1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,8 +29,8 @@
#ifndef CAMERA_EDITOR_PLUGIN_H
#define CAMERA_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/3d/camera.h"
/**
@@ -39,32 +39,32 @@
class CameraEditor : public Control {
OBJ_TYPE(CameraEditor, Control );
OBJ_TYPE(CameraEditor, Control);
Panel *panel;
Button * preview;
Button *preview;
Node *node;
void _pressed();
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
public:
public:
void edit(Node *p_camera);
CameraEditor();
};
class CameraEditorPlugin : public EditorPlugin {
OBJ_TYPE( CameraEditorPlugin, EditorPlugin );
OBJ_TYPE(CameraEditorPlugin, EditorPlugin);
// CameraEditor *camera_editor;
// CameraEditor *camera_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Camera"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -73,7 +73,6 @@ public:
CameraEditorPlugin(EditorNode *p_node);
~CameraEditorPlugin();
};
#endif // CAMERA_EDITOR_PLUGIN_H