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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -32,94 +32,87 @@
float AABB::get_area() const {
return size.x*size.y*size.z;
return size.x * size.y * size.z;
}
bool AABB::operator==(const AABB& p_rval) const {
return ((pos==p_rval.pos) && (size==p_rval.size));
bool AABB::operator==(const AABB &p_rval) const {
return ((pos == p_rval.pos) && (size == p_rval.size));
}
bool AABB::operator!=(const AABB& p_rval) const {
return ((pos!=p_rval.pos) || (size!=p_rval.size));
bool AABB::operator!=(const AABB &p_rval) const {
return ((pos != p_rval.pos) || (size != p_rval.size));
}
void AABB::merge_with(const AABB& p_aabb) {
void AABB::merge_with(const AABB &p_aabb) {
Vector3 beg_1,beg_2;
Vector3 end_1,end_2;
Vector3 min,max;
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
Vector3 min, max;
beg_1=pos;
beg_2=p_aabb.pos;
end_1=Vector3(size.x,size.y,size.z)+beg_1;
end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
beg_1 = pos;
beg_2 = p_aabb.pos;
end_1 = Vector3(size.x, size.y, size.z) + beg_1;
end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z;
max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x;
max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y;
max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z;
pos=min;
size=max-min;
pos = min;
size = max - min;
}
AABB AABB::intersection(const AABB& p_aabb) const {
AABB AABB::intersection(const AABB &p_aabb) const {
Vector3 src_min=pos;
Vector3 src_max=pos+size;
Vector3 dst_min=p_aabb.pos;
Vector3 dst_max=p_aabb.pos+p_aabb.size;
Vector3 src_min = pos;
Vector3 src_max = pos + size;
Vector3 dst_min = p_aabb.pos;
Vector3 dst_max = p_aabb.pos + p_aabb.size;
Vector3 min,max;
Vector3 min, max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
return AABB();
else {
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
return AABB();
else {
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
return AABB();
else {
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
return AABB( min, max-min );
return AABB(min, max - min);
}
bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
Vector3 c1, c2;
Vector3 end = pos+size;
float near=-1e20;
float far=1e20;
int axis=0;
Vector3 end = pos + size;
float near = -1e20;
float far = 1e20;
int axis = 0;
for (int i=0;i<3;i++){
if (p_dir[i] == 0){
for (int i = 0; i < 3; i++) {
if (p_dir[i] == 0) {
if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
return false;
}
@@ -127,71 +120,69 @@ bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r
c1[i] = (pos[i] - p_from[i]) / p_dir[i];
c2[i] = (end[i] - p_from[i]) / p_dir[i];
if(c1[i] > c2[i]){
SWAP(c1,c2);
if (c1[i] > c2[i]) {
SWAP(c1, c2);
}
if (c1[i] > near){
if (c1[i] > near) {
near = c1[i];
axis=i;
axis = i;
}
if (c2[i] < far){
if (c2[i] < far) {
far = c2[i];
}
if( (near > far) || (far < 0) ){
if ((near > far) || (far < 0)) {
return false;
}
}
}
if (r_clip)
*r_clip=c1;
*r_clip = c1;
if (r_normal) {
*r_normal=Vector3();
(*r_normal)[axis]=p_dir[axis]?-1:1;
*r_normal = Vector3();
(*r_normal)[axis] = p_dir[axis] ? -1 : 1;
}
return true;
}
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
float sign = 0;
real_t min=0,max=1;
int axis=0;
float sign=0;
for(int i=0;i<3;i++) {
real_t seg_from=p_from[i];
real_t seg_to=p_to[i];
real_t box_begin=pos[i];
real_t box_end=box_begin+size[i];
real_t cmin,cmax;
for (int i = 0; i < 3; i++) {
real_t seg_from = p_from[i];
real_t seg_to = p_to[i];
real_t box_begin = pos[i];
real_t box_end = box_begin + size[i];
real_t cmin, cmax;
float csign;
if (seg_from < seg_to) {
if (seg_from > box_end || seg_to < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
csign=-1.0;
real_t length = seg_to - seg_from;
cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
csign = -1.0;
} else {
if (seg_to > box_end || seg_from < box_begin)
return false;
real_t length=seg_to-seg_from;
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
csign=1.0;
real_t length = seg_to - seg_from;
cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
csign = 1.0;
}
if (cmin > min) {
min = cmin;
axis=i;
sign=csign;
axis = i;
sign = csign;
}
if (cmax < max)
max = cmax;
@@ -199,220 +190,210 @@ bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3
return false;
}
Vector3 rel=p_to-p_from;
Vector3 rel = p_to - p_from;
if (r_normal) {
Vector3 normal;
normal[axis]=sign;
*r_normal=normal;
normal[axis] = sign;
*r_normal = normal;
}
if (r_clip)
*r_clip=p_from+rel*min;
*r_clip = p_from + rel * min;
return true;
}
bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3( pos.x , pos.y , pos.z ),
Vector3( pos.x , pos.y , pos.z+size.z ),
Vector3( pos.x , pos.y+size.y , pos.z ),
Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
Vector3( pos.x+size.x , pos.y , pos.z ),
Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
Vector3(pos.x, pos.y, pos.z),
Vector3(pos.x, pos.y, pos.z + size.z),
Vector3(pos.x, pos.y + size.y, pos.z),
Vector3(pos.x, pos.y + size.y, pos.z + size.z),
Vector3(pos.x + size.x, pos.y, pos.z),
Vector3(pos.x + size.x, pos.y, pos.z + size.z),
Vector3(pos.x + size.x, pos.y + size.y, pos.z),
Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z),
};
bool over=false;
bool under=false;
bool over = false;
bool under = false;
for (int i=0;i<8;i++) {
for (int i = 0; i < 8; i++) {
if (p_plane.distance_to(points[i])>0)
over=true;
if (p_plane.distance_to(points[i]) > 0)
over = true;
else
under=true;
under = true;
}
return under && over;
}
Vector3 AABB::get_longest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
if (size.y > max_size ) {
axis=Vector3(0,1,0);
max_size=size.y;
if (size.y > max_size) {
axis = Vector3(0, 1, 0);
max_size = size.y;
}
if (size.z > max_size ) {
axis=Vector3(0,0,1);
max_size=size.z;
if (size.z > max_size) {
axis = Vector3(0, 0, 1);
max_size = size.z;
}
return axis;
}
int AABB::get_longest_axis_index() const {
int axis=0;
real_t max_size=size.x;
int axis = 0;
real_t max_size = size.x;
if (size.y > max_size ) {
axis=1;
max_size=size.y;
if (size.y > max_size) {
axis = 1;
max_size = size.y;
}
if (size.z > max_size ) {
axis=2;
max_size=size.z;
if (size.z > max_size) {
axis = 2;
max_size = size.z;
}
return axis;
}
Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1,0,0);
real_t max_size=size.x;
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
if (size.y < max_size ) {
axis=Vector3(0,1,0);
max_size=size.y;
if (size.y < max_size) {
axis = Vector3(0, 1, 0);
max_size = size.y;
}
if (size.z < max_size ) {
axis=Vector3(0,0,1);
max_size=size.z;
if (size.z < max_size) {
axis = Vector3(0, 0, 1);
max_size = size.z;
}
return axis;
}
int AABB::get_shortest_axis_index() const {
int axis=0;
real_t max_size=size.x;
int axis = 0;
real_t max_size = size.x;
if (size.y < max_size ) {
axis=1;
max_size=size.y;
if (size.y < max_size) {
axis = 1;
max_size = size.y;
}
if (size.z < max_size ) {
axis=2;
max_size=size.z;
if (size.z < max_size) {
axis = 2;
max_size = size.z;
}
return axis;
}
AABB AABB::merge(const AABB& p_with) const {
AABB AABB::merge(const AABB &p_with) const {
AABB aabb=*this;
AABB aabb = *this;
aabb.merge_with(p_with);
return aabb;
}
AABB AABB::expand(const Vector3& p_vector) const {
AABB aabb=*this;
AABB AABB::expand(const Vector3 &p_vector) const {
AABB aabb = *this;
aabb.expand_to(p_vector);
return aabb;
}
AABB AABB::grow(real_t p_by) const {
AABB aabb=*this;
AABB aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
ERR_FAIL_INDEX(p_edge,12);
switch(p_edge) {
ERR_FAIL_INDEX(p_edge, 12);
switch (p_edge) {
case 0:{
case 0: {
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y , pos.z );
r_from = Vector3(pos.x + size.x, pos.y, pos.z);
r_to = Vector3(pos.x, pos.y, pos.z);
} break;
case 1:{
case 1: {
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y , pos.z );
r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
r_to = Vector3(pos.x + size.x, pos.y, pos.z);
} break;
case 2:{
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
case 2: {
r_from = Vector3(pos.x, pos.y, pos.z + size.z);
r_to = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
} break;
case 3:{
case 3: {
r_from=Vector3( pos.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y , pos.z+size.z );
r_from = Vector3(pos.x, pos.y, pos.z);
r_to = Vector3(pos.x, pos.y, pos.z + size.z);
} break;
case 4:{
case 4: {
r_from=Vector3( pos.x , pos.y+size.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
r_from = Vector3(pos.x, pos.y + size.y, pos.z);
r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
} break;
case 5:{
case 5: {
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
} break;
case 6:{
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
case 6: {
r_from = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
} break;
case 7:{
case 7: {
r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
r_from = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
r_to = Vector3(pos.x, pos.y + size.y, pos.z);
} break;
case 8:{
case 8: {
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
r_from = Vector3(pos.x, pos.y, pos.z + size.z);
r_to = Vector3(pos.x, pos.y + size.y, pos.z + size.z);
} break;
case 9:{
case 9: {
r_from=Vector3( pos.x , pos.y , pos.z );
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
r_from = Vector3(pos.x, pos.y, pos.z);
r_to = Vector3(pos.x, pos.y + size.y, pos.z);
} break;
case 10:{
case 10: {
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
r_from = Vector3(pos.x + size.x, pos.y, pos.z);
r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z);
} break;
case 11:{
case 11: {
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
r_from = Vector3(pos.x + size.x, pos.y, pos.z + size.z);
r_to = Vector3(pos.x + size.x, pos.y + size.y, pos.z + size.z);
} break;
}
}
AABB::operator String() const {
return String()+pos +" - "+ size;
return String() + pos + " - " + size;
}