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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,19 +29,17 @@
#ifndef MESH_EDITOR_PLUGIN_H
#define MESH_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "scene/resources/material.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/camera.h"
#include "scene/resources/material.h"
class MeshEditor : public Control {
OBJ_TYPE(MeshEditor, Control);
float rot_x;
float rot_y;
@@ -53,34 +51,32 @@ class MeshEditor : public Control {
Ref<Mesh> mesh;
TextureButton *light_1_switch;
TextureButton *light_2_switch;
void _button_pressed(Node* p_button);
void _button_pressed(Node *p_button);
bool first_enter;
void _update_rotation();
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
public:
void edit(Ref<Mesh> p_mesh);
MeshEditor();
};
class MeshEditorPlugin : public EditorPlugin {
OBJ_TYPE( MeshEditorPlugin, EditorPlugin );
OBJ_TYPE(MeshEditorPlugin, EditorPlugin);
MeshEditor *mesh_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Mesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -89,7 +85,6 @@ public:
MeshEditorPlugin(EditorNode *p_node);
~MeshEditorPlugin();
};
#endif // MESH_EDITOR_PLUGIN_H