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mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -29,22 +29,22 @@
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
#define ANIMATION_TREE_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/gui/tree.h"
#include "scene/gui/button.h"
#include "scene/gui/popup.h"
#include "editor/property_editor.h"
#include "scene/gui/tree.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class AnimationTreeEditor : public Control {
OBJ_TYPE(AnimationTreeEditor, Control );
OBJ_TYPE(AnimationTreeEditor, Control);
static const char* _node_type_names[];
static const char *_node_type_names[];
enum ClickType {
CLICK_NONE,
@@ -57,8 +57,8 @@ class AnimationTreeEditor : public Control {
enum {
MENU_GRAPH_CLEAR=100,
MENU_IMPORT_ANIMATIONS=101,
MENU_GRAPH_CLEAR = 100,
MENU_IMPORT_ANIMATIONS = 101,
NODE_DISCONNECT,
NODE_RENAME,
NODE_ERASE,
@@ -79,27 +79,26 @@ class AnimationTreeEditor : public Control {
Button *edit_button;
Button *filter_button;
CheckButton *edit_check;
EditorFileDialog* file_dialog;
EditorFileDialog *file_dialog;
int file_op;
void _popup_edit_dialog();
void _setup_edit_dialog(const StringName& p_node);
void _setup_edit_dialog(const StringName &p_node);
PopupMenu *master_anim_popup;
PopupMenu *node_popup;
PopupMenu *add_popup;
HScrollBar *h_scroll;
VScrollBar *v_scroll;
MenuButton* add_menu;
MenuButton *add_menu;
CustomPropertyEditor *property_editor;
AnimationTreePlayer* anim_tree;
AnimationTreePlayer *anim_tree;
List<StringName> order;
Set<StringName> active_nodes;
int last_x,last_y;
int last_x, last_y;
Point2 offset;
ClickType click_type;
@@ -115,18 +114,16 @@ class AnimationTreeEditor : public Control {
Size2 _get_maximum_size();
Size2 get_node_size(const StringName &p_node) const;
void _draw_node(const StringName& p_node);
void _draw_node(const StringName &p_node);
AcceptDialog *filter_dialog;
Tree *filter;
void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color);
void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
void _update_scrollbars();
void _scroll_moved(float);
void _play_toggled();
/*
/*
void _node_param_changed();
void _node_add_callback();
void _node_add(VisualServer::AnimationTreeNodeType p_type);
@@ -137,12 +134,10 @@ class AnimationTreeEditor : public Control {
void _node_menu_item(int p_item);
void _add_menu_item(int p_item);
void _filter_edited();
void _find_paths_for_filter(const StringName& p_node,Set<String>& paths);
void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
void _edit_filters();
void _edit_oneshot_start();
void _edit_dialog_animation_changed();
void _edit_dialog_edit_animation();
@@ -151,20 +146,18 @@ class AnimationTreeEditor : public Control {
void _edit_dialog_changedf(float);
void _edit_dialog_changed();
void _dialog_changed() const;
ClickType _locate_click(const Point2& p_click,StringName *p_node_id,int *p_slot_index) const;
Point2 _get_slot_pos(const StringName& p_node_id,bool p_input,int p_slot);
ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
StringName _add_node(int p_item);
void _file_dialog_selected(String p_path);
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const;
void edit(AnimationTreePlayer *p_player);
AnimationTreeEditor();
@@ -172,14 +165,13 @@ public:
class AnimationTreeEditorPlugin : public EditorPlugin {
OBJ_TYPE( AnimationTreeEditorPlugin, EditorPlugin );
OBJ_TYPE(AnimationTreeEditorPlugin, EditorPlugin);
AnimationTreeEditor *anim_tree_editor;
EditorNode *editor;
Button *button;
public:
virtual String get_name() const { return "AnimTree"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
@@ -188,7 +180,6 @@ public:
AnimationTreeEditorPlugin(EditorNode *p_node);
~AnimationTreeEditorPlugin();
};
#endif // ANIMATION_TREE_EDITOR_PLUGIN_H