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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,15 +29,15 @@
#ifndef CONTROL_EDITOR_PLUGIN_H
#define CONTROL_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button_group.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/box_container.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/spin_box.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -46,7 +46,8 @@ class CanvasItemEditorViewport;
class CanvasItemEditorSelectedItem : public Object {
OBJ_TYPE(CanvasItemEditorSelectedItem,Object);
OBJ_TYPE(CanvasItemEditorSelectedItem, Object);
public:
Variant undo_state;
Vector2 undo_pivot;
@@ -55,16 +56,15 @@ public:
float prev_rot;
Rect2 prev_rect;
CanvasItemEditorSelectedItem() { prev_rot=0; }
CanvasItemEditorSelectedItem() { prev_rot = 0; }
};
class CanvasItemEditor : public VBoxContainer {
OBJ_TYPE(CanvasItemEditor, VBoxContainer );
OBJ_TYPE(CanvasItemEditor, VBoxContainer);
EditorNode *editor;
enum Tool {
TOOL_SELECT,
@@ -184,15 +184,14 @@ class CanvasItemEditor : public VBoxContainer {
void _tool_select(int p_index);
MenuOption last_option;
struct _SelectResult {
CanvasItem* item;
CanvasItem *item;
float z;
bool has_z;
_FORCE_INLINE_ bool operator<(const _SelectResult& p_rr) const {
_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
return has_z && p_rr.has_z ? p_rr.z < z : p_rr.has_z;
}
};
@@ -203,7 +202,10 @@ class CanvasItemEditor : public VBoxContainer {
Point2 pos;
bool lock;
bool group;
LockList() { lock=false; group=false; }
LockList() {
lock = false;
group = false;
}
};
List<LockList> lock_list;
@@ -218,7 +220,7 @@ class CanvasItemEditor : public VBoxContainer {
};
uint64_t bone_last_frame;
Map<ObjectID,BoneList> bone_list;
Map<ObjectID, BoneList> bone_list;
Matrix32 bone_orig_xform;
@@ -269,7 +271,6 @@ class CanvasItemEditor : public VBoxContainer {
PopupMenu *selection_menu;
//PopupMenu *popup;
DragType drag;
Point2 drag_from;
@@ -294,14 +295,13 @@ class CanvasItemEditor : public VBoxContainer {
Ref<StyleBoxTexture> select_sb;
Ref<Texture> select_handle;
int handle_len;
bool _is_part_of_subscene(CanvasItem *p_item);
CanvasItem* _select_canvas_item_at_pos(const Point2 &p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform);
void _find_canvas_items_at_pos(const Point2 &p_pos,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform, Vector<_SelectResult> &r_items);
void _find_canvas_items_at_rect(const Rect2& p_rect,Node* p_node,const Matrix32& p_parent_xform,const Matrix32& p_canvas_xform,List<CanvasItem*> *r_items);
CanvasItem *_select_canvas_item_at_pos(const Point2 &p_pos, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform, Vector<_SelectResult> &r_items);
void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform, List<CanvasItem *> *r_items);
bool _select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag=true);
bool _select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag = true);
ConfirmationDialog *snap_dialog;
@@ -311,22 +311,22 @@ class CanvasItemEditor : public VBoxContainer {
CanvasItem *ref_item;
void _edit_set_pivot(const Vector2& mouse_pos);
void _edit_set_pivot(const Vector2 &mouse_pos);
void _add_canvas_item(CanvasItem *p_canvas_item);
void _remove_canvas_item(CanvasItem *p_canvas_item);
void _clear_canvas_items();
void _visibility_changed(ObjectID p_canvas_item);
void _key_move(const Vector2& p_dir, bool p_snap, KeyMoveMODE p_move_mode);
void _list_select(const InputEventMouseButton& b);
void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
void _list_select(const InputEventMouseButton &b);
DragType _find_drag_type(const Matrix32& p_xform, const Rect2& p_local_rect, const Point2& p_click, Vector2& r_point);
DragType _find_drag_type(const Matrix32 &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point);
void _popup_callback(int p_op);
bool updating_scroll;
void _update_scroll(float);
void _update_scrollbars();
void incbeg(float& beg,float& end, float inc, float minsize,bool p_symmetric);
void incend(float& beg,float& end, float inc, float minsize,bool p_symmetric);
void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
void _append_canvas_item(CanvasItem *p_item);
void _dialog_value_changed(double);
@@ -338,9 +338,7 @@ class CanvasItemEditor : public VBoxContainer {
Point2 _find_topleftmost_point();
void _find_canvas_items_span(Node *p_node, Rect2& r_rect, const Matrix32& p_xform);
void _find_canvas_items_span(Node *p_node, Rect2 &r_rect, const Matrix32 &p_xform);
Object *_get_editor_data(Object *p_what);
@@ -348,57 +346,57 @@ class CanvasItemEditor : public VBoxContainer {
int get_item_count();
void _keying_changed();
void _unhandled_key_input(const InputEvent& p_ev);
void _unhandled_key_input(const InputEvent &p_ev);
void _viewport_input_event(const InputEvent& p_event);
void _viewport_input_event(const InputEvent &p_event);
void _viewport_draw();
void _set_anchor(Control::AnchorType p_left,Control::AnchorType p_top,Control::AnchorType p_right,Control::AnchorType p_bottom);
void _set_anchor(Control::AnchorType p_left, Control::AnchorType p_top, Control::AnchorType p_right, Control::AnchorType p_bottom);
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
friend class CanvasItemEditorPlugin;
friend class CanvasItemEditorPlugin;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
void end_drag();
void box_selection_start( Point2 &click );
void box_selection_start(Point2 &click);
bool box_selection_end();
HBoxContainer *get_panel_hb() { return hb; }
struct compare_items_x {
bool operator()( const CanvasItem *a, const CanvasItem *b ) const {
bool operator()(const CanvasItem *a, const CanvasItem *b) const {
return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
}
};
struct compare_items_y {
bool operator()( const CanvasItem *a, const CanvasItem *b ) const {
bool operator()(const CanvasItem *a, const CanvasItem *b) const {
return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
}
};
struct proj_vector2_x {
float get( const Vector2 &v ) { return v.x; }
void set( Vector2 &v, float f ) { v.x = f; }
float get(const Vector2 &v) { return v.x; }
void set(Vector2 &v, float f) { v.x = f; }
};
struct proj_vector2_y {
float get( const Vector2 &v ) { return v.y; }
void set( Vector2 &v, float f ) { v.y = f; }
float get(const Vector2 &v) { return v.y; }
void set(Vector2 &v, float f) { v.y = f; }
};
template< class P, class C > void space_selected_items();
template <class P, class C>
void space_selected_items();
static CanvasItemEditor *singleton;
public:
public:
Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const;
float snap_angle(float p_target, float p_start = 0) const;
@@ -406,7 +404,7 @@ public:
static CanvasItemEditor *get_singleton() { return singleton; }
Dictionary get_state() const;
void set_state(const Dictionary& p_state);
void set_state(const Dictionary &p_state);
void add_control_to_menu_panel(Control *p_control);
@@ -415,69 +413,66 @@ public:
Control *get_viewport_control() { return viewport; }
bool get_remove_list(List<Node*> *p_list);
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
bool get_remove_list(List<Node *> *p_list);
void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
void edit(CanvasItem *p_canvas_item);
CanvasItemEditor(EditorNode *p_editor);
};
class CanvasItemEditorPlugin : public EditorPlugin {
OBJ_TYPE( CanvasItemEditorPlugin, EditorPlugin );
OBJ_TYPE(CanvasItemEditorPlugin, EditorPlugin);
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "2D"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
virtual bool get_remove_list(List<Node *> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
virtual Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void set_state(const Dictionary &p_state);
CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
CanvasItemEditorPlugin(EditorNode *p_node);
~CanvasItemEditorPlugin();
};
class CanvasItemEditorViewport : public Control {
OBJ_TYPE( CanvasItemEditorViewport, Control );
OBJ_TYPE(CanvasItemEditorViewport, Control);
String default_type;
Vector<String> types;
Vector<String> selected_files;
Node* target_node;
Node *target_node;
Point2 drop_pos;
EditorNode* editor;
EditorData* editor_data;
CanvasItemEditor* canvas;
Node2D* preview;
AcceptDialog* accept;
WindowDialog* selector;
Label* selector_label;
Label* label;
Label* label_desc;
ButtonGroup* btn_group;
EditorNode *editor;
EditorData *editor_data;
CanvasItemEditor *canvas;
Node2D *preview;
AcceptDialog *accept;
WindowDialog *selector;
Label *selector_label;
Label *label;
Label *label_desc;
ButtonGroup *btn_group;
void _on_mouse_exit();
void _on_select_type(Object* selected);
void _on_select_type(Object *selected);
void _on_change_type();
void _create_preview(const Vector<String>& files) const;
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node);
void _create_nodes(Node* parent, Node* child, String& path, const Point2& p_point);
bool _create_instance(Node* parent, String& path, const Point2& p_point);
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
static void _bind_methods();
@@ -486,10 +481,10 @@ protected:
void _notification(int p_what);
public:
virtual bool can_drop_data(const Point2& p_point,const Variant& p_data) const;
virtual void drop_data(const Point2& p_point,const Variant& p_data);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor* p_canvas);
CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas);
};
#endif