1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Bring that Whole New World to the Old Continent too

Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
This commit is contained in:
Rémi Verschelde
2017-03-19 00:36:26 +01:00
parent 1d418afe86
commit f8db8a3faa
1308 changed files with 147754 additions and 174357 deletions

View File

@@ -30,50 +30,45 @@
#include "globals.h"
#include "os/keyboard.h"
InputMap *InputMap::singleton=NULL;
InputMap *InputMap::singleton = NULL;
void InputMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_action","action"),&InputMap::has_action);
ObjectTypeDB::bind_method(_MD("get_action_id","action"),&InputMap::get_action_id);
ObjectTypeDB::bind_method(_MD("get_action_from_id","id"),&InputMap::get_action_from_id);
ObjectTypeDB::bind_method(_MD("get_actions"),&InputMap::_get_actions);
ObjectTypeDB::bind_method(_MD("add_action","action"),&InputMap::add_action);
ObjectTypeDB::bind_method(_MD("erase_action","action"),&InputMap::erase_action);
ObjectTypeDB::bind_method(_MD("action_add_event","action","event"),&InputMap::action_add_event);
ObjectTypeDB::bind_method(_MD("action_has_event","action","event"),&InputMap::action_has_event);
ObjectTypeDB::bind_method(_MD("action_erase_event","action","event"),&InputMap::action_erase_event);
ObjectTypeDB::bind_method(_MD("get_action_list","action"),&InputMap::_get_action_list);
ObjectTypeDB::bind_method(_MD("event_is_action","event","action"),&InputMap::event_is_action);
ObjectTypeDB::bind_method(_MD("load_from_globals"),&InputMap::load_from_globals);
ObjectTypeDB::bind_method(_MD("has_action", "action"), &InputMap::has_action);
ObjectTypeDB::bind_method(_MD("get_action_id", "action"), &InputMap::get_action_id);
ObjectTypeDB::bind_method(_MD("get_action_from_id", "id"), &InputMap::get_action_from_id);
ObjectTypeDB::bind_method(_MD("get_actions"), &InputMap::_get_actions);
ObjectTypeDB::bind_method(_MD("add_action", "action"), &InputMap::add_action);
ObjectTypeDB::bind_method(_MD("erase_action", "action"), &InputMap::erase_action);
ObjectTypeDB::bind_method(_MD("action_add_event", "action", "event"), &InputMap::action_add_event);
ObjectTypeDB::bind_method(_MD("action_has_event", "action", "event"), &InputMap::action_has_event);
ObjectTypeDB::bind_method(_MD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ObjectTypeDB::bind_method(_MD("get_action_list", "action"), &InputMap::_get_action_list);
ObjectTypeDB::bind_method(_MD("event_is_action", "event", "action"), &InputMap::event_is_action);
ObjectTypeDB::bind_method(_MD("load_from_globals"), &InputMap::load_from_globals);
}
void InputMap::add_action(const StringName &p_action) {
void InputMap::add_action(const StringName& p_action) {
ERR_FAIL_COND( input_map.has(p_action) );
input_map[p_action]=Action();
static int last_id=1;
input_map[p_action].id=last_id;
input_id_map[last_id]=p_action;
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
input_id_map[last_id] = p_action;
last_id++;
}
void InputMap::erase_action(const StringName& p_action) {
void InputMap::erase_action(const StringName &p_action) {
ERR_FAIL_COND( !input_map.has(p_action) );
ERR_FAIL_COND(!input_map.has(p_action));
input_id_map.erase(input_map[p_action].id);
input_map.erase(p_action);
}
StringName InputMap::get_action_from_id(int p_id) const {
ERR_FAIL_COND_V(!input_id_map.has(p_id),StringName());
ERR_FAIL_COND_V(!input_id_map.has(p_id), StringName());
return input_id_map[p_id];
}
@@ -81,10 +76,10 @@ Array InputMap::_get_actions() {
Array ret;
List<StringName> actions = get_actions();
if(actions.empty())
if (actions.empty())
return ret;
for(const List<StringName>::Element *E=actions.front();E;E=E->next()) {
for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
ret.push_back(E->get());
}
@@ -95,49 +90,49 @@ Array InputMap::_get_actions() {
List<StringName> InputMap::get_actions() const {
List<StringName> actions = List<StringName>();
if(input_map.empty()){
if (input_map.empty()) {
return actions;
}
for (Map<StringName, Action>::Element *E=input_map.front();E;E=E->next()) {
for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
actions.push_back(E->key());
}
return actions;
}
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const {
List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list, const InputEvent &p_event) const {
for (List<InputEvent>::Element *E=p_list.front();E;E=E->next()) {
for (List<InputEvent>::Element *E = p_list.front(); E; E = E->next()) {
const InputEvent& e=E->get();
if(e.type!=p_event.type)
const InputEvent &e = E->get();
if (e.type != p_event.type)
continue;
if (e.type!=InputEvent::KEY && e.device!=p_event.device)
if (e.type != InputEvent::KEY && e.device != p_event.device)
continue;
bool same=false;
bool same = false;
switch(p_event.type) {
switch (p_event.type) {
case InputEvent::KEY: {
same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod);
same = (e.key.scancode == p_event.key.scancode && e.key.mod == p_event.key.mod);
} break;
case InputEvent::JOYSTICK_BUTTON: {
same=(e.joy_button.button_index==p_event.joy_button.button_index);
same = (e.joy_button.button_index == p_event.joy_button.button_index);
} break;
case InputEvent::MOUSE_BUTTON: {
same=(e.mouse_button.button_index==p_event.mouse_button.button_index);
same = (e.mouse_button.button_index == p_event.mouse_button.button_index);
} break;
case InputEvent::JOYSTICK_MOTION: {
same=(e.joy_motion.axis==p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
same = (e.joy_motion.axis == p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0));
} break;
}
@@ -146,90 +141,82 @@ List<InputEvent>::Element *InputMap::_find_event(List<InputEvent> &p_list,const
return E;
}
return NULL;
}
bool InputMap::has_action(const StringName& p_action) const {
bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
void InputMap::action_add_event(const StringName& p_action,const InputEvent& p_event) {
void InputMap::action_add_event(const StringName &p_action, const InputEvent &p_event) {
ERR_FAIL_COND(p_event.type==InputEvent::ACTION);
ERR_FAIL_COND( !input_map.has(p_action) );
if (_find_event(input_map[p_action].inputs,p_event))
ERR_FAIL_COND(p_event.type == InputEvent::ACTION);
ERR_FAIL_COND(!input_map.has(p_action));
if (_find_event(input_map[p_action].inputs, p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
}
int InputMap::get_action_id(const StringName &p_action) const {
int InputMap::get_action_id(const StringName& p_action) const {
ERR_FAIL_COND_V(!input_map.has(p_action),-1);
ERR_FAIL_COND_V(!input_map.has(p_action), -1);
return input_map[p_action].id;
}
bool InputMap::action_has_event(const StringName& p_action,const InputEvent& p_event) {
ERR_FAIL_COND_V( !input_map.has(p_action), false );
return (_find_event(input_map[p_action].inputs,p_event)!=NULL);
bool InputMap::action_has_event(const StringName &p_action, const InputEvent &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
return (_find_event(input_map[p_action].inputs, p_event) != NULL);
}
void InputMap::action_erase_event(const StringName& p_action,const InputEvent& p_event) {
void InputMap::action_erase_event(const StringName &p_action, const InputEvent &p_event) {
ERR_FAIL_COND( !input_map.has(p_action) );
ERR_FAIL_COND(!input_map.has(p_action));
List<InputEvent>::Element *E=_find_event(input_map[p_action].inputs,p_event);
List<InputEvent>::Element *E = _find_event(input_map[p_action].inputs, p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
Array InputMap::_get_action_list(const StringName& p_action) {
Array InputMap::_get_action_list(const StringName &p_action) {
Array ret;
const List<InputEvent> *al = get_action_list(p_action);
if (al) {
for(const List<InputEvent>::Element *E=al->front();E;E=E->next()) {
for (const List<InputEvent>::Element *E = al->front(); E; E = E->next()) {
ret.push_back(E->get());
}
}
return ret;
}
const List<InputEvent> *InputMap::get_action_list(const StringName& p_action) {
const List<InputEvent> *InputMap::get_action_list(const StringName &p_action) {
const Map<StringName, Action>::Element *E=input_map.find(p_action);
const Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E)
return NULL;
return &E->get().inputs;
}
bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_action) const {
bool InputMap::event_is_action(const InputEvent &p_event, const StringName &p_action) const {
Map<StringName,Action >::Element *E=input_map.find(p_action);
if(!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: "+String(p_action));
ERR_FAIL_COND_V(!E,false);
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
}
if (p_event.type==InputEvent::ACTION) {
if (p_event.type == InputEvent::ACTION) {
return p_event.action.action==E->get().id;
return p_event.action.action == E->get().id;
}
return _find_event(E->get().inputs,p_event)!=NULL;
return _find_event(E->get().inputs, p_event) != NULL;
}
void InputMap::load_from_globals() {
@@ -239,94 +226,88 @@ void InputMap::load_from_globals() {
List<PropertyInfo> pinfo;
Globals::get_singleton()->get_property_list(&pinfo);
for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) {
const PropertyInfo &pi=E->get();
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
const PropertyInfo &pi = E->get();
if (!pi.name.begins_with("input/"))
continue;
String name = pi.name.substr(pi.name.find("/")+1,pi.name.length());
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
add_action(name);
Array va = Globals::get_singleton()->get(pi.name);
for(int i=0;i<va.size();i++) {
for (int i = 0; i < va.size(); i++) {
InputEvent ie=va[i];
if (ie.type==InputEvent::NONE)
InputEvent ie = va[i];
if (ie.type == InputEvent::NONE)
continue;
action_add_event(name,ie);
action_add_event(name, ie);
}
}
}
void InputMap::load_default() {
InputEvent key;
key.type=InputEvent::KEY;
key.type = InputEvent::KEY;
add_action("ui_accept");
key.key.scancode=KEY_RETURN;
action_add_event("ui_accept",key);
key.key.scancode=KEY_ENTER;
action_add_event("ui_accept",key);
key.key.scancode=KEY_SPACE;
action_add_event("ui_accept",key);
key.key.scancode = KEY_RETURN;
action_add_event("ui_accept", key);
key.key.scancode = KEY_ENTER;
action_add_event("ui_accept", key);
key.key.scancode = KEY_SPACE;
action_add_event("ui_accept", key);
add_action("ui_select");
key.key.scancode=KEY_SPACE;
action_add_event("ui_select",key);
key.key.scancode = KEY_SPACE;
action_add_event("ui_select", key);
add_action("ui_cancel");
key.key.scancode=KEY_ESCAPE;
action_add_event("ui_cancel",key);
key.key.scancode = KEY_ESCAPE;
action_add_event("ui_cancel", key);
add_action("ui_focus_next");
key.key.scancode=KEY_TAB;
action_add_event("ui_focus_next",key);
key.key.scancode = KEY_TAB;
action_add_event("ui_focus_next", key);
add_action("ui_focus_prev");
key.key.scancode=KEY_TAB;
key.key.mod.shift=true;
action_add_event("ui_focus_prev",key);
key.key.mod.shift=false;
key.key.scancode = KEY_TAB;
key.key.mod.shift = true;
action_add_event("ui_focus_prev", key);
key.key.mod.shift = false;
add_action("ui_left");
key.key.scancode=KEY_LEFT;
action_add_event("ui_left",key);
key.key.scancode = KEY_LEFT;
action_add_event("ui_left", key);
add_action("ui_right");
key.key.scancode=KEY_RIGHT;
action_add_event("ui_right",key);
key.key.scancode = KEY_RIGHT;
action_add_event("ui_right", key);
add_action("ui_up");
key.key.scancode=KEY_UP;
action_add_event("ui_up",key);
key.key.scancode = KEY_UP;
action_add_event("ui_up", key);
add_action("ui_down");
key.key.scancode=KEY_DOWN;
action_add_event("ui_down",key);
key.key.scancode = KEY_DOWN;
action_add_event("ui_down", key);
add_action("ui_page_up");
key.key.scancode=KEY_PAGEUP;
action_add_event("ui_page_up",key);
key.key.scancode = KEY_PAGEUP;
action_add_event("ui_page_up", key);
add_action("ui_page_down");
key.key.scancode=KEY_PAGEDOWN;
action_add_event("ui_page_down",key);
// set("display/orientation", "landscape");
key.key.scancode = KEY_PAGEDOWN;
action_add_event("ui_page_down", key);
// set("display/orientation", "landscape");
}
InputMap::InputMap() {
ERR_FAIL_COND(singleton);
singleton=this;
singleton = this;
}