshEditor();
};
class MultiMeshEditorPlugin : public EditorPlugin {
OBJ_TYPE( MultiMeshEditorPlugin, EditorPlugin );
OBJ_TYPE(MultiMeshEditorPlugin, EditorPlugin);
MultiMeshEditor *multimesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "MultiMesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -101,7 +100,6 @@ public:
MultiMeshEditorPlugin(EditorNode *p_node);
~MultiMeshEditorPlugin();
};
#endif // MULTIMESH_EDITOR_PLUGIN_H