You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
@@ -29,8 +29,8 @@
|
||||
#ifndef CAMERA_EDITOR_PLUGIN_H
|
||||
#define CAMERA_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "scene/3d/camera.h"
|
||||
|
||||
/**
|
||||
@@ -39,32 +39,32 @@
|
||||
|
||||
class CameraEditor : public Control {
|
||||
|
||||
OBJ_TYPE(CameraEditor, Control );
|
||||
OBJ_TYPE(CameraEditor, Control);
|
||||
|
||||
Panel *panel;
|
||||
Button * preview;
|
||||
Button *preview;
|
||||
Node *node;
|
||||
|
||||
void _pressed();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
void _node_removed(Node *p_node);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
public:
|
||||
void edit(Node *p_camera);
|
||||
CameraEditor();
|
||||
};
|
||||
|
||||
class CameraEditorPlugin : public EditorPlugin {
|
||||
|
||||
OBJ_TYPE( CameraEditorPlugin, EditorPlugin );
|
||||
OBJ_TYPE(CameraEditorPlugin, EditorPlugin);
|
||||
|
||||
// CameraEditor *camera_editor;
|
||||
// CameraEditor *camera_editor;
|
||||
EditorNode *editor;
|
||||
|
||||
public:
|
||||
|
||||
virtual String get_name() const { return "Camera"; }
|
||||
bool has_main_screen() const { return false; }
|
||||
virtual void edit(Object *p_node);
|
||||
@@ -73,7 +73,6 @@ public:
|
||||
|
||||
CameraEditorPlugin(EditorNode *p_node);
|
||||
~CameraEditorPlugin();
|
||||
|
||||
};
|
||||
|
||||
#endif // CAMERA_EDITOR_PLUGIN_H
|
||||
|
||||
Reference in New Issue
Block a user