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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,13 +29,13 @@
#ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
#define COLLISION_POLYGON_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -44,7 +44,7 @@ class CanvasItemEditor;
class CollisionPolygonEditor : public HBoxContainer {
OBJ_TYPE(CollisionPolygonEditor, HBoxContainer );
OBJ_TYPE(CollisionPolygonEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
@@ -59,7 +59,6 @@ class CollisionPolygonEditor : public HBoxContainer {
ToolButton *button_create;
ToolButton *button_edit;
Ref<FixedMaterial> line_material;
Ref<FixedMaterial> handle_material;
@@ -88,9 +87,9 @@ protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
public:
virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
void edit(Node *p_collision_polygon);
CollisionPolygonEditor(EditorNode *p_editor);
~CollisionPolygonEditor();
@@ -98,14 +97,13 @@ public:
class CollisionPolygonEditorPlugin : public EditorPlugin {
OBJ_TYPE( CollisionPolygonEditorPlugin, EditorPlugin );
OBJ_TYPE(CollisionPolygonEditorPlugin, EditorPlugin);
CollisionPolygonEditor *collision_polygon_editor;
EditorNode *editor;
public:
virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera,p_event); }
virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "CollisionPolygon"; }
bool has_main_screen() const { return false; }
@@ -115,7 +113,6 @@ public:
CollisionPolygonEditorPlugin(EditorNode *p_node);
~CollisionPolygonEditorPlugin();
};
#endif // COLLISION_POLYGON_EDITOR_PLUGIN_H