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Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
@@ -30,32 +30,31 @@
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#include "error_macros.h"
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#include "print_string.h"
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void BSP_Tree::from_aabb(const AABB& p_aabb) {
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void BSP_Tree::from_aabb(const AABB &p_aabb) {
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planes.clear();
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for(int i=0;i<3;i++) {
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for (int i = 0; i < 3; i++) {
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Vector3 n;
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n[i]=1;
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planes.push_back(Plane(n,p_aabb.pos[i]+p_aabb.size[i]));
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planes.push_back(Plane(-n,-p_aabb.pos[i]));
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n[i] = 1;
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planes.push_back(Plane(n, p_aabb.pos[i] + p_aabb.size[i]));
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planes.push_back(Plane(-n, -p_aabb.pos[i]));
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}
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nodes.clear();
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for(int i=0;i<6;i++) {
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for (int i = 0; i < 6; i++) {
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Node n;
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n.plane=i;
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n.under=(i==0)?UNDER_LEAF:i-1;
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n.over=OVER_LEAF;
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n.plane = i;
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n.under = (i == 0) ? UNDER_LEAF : i - 1;
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n.over = OVER_LEAF;
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nodes.push_back(n);
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}
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aabb=p_aabb;
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error_radius=0;
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aabb = p_aabb;
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error_radius = 0;
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}
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Vector<BSP_Tree::Node> BSP_Tree::get_nodes() const {
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@@ -72,143 +71,136 @@ AABB BSP_Tree::get_aabb() const {
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return aabb;
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}
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int BSP_Tree::_get_points_inside(int p_node,const Vector3* p_points,int *p_indices, const Vector3& p_center,const Vector3& p_half_extents,int p_indices_count) const {
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int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const {
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const Node *node =&nodes[p_node];
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const Node *node = &nodes[p_node];
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const Plane &p = planes[node->plane];
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Vector3 min(
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(p.normal.x>0) ? -p_half_extents.x : p_half_extents.x,
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(p.normal.y>0) ? -p_half_extents.y : p_half_extents.y,
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(p.normal.z>0) ? -p_half_extents.z : p_half_extents.z
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);
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Vector3 max=-min;
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max+=p_center;
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min+=p_center;
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(p.normal.x > 0) ? -p_half_extents.x : p_half_extents.x,
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(p.normal.y > 0) ? -p_half_extents.y : p_half_extents.y,
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(p.normal.z > 0) ? -p_half_extents.z : p_half_extents.z);
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Vector3 max = -min;
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max += p_center;
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min += p_center;
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float dist_min = p.distance_to(min);
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float dist_max = p.distance_to(max);
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if ((dist_min * dist_max) < CMP_EPSILON ) { //intersection, test point by point
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if ((dist_min * dist_max) < CMP_EPSILON) { //intersection, test point by point
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int under_count=0;
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int under_count = 0;
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//sort points, so the are under first, over last
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for(int i=0;i<p_indices_count;i++) {
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for (int i = 0; i < p_indices_count; i++) {
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int index=p_indices[i];
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int index = p_indices[i];
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if (p.is_point_over(p_points[index])) {
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// kind of slow (but cache friendly), should try something else,
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// but this is a corner case most of the time
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for(int j=index;j<p_indices_count-1;j++)
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p_indices[j]=p_indices[j+1];
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for (int j = index; j < p_indices_count - 1; j++)
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p_indices[j] = p_indices[j + 1];
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p_indices[p_indices_count-1]=index;
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p_indices[p_indices_count - 1] = index;
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} else {
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under_count++;
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}
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}
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int total=0;
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int total = 0;
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if (under_count>0) {
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if (node->under==UNDER_LEAF) {
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total+=under_count;
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if (under_count > 0) {
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if (node->under == UNDER_LEAF) {
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total += under_count;
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} else {
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total+=_get_points_inside(node->under,p_points,p_indices,p_center,p_half_extents,under_count);
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total += _get_points_inside(node->under, p_points, p_indices, p_center, p_half_extents, under_count);
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}
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}
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if (under_count!=p_indices_count) {
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if (node->over==OVER_LEAF) {
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if (under_count != p_indices_count) {
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if (node->over == OVER_LEAF) {
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//total+=0 //if they are over an OVER_LEAF, they are outside the model
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} else {
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total+=_get_points_inside(node->over,p_points,&p_indices[under_count],p_center,p_half_extents,p_indices_count-under_count);
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total += _get_points_inside(node->over, p_points, &p_indices[under_count], p_center, p_half_extents, p_indices_count - under_count);
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}
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}
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return total;
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} else if (dist_min > 0 ) { //all points over plane
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} else if (dist_min > 0) { //all points over plane
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if (node->over==OVER_LEAF) {
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if (node->over == OVER_LEAF) {
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return 0; // all these points are not visible
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}
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return _get_points_inside(node->over, p_points, p_indices, p_center, p_half_extents, p_indices_count);
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} else if (dist_min <= 0) { //all points behind plane
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return _get_points_inside(node->over,p_points,p_indices,p_center,p_half_extents,p_indices_count);
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} else if (dist_min <= 0 ) { //all points behind plane
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if (node->under==UNDER_LEAF) {
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if (node->under == UNDER_LEAF) {
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return p_indices_count; // all these points are visible
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}
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return _get_points_inside(node->under,p_points,p_indices,p_center,p_half_extents,p_indices_count);
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return _get_points_inside(node->under, p_points, p_indices, p_center, p_half_extents, p_indices_count);
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}
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return 0;
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}
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int BSP_Tree::get_points_inside(const Vector3* p_points,int p_point_count) const {
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int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const {
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if (nodes.size()==0)
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if (nodes.size() == 0)
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return 0;
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#if 1
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//this version is easier to debug, and and MUCH faster in real world cases
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//this version is easier to debug, and and MUCH faster in real world cases
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int pass_count = 0;
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const Node *nodesptr=&nodes[0];
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const Plane *planesptr=&planes[0];
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int plane_count=planes.size();
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int node_count=nodes.size();
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const Node *nodesptr = &nodes[0];
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const Plane *planesptr = &planes[0];
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int plane_count = planes.size();
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int node_count = nodes.size();
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if (node_count==0) // no nodes!
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if (node_count == 0) // no nodes!
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return 0;
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for(int i=0;i<p_point_count;i++) {
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for (int i = 0; i < p_point_count; i++) {
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const Vector3& point = p_points[i];
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const Vector3 &point = p_points[i];
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if (!aabb.has_point(point)) {
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continue;
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}
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int idx=node_count-1;
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int idx = node_count - 1;
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bool pass=false;
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bool pass = false;
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while(true) {
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while (true) {
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if (idx==OVER_LEAF) {
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pass=false;
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if (idx == OVER_LEAF) {
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pass = false;
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break;
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} else if (idx==UNDER_LEAF) {
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pass=true;
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} else if (idx == UNDER_LEAF) {
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pass = true;
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break;
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}
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uint16_t plane=nodesptr[ idx ].plane;
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uint16_t plane = nodesptr[idx].plane;
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#ifdef DEBUG_ENABLED
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ERR_FAIL_INDEX_V( plane, plane_count, false );
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ERR_FAIL_INDEX_V(plane, plane_count, false);
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#endif
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idx = planesptr[ nodesptr[ idx ].plane ].is_point_over(point) ? nodes[ idx ].over : nodes[ idx ].under;
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idx = planesptr[nodesptr[idx].plane].is_point_over(point) ? nodes[idx].over : nodes[idx].under;
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_V( idx<MAX_NODES && idx>=node_count, false );
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ERR_FAIL_COND_V(idx < MAX_NODES && idx >= node_count, false);
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#endif
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}
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if (pass)
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@@ -218,69 +210,65 @@ int BSP_Tree::get_points_inside(const Vector3* p_points,int p_point_count) const
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return pass_count;
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#else
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//this version scales better but it's slower for real world cases
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//this version scales better but it's slower for real world cases
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int *indices = (int*)alloca(p_point_count*sizeof(int));
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int *indices = (int *)alloca(p_point_count * sizeof(int));
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AABB bounds;
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for(int i=0;i<p_point_count;i++) {
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for (int i = 0; i < p_point_count; i++) {
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indices[i]=i;
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if (i==0)
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bounds.pos=p_points[i];
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indices[i] = i;
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if (i == 0)
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bounds.pos = p_points[i];
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else
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bounds.expand_to(p_points[i]);
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}
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Vector3 half_extents = bounds.size/2.0;
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return _get_points_inside(nodes.size()+1,p_points,indices,bounds.pos+half_extents,half_extents,p_point_count);
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Vector3 half_extents = bounds.size / 2.0;
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return _get_points_inside(nodes.size() + 1, p_points, indices, bounds.pos + half_extents, half_extents, p_point_count);
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#endif
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}
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bool BSP_Tree::point_is_inside(const Vector3& p_point) const {
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bool BSP_Tree::point_is_inside(const Vector3 &p_point) const {
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if (!aabb.has_point(p_point)) {
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return false;
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}
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int node_count=nodes.size();
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int node_count = nodes.size();
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if (node_count==0) // no nodes!
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if (node_count == 0) // no nodes!
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return false;
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const Node *nodesptr = &nodes[0];
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const Plane *planesptr = &planes[0];
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int plane_count = planes.size();
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const Node *nodesptr=&nodes[0];
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const Plane *planesptr=&planes[0];
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int plane_count=planes.size();
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int idx = node_count - 1;
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int steps = 0;
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int idx=node_count-1;
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int steps=0;
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while (true) {
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while(true) {
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if (idx==OVER_LEAF) {
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if (idx == OVER_LEAF) {
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return false;
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}
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if (idx==UNDER_LEAF) {
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if (idx == UNDER_LEAF) {
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return true;
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}
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uint16_t plane=nodesptr[ idx ].plane;
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uint16_t plane = nodesptr[idx].plane;
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#ifdef DEBUG_ENABLED
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ERR_FAIL_INDEX_V( plane, plane_count, false );
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ERR_FAIL_INDEX_V(plane, plane_count, false);
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#endif
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bool over = planesptr[ nodesptr[ idx ].plane ].is_point_over(p_point);
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bool over = planesptr[nodesptr[idx].plane].is_point_over(p_point);
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idx = over ? nodes[ idx ].over : nodes[ idx ].under;
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idx = over ? nodes[idx].over : nodes[idx].under;
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_V( idx<MAX_NODES && idx>=node_count, false );
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ERR_FAIL_COND_V(idx < MAX_NODES && idx >= node_count, false);
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#endif
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steps++;
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@@ -289,44 +277,42 @@ bool BSP_Tree::point_is_inside(const Vector3& p_point) const {
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return false;
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}
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static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_indices,float p_tolerance) {
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static int _bsp_find_best_half_plane(const Face3 *p_faces, const Vector<int> &p_indices, float p_tolerance) {
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int ic = p_indices.size();
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const int*indices=p_indices.ptr();
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const int *indices = p_indices.ptr();
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int best_plane = -1;
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float best_plane_cost = 1e20;
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// Loop to find the polygon that best divides the set.
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for (int i=0;i<ic;i++) {
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for (int i = 0; i < ic; i++) {
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const Face3& f=p_faces[ indices[i] ];
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const Face3 &f = p_faces[indices[i]];
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Plane p = f.get_plane();
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int num_over=0,num_under=0,num_spanning=0;
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int num_over = 0, num_under = 0, num_spanning = 0;
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for(int j=0;j<ic;j++) {
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for (int j = 0; j < ic; j++) {
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if (i==j)
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if (i == j)
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continue;
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const Face3& g=p_faces[ indices[j] ];
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int over=0,under=0;
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const Face3 &g = p_faces[indices[j]];
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int over = 0, under = 0;
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for(int k=0;k<3;k++) {
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for (int k = 0; k < 3; k++) {
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float d = p.distance_to(g.vertex[j]);
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if (Math::abs(d)>p_tolerance) {
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if (Math::abs(d) > p_tolerance) {
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if (d > 0)
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over++;
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else
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under++;
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}
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}
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if (over && under)
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@@ -335,13 +321,10 @@ static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_i
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num_over++;
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else
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num_under++;
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}
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//double split_cost = num_spanning / (double) face_count;
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double relation = Math::abs(num_over-num_under) / (double) ic;
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double relation = Math::abs(num_over - num_under) / (double)ic;
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// being honest, i never found a way to add split cost to the mix in a meaninguful way
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// in this engine, also, will likely be ignored anyway
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@@ -349,57 +332,53 @@ static int _bsp_find_best_half_plane(const Face3* p_faces,const Vector<int>& p_i
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double plane_cost = /*split_cost +*/ relation;
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//printf("plane %i, %i over, %i under, %i spanning, cost is %g\n",i,num_over,num_under,num_spanning,plane_cost);
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if (plane_cost<best_plane_cost) {
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if (plane_cost < best_plane_cost) {
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best_plane=i;
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best_plane_cost=plane_cost;
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best_plane = i;
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best_plane_cost = plane_cost;
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}
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}
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return best_plane;
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}
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static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices, Vector<Plane> &p_planes, Vector<BSP_Tree::Node> &p_nodes, float p_tolerance) {
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static int _bsp_create_node(const Face3 *p_faces,const Vector<int>& p_indices,Vector<Plane> &p_planes, Vector<BSP_Tree::Node> &p_nodes,float p_tolerance) {
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ERR_FAIL_COND_V( p_nodes.size() == BSP_Tree::MAX_NODES, -1 );
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ERR_FAIL_COND_V(p_nodes.size() == BSP_Tree::MAX_NODES, -1);
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// should not reach here
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ERR_FAIL_COND_V( p_indices.size() == 0, -1 )
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ERR_FAIL_COND_V(p_indices.size() == 0, -1)
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||||
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int ic = p_indices.size();
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const int*indices=p_indices.ptr();
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const int *indices = p_indices.ptr();
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||||
int divisor_idx = _bsp_find_best_half_plane(p_faces,p_indices,p_tolerance);
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int divisor_idx = _bsp_find_best_half_plane(p_faces, p_indices, p_tolerance);
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||||
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||||
// returned error
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||||
ERR_FAIL_COND_V( divisor_idx<0 , -1 );
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||||
|
||||
ERR_FAIL_COND_V(divisor_idx < 0, -1);
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||||
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||||
Vector<int> faces_over;
|
||||
Vector<int> faces_under;
|
||||
|
||||
Plane divisor_plane=p_faces[ indices[divisor_idx] ].get_plane();
|
||||
Plane divisor_plane = p_faces[indices[divisor_idx]].get_plane();
|
||||
|
||||
for (int i=0;i<ic;i++) {
|
||||
for (int i = 0; i < ic; i++) {
|
||||
|
||||
if (i==divisor_idx)
|
||||
if (i == divisor_idx)
|
||||
continue;
|
||||
|
||||
const Face3& f=p_faces[ indices[i] ];
|
||||
const Face3 &f = p_faces[indices[i]];
|
||||
|
||||
//if (f.get_plane().is_almost_like(divisor_plane))
|
||||
// continue;
|
||||
|
||||
int over_count=0;
|
||||
int under_count=0;
|
||||
int over_count = 0;
|
||||
int under_count = 0;
|
||||
|
||||
for(int j=0;j<3;j++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
|
||||
float d = divisor_plane.distance_to(f.vertex[j]);
|
||||
if (Math::abs(d)>p_tolerance) {
|
||||
if (Math::abs(d) > p_tolerance) {
|
||||
|
||||
if (d > 0)
|
||||
over_count++;
|
||||
@@ -409,183 +388,169 @@ static int _bsp_create_node(const Face3 *p_faces,const Vector<int>& p_indices,Ve
|
||||
}
|
||||
|
||||
if (over_count)
|
||||
faces_over.push_back( indices[i] );
|
||||
faces_over.push_back(indices[i]);
|
||||
if (under_count)
|
||||
faces_under.push_back( indices[i] );
|
||||
|
||||
faces_under.push_back(indices[i]);
|
||||
}
|
||||
|
||||
uint16_t over_idx = BSP_Tree::OVER_LEAF, under_idx = BSP_Tree::UNDER_LEAF;
|
||||
|
||||
if (faces_over.size() > 0) { //have facess above?
|
||||
|
||||
uint16_t over_idx=BSP_Tree::OVER_LEAF,under_idx=BSP_Tree::UNDER_LEAF;
|
||||
|
||||
if (faces_over.size()>0) { //have facess above?
|
||||
|
||||
int idx = _bsp_create_node( p_faces, faces_over, p_planes, p_nodes,p_tolerance );
|
||||
if (idx>=0)
|
||||
over_idx=idx;
|
||||
int idx = _bsp_create_node(p_faces, faces_over, p_planes, p_nodes, p_tolerance);
|
||||
if (idx >= 0)
|
||||
over_idx = idx;
|
||||
}
|
||||
|
||||
if (faces_under.size()>0) { //have facess above?
|
||||
if (faces_under.size() > 0) { //have facess above?
|
||||
|
||||
int idx = _bsp_create_node( p_faces,faces_under, p_planes, p_nodes,p_tolerance );
|
||||
if (idx>=0)
|
||||
under_idx=idx;
|
||||
int idx = _bsp_create_node(p_faces, faces_under, p_planes, p_nodes, p_tolerance);
|
||||
if (idx >= 0)
|
||||
under_idx = idx;
|
||||
}
|
||||
|
||||
/* Create the node */
|
||||
|
||||
// find existing divisor plane
|
||||
int divisor_plane_idx=-1;
|
||||
int divisor_plane_idx = -1;
|
||||
|
||||
for (int i = 0; i < p_planes.size(); i++) {
|
||||
|
||||
for (int i=0;i<p_planes.size();i++) {
|
||||
|
||||
if (p_planes[i].is_almost_like( divisor_plane )) {
|
||||
divisor_plane_idx=i;
|
||||
if (p_planes[i].is_almost_like(divisor_plane)) {
|
||||
divisor_plane_idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (divisor_plane_idx==-1) {
|
||||
if (divisor_plane_idx == -1) {
|
||||
|
||||
ERR_FAIL_COND_V( p_planes.size() == BSP_Tree::MAX_PLANES, -1 );
|
||||
divisor_plane_idx=p_planes.size();
|
||||
p_planes.push_back( divisor_plane );
|
||||
ERR_FAIL_COND_V(p_planes.size() == BSP_Tree::MAX_PLANES, -1);
|
||||
divisor_plane_idx = p_planes.size();
|
||||
p_planes.push_back(divisor_plane);
|
||||
}
|
||||
|
||||
BSP_Tree::Node node;
|
||||
node.plane=divisor_plane_idx;
|
||||
node.under=under_idx;
|
||||
node.over=over_idx;
|
||||
node.plane = divisor_plane_idx;
|
||||
node.under = under_idx;
|
||||
node.over = over_idx;
|
||||
|
||||
p_nodes.push_back(node);
|
||||
|
||||
return p_nodes.size()-1;
|
||||
return p_nodes.size() - 1;
|
||||
}
|
||||
|
||||
|
||||
BSP_Tree::operator Variant() const {
|
||||
|
||||
|
||||
Dictionary d;
|
||||
d["error_radius"]=error_radius;
|
||||
d["error_radius"] = error_radius;
|
||||
|
||||
Vector<float> plane_values;
|
||||
plane_values.resize(planes.size()*4);
|
||||
plane_values.resize(planes.size() * 4);
|
||||
|
||||
for(int i=0;i<planes.size();i++) {
|
||||
for (int i = 0; i < planes.size(); i++) {
|
||||
|
||||
plane_values[i*4+0]=planes[i].normal.x;
|
||||
plane_values[i*4+1]=planes[i].normal.y;
|
||||
plane_values[i*4+2]=planes[i].normal.z;
|
||||
plane_values[i*4+3]=planes[i].d;
|
||||
plane_values[i * 4 + 0] = planes[i].normal.x;
|
||||
plane_values[i * 4 + 1] = planes[i].normal.y;
|
||||
plane_values[i * 4 + 2] = planes[i].normal.z;
|
||||
plane_values[i * 4 + 3] = planes[i].d;
|
||||
}
|
||||
|
||||
d["planes"]=plane_values;
|
||||
d["planes"] = plane_values;
|
||||
|
||||
DVector<int> dst_nodes;
|
||||
dst_nodes.resize(nodes.size()*3);
|
||||
dst_nodes.resize(nodes.size() * 3);
|
||||
|
||||
for(int i=0;i<nodes.size();i++) {
|
||||
for (int i = 0; i < nodes.size(); i++) {
|
||||
|
||||
dst_nodes.set(i*3+0,nodes[i].over);
|
||||
dst_nodes.set(i*3+1,nodes[i].under);
|
||||
dst_nodes.set(i*3+2,nodes[i].plane);
|
||||
dst_nodes.set(i * 3 + 0, nodes[i].over);
|
||||
dst_nodes.set(i * 3 + 1, nodes[i].under);
|
||||
dst_nodes.set(i * 3 + 2, nodes[i].plane);
|
||||
}
|
||||
|
||||
|
||||
d["nodes"]=dst_nodes;
|
||||
d["nodes"] = dst_nodes;
|
||||
d["aabb"] = aabb;
|
||||
|
||||
return Variant(d);
|
||||
}
|
||||
|
||||
BSP_Tree::BSP_Tree() {
|
||||
|
||||
}
|
||||
|
||||
BSP_Tree::BSP_Tree(const Variant &p_variant) {
|
||||
|
||||
BSP_Tree::BSP_Tree(const Variant& p_variant) {
|
||||
|
||||
Dictionary d=p_variant;
|
||||
Dictionary d = p_variant;
|
||||
ERR_FAIL_COND(!d.has("nodes"));
|
||||
ERR_FAIL_COND(!d.has("planes"));
|
||||
ERR_FAIL_COND(!d.has("aabb"));
|
||||
ERR_FAIL_COND(!d.has("error_radius"));
|
||||
|
||||
DVector<int> src_nodes = d["nodes"];
|
||||
ERR_FAIL_COND(src_nodes.size()%3);
|
||||
ERR_FAIL_COND(src_nodes.size() % 3);
|
||||
|
||||
if (d["planes"].get_type() == Variant::REAL_ARRAY) {
|
||||
|
||||
if (d["planes"].get_type()==Variant::REAL_ARRAY) {
|
||||
|
||||
DVector<float> src_planes=d["planes"];
|
||||
int plane_count=src_planes.size();
|
||||
ERR_FAIL_COND(plane_count%4);
|
||||
planes.resize(plane_count/4);
|
||||
DVector<float> src_planes = d["planes"];
|
||||
int plane_count = src_planes.size();
|
||||
ERR_FAIL_COND(plane_count % 4);
|
||||
planes.resize(plane_count / 4);
|
||||
|
||||
if (plane_count) {
|
||||
DVector<float>::Read r = src_planes.read();
|
||||
for(int i=0;i<plane_count/4;i++) {
|
||||
for (int i = 0; i < plane_count / 4; i++) {
|
||||
|
||||
planes[i].normal.x=r[i*4+0];
|
||||
planes[i].normal.y=r[i*4+1];
|
||||
planes[i].normal.z=r[i*4+2];
|
||||
planes[i].d=r[i*4+3];
|
||||
planes[i].normal.x = r[i * 4 + 0];
|
||||
planes[i].normal.y = r[i * 4 + 1];
|
||||
planes[i].normal.z = r[i * 4 + 2];
|
||||
planes[i].d = r[i * 4 + 3];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
planes = d["planes"];
|
||||
}
|
||||
|
||||
|
||||
error_radius = d["error"];
|
||||
aabb = d["aabb"];
|
||||
|
||||
// int node_count = src_nodes.size();
|
||||
nodes.resize(src_nodes.size()/3);
|
||||
// int node_count = src_nodes.size();
|
||||
nodes.resize(src_nodes.size() / 3);
|
||||
|
||||
DVector<int>::Read r = src_nodes.read();
|
||||
|
||||
for(int i=0;i<nodes.size();i++) {
|
||||
for (int i = 0; i < nodes.size(); i++) {
|
||||
|
||||
nodes[i].over=r[i*3+0];
|
||||
nodes[i].under=r[i*3+1];
|
||||
nodes[i].plane=r[i*3+2];
|
||||
nodes[i].over = r[i * 3 + 0];
|
||||
nodes[i].under = r[i * 3 + 1];
|
||||
nodes[i].plane = r[i * 3 + 2];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
BSP_Tree::BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius) {
|
||||
BSP_Tree::BSP_Tree(const DVector<Face3> &p_faces, float p_error_radius) {
|
||||
|
||||
// compute aabb
|
||||
|
||||
int face_count=p_faces.size();
|
||||
DVector<Face3>::Read faces_r=p_faces.read();
|
||||
int face_count = p_faces.size();
|
||||
DVector<Face3>::Read faces_r = p_faces.read();
|
||||
const Face3 *facesptr = faces_r.ptr();
|
||||
|
||||
|
||||
bool first=true;
|
||||
bool first = true;
|
||||
|
||||
Vector<int> indices;
|
||||
|
||||
for (int i=0;i<face_count;i++) {
|
||||
for (int i = 0; i < face_count; i++) {
|
||||
|
||||
const Face3& f=facesptr[i];
|
||||
const Face3 &f = facesptr[i];
|
||||
|
||||
if (f.is_degenerate())
|
||||
continue;
|
||||
|
||||
for (int j=0;j<3;j++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
|
||||
if (first) {
|
||||
|
||||
aabb.pos=f.vertex[0];
|
||||
first=false;
|
||||
aabb.pos = f.vertex[0];
|
||||
first = false;
|
||||
} else {
|
||||
|
||||
aabb.expand_to(f.vertex[j]);
|
||||
@@ -593,36 +558,29 @@ BSP_Tree::BSP_Tree(const DVector<Face3>& p_faces,float p_error_radius) {
|
||||
}
|
||||
|
||||
indices.push_back(i);
|
||||
|
||||
}
|
||||
|
||||
ERR_FAIL_COND( aabb.has_no_area() );
|
||||
ERR_FAIL_COND(aabb.has_no_area());
|
||||
|
||||
int top = _bsp_create_node(faces_r.ptr(),indices,planes,nodes,aabb.get_longest_axis_size()*0.0001);
|
||||
int top = _bsp_create_node(faces_r.ptr(), indices, planes, nodes, aabb.get_longest_axis_size() * 0.0001);
|
||||
|
||||
if (top<0) {
|
||||
if (top < 0) {
|
||||
|
||||
nodes.clear();
|
||||
planes.clear();
|
||||
ERR_FAIL_COND( top < 0 );
|
||||
ERR_FAIL_COND(top < 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
error_radius=p_error_radius;
|
||||
error_radius = p_error_radius;
|
||||
}
|
||||
|
||||
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB& p_aabb,float p_error_radius) {
|
||||
|
||||
nodes=p_nodes;
|
||||
planes=p_planes;
|
||||
aabb=p_aabb;
|
||||
error_radius=p_error_radius;
|
||||
BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, float p_error_radius) {
|
||||
|
||||
nodes = p_nodes;
|
||||
planes = p_planes;
|
||||
aabb = p_aabb;
|
||||
error_radius = p_error_radius;
|
||||
}
|
||||
|
||||
BSP_Tree::~BSP_Tree() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user